Shaders modif

This commit is contained in:
Antoine
2021-05-27 00:14:28 +02:00
parent db4e2d0e86
commit dc2b696f7e
4 changed files with 7 additions and 7 deletions

View File

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#version 410 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec2 fragCoord;
out vec2 texCoord;
out vec4 color;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 transform;
void main()
{
gl_Position = projection * view * transform * vec4(aPos, 1.0);
color = vec4(aColor, 1.0f);
texCoord = aTexCoord;
fragCoord = aPos.xy;
}