Shaders modif
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@ -170,8 +170,9 @@ public class Engine {
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zangief.setTextureWrap(58,0,62,84, ObjectGl.STICK_TOP);
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engine.add_objectGl(zangief);
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zangief.translate(new Vector3f(-5000.0f,500.0f,10.0f));
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zangief.setColor(new Vector3f(0.5f, 0.0f, 0.0f));
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// zangief.setShader("shaders/PowerUpShader/VertEnergyWave.glsl","shaders/PowerUpShader/FragEnergyWave.glsl");
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zangief.setColor(new Vector3f(0.0f, 0.0f, 1.0f));
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zangief.useTime = true;
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zangief.setShader("shaders/StylishShaders/BasicVert.glsl","shaders/StylishShaders/EnergyWave.glsl");
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// ObjectGl smiley2 = new ObjectGl(0.0f,500.0f,500.0f, 1f, path2, null);
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// engine.add_objectGl(smiley2);
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@ -29,7 +29,6 @@ public class VertexArray {
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EBO = glGenBuffers();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, BufferUtils.createByteBuffer(indices), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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