Corrected classpath, new (and clearer) package arrangement.
This commit is contained in:
19
src/gameplay/input/Button.java
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19
src/gameplay/input/Button.java
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package gameplay.input;
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public enum Button {
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UP, DOWN, LEFT, RIGHT, A, B, C, D;
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public int toInt() {
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switch (this) {
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case UP : return 0;
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case DOWN : return 1;
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case LEFT : return 2;
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case RIGHT : return 3;
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case A : return 4;
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case B : return 5;
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case C : return 6;
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case D : return 7;
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default : return -1;
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}
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}
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}
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80
src/gameplay/input/InputBuffer.java
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80
src/gameplay/input/InputBuffer.java
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package gameplay.input;
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public class InputBuffer {
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/**
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* a list of various inputs being recorded, such as inputs pressed at each frame
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* Each element is a tab where each element represent a possible input
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* (UP, Down, Right, Left, A, B, C, D)
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* if the value at the corresponding index is true, then the input is pressed
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* By default, no input is pressed.
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*/
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private Inputs[] inputList;
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/*
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* the size of the input buffer
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*/
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private int size;
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/*
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* the current position in the tab of the last newest input recorded
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* This should never bee accessed outside of this class.
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*/
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private int pos;
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/**
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* base constructor of the InputBuffer. Creates a buffer of size 1, with every input empty
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*/
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public InputBuffer() {
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this.size = 1;
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this.pos = 0;
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this.inputList = new Inputs[1];
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}
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public InputBuffer(int size) {
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this.size = size;
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this.pos = 0;
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this.inputList = new Inputs[this.size];
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for(int i = 0; i < this.size; i++) {
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this.inputList[i] = new Inputs();
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}
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}
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/**
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* @return the latest added inputs
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*/
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public Inputs getLatestInputs() {
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return this.inputList[this.pos];
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}
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/**
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* Sets the last input without moving the current position
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* @param inputs
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*/
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private void setLatestInputs(Inputs inputs) {
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this.inputList[pos] = inputs;
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}
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/**
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* advances the current position to the next one (goes back to the first if at the end
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*/
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private void nextPos() {
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this.pos++;
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if(this.pos == size) {this.pos = 0;}
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}
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/**
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* record a new input in the
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* @param inputs a size 8 tab of inputs
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*/
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private void recordInputs(Inputs inputs) {
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this.nextPos();
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this.setLatestInputs(inputs);
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}
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}
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66
src/gameplay/input/Inputs.java
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66
src/gameplay/input/Inputs.java
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package gameplay.input;
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/**
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* The class handling the parsing of one input.
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* @author Victor
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*
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*/
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public class Inputs {
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private static final int numberOfInputs = 8;
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private static boolean[] tab;
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public Inputs() {
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this.tab = new boolean[numberOfInputs];
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for(int i = 0; i < numberOfInputs; i ++) {
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this.tab[i] = false;
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}
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}
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/**
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* record one input
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* @param i the integer value corresponding to the tab location
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*/
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public void recordOneInput(Button b) {
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int i = b.toInt();
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this.tab[i] = true;
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}
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/**
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* Check if a specific input (for example UP) has been recorded
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* @param i the integer value corresponding to the input
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* @return
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*/
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public boolean containsInput(Button b) {
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return this.tab[b.toInt()];
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}
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/**
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* Check if a number of inputs are contained simultaneously
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* @param in a number of inputs. Check if those are containes in this
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* @return true if all inputs of in are also in this
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*/
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public boolean containsInputs(Inputs in) {
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for(int i = 0; i < numberOfInputs; i++) {
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if(this.tab[i] != in.getInputs()[i]) {return false;}
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}
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return true;
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}
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/**
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* Check if a number of inputs are contained simultaneously, in the form of an array of Buttons
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* @param bs a number of inputs. Check if those are contained in this
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* @return true if all inputs of in are also in this
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*/
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public boolean containsButtonTab(Button[] bs) {
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for(int i = 0; i < bs.length; i++) {
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if(!this.containsInput(bs[i])) { return false;}
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}
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return true;
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}
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public boolean[] getInputs() {
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return this.tab;
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}
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}
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