fDash + variable global pour contrôler la vitesse du jeu
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@ -638,6 +638,7 @@ public class BlueBaseFrames {
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return blueStandframe1;
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}
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// TODO avoir plusieurs sprite pour crée un cycle de marche
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protected static Frame[] blueFWalk() {
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Frame[] f = new Frame[12];
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f[0] = walkForwardFrame1();
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@ -652,7 +653,6 @@ public class BlueBaseFrames {
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f[9] = walkForwardFrame4();
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f[10] = walkForwardFrame4();
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f[11] = walkForwardFrame4();
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return f;
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}
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@ -38,7 +38,7 @@ public class BlueMisc {
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Frame f = new Frame(0.0,0.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(102,0,102,120);
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f.setSpriteWrap(14*138,139,138,138); // A 138 on voit les iepds du boug au dessus
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return f;
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}
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private static Frame fDash2() {
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@ -69,7 +69,7 @@ public class BlueMisc {
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Frame f = new Frame(0.0,12.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(816,0,102,120);
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f.setSpriteWrap(14*138,139,138,138);
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return f;
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}
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private static Frame fDash3() {
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@ -84,6 +84,7 @@ public class match {
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private static boolean showP1Hitbox = true; // TODO modifier pour le rendre activable
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private static boolean showP2Hitbox = true;
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private static List<Hitbox> listHitboxObj = new ArrayList<>();
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private static float slowFactor = 0.5f;
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private static Sprite objP1,objP2;
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private static Engine engine;
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@ -385,7 +386,7 @@ public class match {
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timer = 99 - frameCount/60;
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timeStamp2 = System.currentTimeMillis();
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while(timeStamp2-timeStamp1<(1000/60)) {
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while(timeStamp2-timeStamp1<(1000/(60 * slowFactor))) {
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timeStamp2 = System.currentTimeMillis();
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}
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frameCount++;
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