new engine

This commit is contained in:
Antoine
2021-05-19 02:52:15 +02:00
parent c6181c96fe
commit e78b680389
11 changed files with 138 additions and 129 deletions

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#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
in vec4 position;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = mix(texture(texture1, TexCoord), texture(texture2, vec2(TexCoord.x, -TexCoord.y)), position.x * position.y);
}

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 ourColor;
out vec2 TexCoord;
out vec4 position;
uniform mat4 transform;
void main()
{
gl_Position = transform * vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
position = gl_Position;
}