Shaders modif

This commit is contained in:
Antoine
2021-05-26 17:23:13 +02:00
parent 72c0098f9a
commit db4e2d0e86
10 changed files with 97 additions and 10 deletions

View File

@ -1,4 +1,4 @@
#version 330 core
#version 410 core
out vec4 FragColor;
@ -6,8 +6,14 @@ in vec4 color;
in vec2 texCoord;
uniform sampler2D texture1;
uniform float time;
void main()
{
FragColor = mix(texture(texture1, texCoord), color, 0.5);
vec4 tex = texture(texture1, texCoord);
if (tex.a == 0.0){
FragColor = tex;
} else{
FragColor = mix(tex, color, 0.5);
}
}

View File

@ -1,4 +1,4 @@
#version 330 core
#version 410 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;