Shaders modif

This commit is contained in:
Antoine
2021-05-27 00:14:28 +02:00
parent db4e2d0e86
commit dc2b696f7e
4 changed files with 7 additions and 7 deletions

View File

@ -170,8 +170,9 @@ public class Engine {
zangief.setTextureWrap(58,0,62,84, ObjectGl.STICK_TOP);
engine.add_objectGl(zangief);
zangief.translate(new Vector3f(-5000.0f,500.0f,10.0f));
zangief.setColor(new Vector3f(0.5f, 0.0f, 0.0f));
// zangief.setShader("shaders/PowerUpShader/VertEnergyWave.glsl","shaders/PowerUpShader/FragEnergyWave.glsl");
zangief.setColor(new Vector3f(0.0f, 0.0f, 1.0f));
zangief.useTime = true;
zangief.setShader("shaders/StylishShaders/BasicVert.glsl","shaders/StylishShaders/EnergyWave.glsl");
// ObjectGl smiley2 = new ObjectGl(0.0f,500.0f,500.0f, 1f, path2, null);
// engine.add_objectGl(smiley2);

View File

@ -29,7 +29,6 @@ public class VertexArray {
EBO = glGenBuffers();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, BufferUtils.createByteBuffer(indices), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);