diff --git a/src/main/java/gameplay/match/match.java b/src/main/java/gameplay/match/match.java index 4eeefb6..5b6b7eb 100644 --- a/src/main/java/gameplay/match/match.java +++ b/src/main/java/gameplay/match/match.java @@ -326,7 +326,9 @@ public class match { timerUI = new UIElementText(timer + "", 10f, 0.453f, 0.995f, 85f, engine); engine.add_uiElement(timerUI); - debugToggle(); + if(debugMode){ + createDebugHUD(); + } timeStampFpsCounter = System.currentTimeMillis(); //SetTracking @@ -949,17 +951,7 @@ public class match { } debugMode = false; } else { - coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.15f, 70f, engine); - coordP1.setBackground(new Vector3f(0f,0f,0f)); - engine.add_uiElement(coordP1); - coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine); - coordP2.setBackground(new Vector3f(0f,0f,0f)); - engine.add_uiElement(coordP2); - // FPS counter - fpsCounter = new UIElementText("Boulevard Combattant", 5f, 0f, 0.04f, 100f, engine); - fpsCounter.setBackground(new Vector3f(0f,0f,0f)); - engine.add_uiElement(fpsCounter); - debugMode = true; + createDebugHUD(); } } @@ -977,4 +969,18 @@ public class match { } } + public static void createDebugHUD(){ + coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.15f, 70f, engine); + coordP1.setBackground(new Vector3f(0f,0f,0f)); + engine.add_uiElement(coordP1); + coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine); + coordP2.setBackground(new Vector3f(0f,0f,0f)); + engine.add_uiElement(coordP2); + // FPS counter + fpsCounter = new UIElementText("Boulevard Combattant", 5f, 0f, 0.04f, 100f, engine); + fpsCounter.setBackground(new Vector3f(0f,0f,0f)); + engine.add_uiElement(fpsCounter); + debugMode = true; + } + }