refactor endRound
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20788b59c7
commit
e2ac89a375
@ -28,6 +28,7 @@ import gameplay.input.ButtonIG;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.sql.SQLOutput;
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import java.util.ArrayList;
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import java.util.List;
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@ -129,20 +130,19 @@ public class match {
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/**
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* Ends the round.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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* @throws InterruptedException
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*/
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private static void endRound() throws InterruptedException {
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private static void endRound() {
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String victoryTxt = roundP1 ? "Player1 won the round" : "Player2 won the round";
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if(roundP1) {
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//texte de victoire
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System.out.println("P1 won the round");
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roundWon = new UIElementText("Player1 won the round", 5f, 0.25f, 0.5f, 100f, engine);
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roundWon.setBackground(new Vector3f(0f,0f,0f));
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System.out.println(victoryTxt);
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roundWon = new UIElementText(victoryTxt, 5f, 0.25f, 0.5f, 100f, engine);
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engine.add_uiElement(roundWon);
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engine.update();
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engine.render();
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Thread.sleep(1000);
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glfwWaitEventsTimeout(1);
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engine.remove_uiElement(roundWon);
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//replacement des sprites
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@ -150,24 +150,7 @@ public class match {
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objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
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objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0));
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}
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else {
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//texte de victoire
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System.out.println("P2 won the round");
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roundWon = new UIElementText("Player2 won the round", 5f, 0.25f, 0.5f, 100f, engine);
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roundWon.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(roundWon);
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engine.update();
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engine.render();
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Thread.sleep(1000);
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engine.remove_uiElement(roundWon);
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//replacement des sprites
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objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY()));
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objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
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objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0));
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}
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}
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/**
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