From ad6593bd002e5a0960b1819b8708b17a9a29857d Mon Sep 17 00:00:00 2001 From: Antoine Date: Fri, 25 Jun 2021 14:53:32 +0200 Subject: [PATCH] refresh inputList every rounds --- src/main/java/gameplay/match/match.java | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/src/main/java/gameplay/match/match.java b/src/main/java/gameplay/match/match.java index bf545a3..1e82cc8 100644 --- a/src/main/java/gameplay/match/match.java +++ b/src/main/java/gameplay/match/match.java @@ -146,6 +146,7 @@ public class match { } engine.remove_uiElement(matchWon); + engine.remove_uiElement(inputListP1); //replacement des sprites objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY())); @@ -153,6 +154,8 @@ public class match { objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0)); objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0)); + acCode = 0; + } /** @@ -397,21 +400,16 @@ public class match { case 21: try { handleThrows(p1, p2); - } catch (IndexOutOfBoundsException e) {} try { handleHits(p1, p2, inputsP2); - - }catch (IndexOutOfBoundsException e) {}; - + } catch (IndexOutOfBoundsException e) {}; try { - handleThrows(p2,p1); } catch (IndexOutOfBoundsException e) {} try { - handleHits(p2, p1, inputsP1); - }catch (IndexOutOfBoundsException e) {}; + } catch (IndexOutOfBoundsException e) {}; acCode = 22; break;