Shaders modif
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#version 330 core
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#version 410 core
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out vec4 FragColor;
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in vec2 texCoord;
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uniform sampler2D texture1;
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uniform float time;
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void main()
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{
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#version 330 core
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#version 410 core
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layout (location = 0) in vec3 aPos;
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layout (location = 2) in vec2 aTexCoord;
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