Habillage barre de vie + timer qui fonctionne
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@ -17,7 +17,7 @@ public class Camera {
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this.aspectRatio = aspectRatio;
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this.aspectRatio = aspectRatio;
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this.engine = engine;
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this.engine = engine;
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float ar = aspectRatio.y / aspectRatio.x;
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float ar = aspectRatio.y / aspectRatio.x;
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ObjectGl.projection = Matrix4f.orthographic(-dimension, dimension, -dimension * ar, dimension * ar, 0.1f, 100.0f);
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ObjectGl.projection = Matrix4f.orthographic(-dimension, dimension, -dimension * ar, dimension * ar, 0.1f, 1000.0f);
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}
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}
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public void zoom(float zoomFactor){
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public void zoom(float zoomFactor){
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@ -93,7 +93,8 @@ public class UIElementText extends UIDummy{
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if (background != null){
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if (background != null){
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background.resetTransform();
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background.resetTransform();
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background.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1f));
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background.scale(new Vector3f(this.scalingFactor, this.scalingFactor, 1f));
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background.translate(new Vector3f(x, y));
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background.translate(new Vector3f(x, y, this.zPos - 1f));
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background.translate(new Vector3f(- engine.getTransformationView().x, - engine.getTransformationView().y));
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}
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}
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}
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}
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@ -40,20 +40,18 @@ public class Matrix4f {
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}
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}
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public static Matrix4f translate(Vector3f vector){
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public static Matrix4f translate(Vector3f vector){
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Matrix4f result= identity();
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Matrix4f result = identity();
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result.elements[0 + 3*4] = vector.x;
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result.elements[0 + 3*4] = vector.x;
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result.elements[1 + 3*4] = vector.y;
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result.elements[1 + 3*4] = vector.y;
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result.elements[2 + 3*4] = vector.z;
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result.elements[2 + 3*4] = vector.z;
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return result;
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return result;
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}
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}
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public static Matrix4f scale(Vector3f vector){
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public static Matrix4f scale(Vector3f vector){
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Matrix4f result= identity();
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Matrix4f result = identity();
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result.elements[0 + 0*4] = vector.x;
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result.elements[0 + 0*4] = vector.x;
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result.elements[1 + 1*4] = vector.y;
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result.elements[1 + 1*4] = vector.y;
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result.elements[2 + 2*4] = vector.z;
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result.elements[2 + 2*4] = vector.z;
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return result;
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return result;
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}
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}
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@ -10,13 +10,6 @@ import static org.lwjgl.glfw.GLFW.glfwGetTime;
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*/
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*/
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public class ObjectGl {
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public class ObjectGl {
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/**
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* STATE CONST DECLARATION
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*/
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public static final int DEFAULT = 0, STICK_BOTTOM = 1, STICK_TOP = 2;
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private int stick_state;
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protected VertexArray vertexArray;
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protected VertexArray vertexArray;
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protected Shader shader;
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protected Shader shader;
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protected Matrix4f transform;
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protected Matrix4f transform;
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@ -82,7 +75,6 @@ public class ObjectGl {
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this.scalingFactor = 1;
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this.scalingFactor = 1;
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this.transform = Matrix4f.identity();
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this.transform = Matrix4f.identity();
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this.scale(new Vector3f(size, size,1.0f));
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this.scale(new Vector3f(size, size,1.0f));
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this.stick_state = DEFAULT;
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this.useTime = false;
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this.useTime = false;
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// use different shader for each set of option
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// use different shader for each set of option
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@ -185,7 +185,9 @@ public class match {
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System.out.println("P2 Controller: " + gamepad2.getGamepadName());
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System.out.println("P2 Controller: " + gamepad2.getGamepadName());
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}
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}
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// GUI setup
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/*
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GUI Setup
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*/
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.2f, 70f, engine);
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.2f, 70f, engine);
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP1);
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engine.add_uiElement(coordP1);
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@ -194,14 +196,26 @@ public class match {
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engine.add_uiElement(coordP2);
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engine.add_uiElement(coordP2);
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// Barre de vie
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// Barre de vie
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healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
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healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
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healthBarP1 = new UIElement(healthBarP1Obj, 0.01f, 0.990f, engine);
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healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
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healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
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healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
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healthBarP2 = new UIElement(healthBarP2Obj, 0.565f, 0.990f, engine);
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healthBarP2 = new UIElement(healthBarP2Obj, 0.563f, 0.980f, engine);
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engine.add_uiElement(healthBarP1);
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engine.add_uiElement(healthBarP1);
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engine.add_uiElement(healthBarP2);
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engine.add_uiElement(healthBarP2);
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// Habillage barre de vie
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ObjectGl healthBarP1Hab = new ObjectGl(81f, 1f, 1f, 1f, "textures/health_bar.png", null);
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healthBarP1Hab.setTextureWrap(0,0, 883, 158);
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UIElement healthBarP1HabUI = new UIElement(healthBarP1Hab, 0.005f, 0.995f, engine);
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engine.add_uiElement(healthBarP1HabUI);
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ObjectGl healthBarP2Hab = new ObjectGl(81f, 1f, 1f, 1f, "textures/health_bar.png", null);
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healthBarP2Hab.setTextureWrap(0,0, 883, 158);
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healthBarP2Hab.flipTextureWrapH();
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UIElement healthBarP2HabUI = new UIElement(healthBarP2Hab, 0.555f, 0.995f, engine);
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engine.add_uiElement(healthBarP2HabUI);
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// Timer
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// Timer
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timerUI = new UIElementText(timer + "", 10f, 0.45f, 1.0f, 85f, engine);
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timerUI = new UIElementText(timer + "", 10f, 0.453f, 0.995f, 85f, engine);
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engine.add_uiElement(timerUI);
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engine.add_uiElement(timerUI);
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//SetTracking
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engine.setCameraTrackingSF3ThirdStrike(objP1, objP2);
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while(frameCount < 5940 && engine.getRunning()) {
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while(frameCount < 5940 && engine.getRunning()) {
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ac(acCode);
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ac(acCode);
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@ -346,7 +360,10 @@ public class match {
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healthBarP1Obj.setCurrent(p1.getCurrentHP()); healthBarP1Obj.setMax(p1.getMaxHP());
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healthBarP1Obj.setCurrent(p1.getCurrentHP()); healthBarP1Obj.setMax(p1.getMaxHP());
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healthBarP2Obj.setCurrent(p2.getCurrentHP()); healthBarP2Obj.setMax(p2.getMaxHP());
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healthBarP2Obj.setCurrent(p2.getCurrentHP()); healthBarP2Obj.setMax(p2.getMaxHP());
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timerUI.setText(timer + "");
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timerUI.setText(timer + "");
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// Tracking update
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engine.cameraTracking();
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timer = 99 - frameCount/99;
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timeStamp2 = System.currentTimeMillis();
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timeStamp2 = System.currentTimeMillis();
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while(timeStamp2-timeStamp1<(1000/60)) {
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while(timeStamp2-timeStamp1<(1000/60)) {
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timeStamp2 = System.currentTimeMillis();
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timeStamp2 = System.currentTimeMillis();
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@ -7,4 +7,4 @@
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80 - Barre de vie
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80 - Barre de vie
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81 - Habillage barre de vie
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81 - Habillage barre de vie
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85 - Timer
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85 - Timer
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90 +
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1000 +
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BIN
textures/health_bar.png
Normal file
BIN
textures/health_bar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 560 KiB |
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