Added functions to link gamepad inputs (as recognized by the engine) and the inputs defined in the gameplay classes.
This commit is contained in:
@ -16,4 +16,28 @@ public enum Button {
|
||||
default : return -1;
|
||||
}
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
switch (this) {
|
||||
case UP : return "UP";
|
||||
case DOWN : return "DOWN";
|
||||
case LEFT : return "LEFT";
|
||||
case RIGHT : return "RIGHT";
|
||||
case A : return "A";
|
||||
case B : return "B";
|
||||
case C : return "C";
|
||||
case D : return "D";
|
||||
default : return "???";
|
||||
}
|
||||
}
|
||||
|
||||
public static Button intToButton(int i) {
|
||||
Button[] b = {UP, DOWN, LEFT, RIGHT, A, B, C, D};
|
||||
try {
|
||||
return b[i];
|
||||
} catch (ArrayIndexOutOfBoundsException e) {
|
||||
//TODO: put error message here
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
package gameplay.input;
|
||||
|
||||
import engine.input.GamepadInput;
|
||||
|
||||
public class InputBuffer {
|
||||
|
||||
/**
|
||||
@ -72,9 +74,19 @@ public class InputBuffer {
|
||||
* record a new input in the
|
||||
* @param inputs a size 8 tab of inputs
|
||||
*/
|
||||
private void recordInputs(Inputs inputs) {
|
||||
public void recordInputs(Inputs inputs) {
|
||||
this.nextPos();
|
||||
this.setLatestInputs(inputs);
|
||||
}
|
||||
|
||||
/**
|
||||
* records the new Inputs from a gamepad in the gamepad buffer
|
||||
* @param pad the gamepad to record
|
||||
*/
|
||||
public void recordInputsFromGamepad(GamepadInput pad) {
|
||||
Inputs in = new Inputs();
|
||||
in.recordFromGamepad(pad);
|
||||
this.recordInputs(in);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
package gameplay.input;
|
||||
|
||||
import engine.input.GamepadInput;
|
||||
import engine.input.InputConst;
|
||||
|
||||
/**
|
||||
* The class handling the parsing of one input.
|
||||
* @author Victor
|
||||
@ -18,7 +21,7 @@ public class Inputs {
|
||||
|
||||
/**
|
||||
* record one input
|
||||
* @param i the integer value corresponding to the tab location
|
||||
* @param b the input to be recorded
|
||||
*/
|
||||
public void recordOneInput(Button b) {
|
||||
int i = b.toInt();
|
||||
@ -27,7 +30,7 @@ public class Inputs {
|
||||
|
||||
/**
|
||||
* Check if a specific input (for example UP) has been recorded
|
||||
* @param i the integer value corresponding to the input
|
||||
* @param b the button to be checked
|
||||
* @return
|
||||
*/
|
||||
public boolean containsInput(Button b) {
|
||||
@ -61,6 +64,24 @@ public class Inputs {
|
||||
public boolean[] getInputs() {
|
||||
return this.tab;
|
||||
}
|
||||
|
||||
|
||||
public void recordFromGamepad(GamepadInput pad) {
|
||||
this.tab[Button.UP.toInt()] = pad.checkPressed(InputConst.up);
|
||||
this.tab[Button.DOWN.toInt()] = pad.checkPressed(InputConst.down);
|
||||
this.tab[Button.LEFT.toInt()] = pad.checkPressed(InputConst.left);
|
||||
this.tab[Button.RIGHT.toInt()] = pad.checkPressed(InputConst.right);
|
||||
this.tab[Button.A.toInt()] = pad.checkPressed(InputConst.buttonX);
|
||||
this.tab[Button.B.toInt()] = pad.checkPressed(InputConst.buttonA);
|
||||
this.tab[Button.C.toInt()] = pad.checkPressed(InputConst.buttonY);
|
||||
this.tab[Button.D.toInt()] = pad.checkPressed(InputConst.buttonB);
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
String s = "";
|
||||
for(int i = 0; i < numberOfInputs; i++) {
|
||||
if(this.tab[i]) {s = s + Button.intToButton(i).toString() + " "; }
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user