Corrected classpath, new (and clearer) package arrangement.

This commit is contained in:
François Autin
2021-05-27 17:45:02 +02:00
parent b98d1908f6
commit de721b59ab
17 changed files with 42 additions and 29 deletions

View File

@ -1,41 +0,0 @@
package Match;
import input.InputBuffer;
import Entities.*;
/**
* Main class that describes the base structure of the match, with characters, timer and such
* @author Victor Azra
*
*/
public class match {
/**
* the number of inputs read for each character, a.k.a. for how many frames the inputs are saved in memory.
*/
private static final int inputBufferSize = 120;
private int timer;
private InputBuffer inputsP1, inputsP2;
private int hpP1, hpP2;
private int roundsWonP1, roundsWonP2;
private Entities.Character p1, p2; //characters of player 1 and 2
/**
* base constructor of the match class.
* Initiates a new match with with two given characters
*/
public match(Entities.Character p1, Entities.Character p2) {
this.timer = 99;
this.inputsP1 = new input.InputBuffer(inputBufferSize);
this.inputsP2 = new input.InputBuffer(inputBufferSize);
this.p1 = p1;
this.p2 = p2;
this.hpP1 = p1.getMaxHP();
this.hpP2 = p2.getMaxHP();
this.roundsWonP1 = 0;
this.roundsWonP2 = 0;
}
}