Premier fix il faut encore corriger le clignotement

This commit is contained in:
Antoine 2021-06-10 15:16:56 +02:00
parent a7cc1f58ca
commit ce0bbf20b4

View File

@ -70,9 +70,9 @@ public class match {
inputsP1 = new InputBuffer(inputBufferSize);
inputsP2 = new InputBuffer(inputBufferSize);
p1.setPos(-750, groundLevel); //TODO : change to better values if needed
p2.setPos(-750, groundLevel); //TODO : change to better values if needed
p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
objP1.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
}
/**
@ -178,10 +178,10 @@ public class match {
engine.add_objectGl(objP2);
f = p1.getCurrentframe();
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
f = p2.getCurrentframe();
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
objP2.flipTextureWrapH();
if (Joystick1Present) {
@ -197,7 +197,7 @@ public class match {
}
private static void ac(int i) {
System.out.println(i);
// System.out.println(i);
switch (i) {
//initiate a round
@ -278,11 +278,12 @@ public class match {
updatePos(p1);
updatePos(p2);
f = p1.getCurrentframe();
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
objP1.translate(new Vector3f(p1.getPosX() - oldPosXp1,p1.getPosY() - oldPosYp1,0));
f = p2.getCurrentframe();
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
objP2.translate(new Vector3f(p2.getPosX() - oldPosXp2,p2.getPosY() - oldPosYp2,0));
System.out.println(p1.getPosX());
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
if(p1LooksRight) {