little text when a player win a round
+ at the begining of the second round players are in the right places
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ff7aafc94b
commit
a0a5b015f1
@ -81,9 +81,10 @@ public class match {
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private static UIElementText timerUI;
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private static UIElementText timerUI;
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private static UIElementText fpsCounter;
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private static UIElementText fpsCounter;
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private static UIInputList inputListP1;
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private static UIInputList inputListP1;
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private static UIElementText roundWon;
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// Debug
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// Debug
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public static boolean showP1Hitbox = false;
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public static boolean showP1Hitbox = false; // TODO modifier pour le rendre activable
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public static boolean showP2Hitbox = false;
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public static boolean showP2Hitbox = false;
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private static List<Hitbox> listHitboxObj = new ArrayList<>();
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private static List<Hitbox> listHitboxObj = new ArrayList<>();
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private static float slowFactor = 1f;
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private static float slowFactor = 1f;
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@ -128,14 +129,43 @@ public class match {
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* Ends the round.
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* Ends the round.
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* Used for playing animations and such.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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* TODO : Implement this once we know what to do.
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* @throws InterruptedException
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*/
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*/
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private static void endRound() {
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private static void endRound() throws InterruptedException {
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if(roundP1) {
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if(roundP1) {
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//texte de victoire
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System.out.println("P1 won the round");
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System.out.println("P1 won the round");
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roundWon = new UIElementText("Player1 won the round", 5f, 0.25f, 0.5f, 100f, engine);
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roundWon.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(roundWon);
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engine.update();
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engine.render();
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Thread.sleep(1000);
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engine.remove_uiElement(roundWon);
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//replacement des sprites
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objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY()));
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objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
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objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0));
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}
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}
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else {
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else {
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//texte de victoire
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System.out.println("P2 won the round");
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System.out.println("P2 won the round");
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roundWon = new UIElementText("Player2 won the round", 5f, 0.25f, 0.5f, 100f, engine);
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roundWon.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(roundWon);
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engine.update();
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engine.render();
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Thread.sleep(1000);
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engine.remove_uiElement(roundWon);
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//replacement des sprites
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objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY()));
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objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
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objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0));
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}
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}
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}
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}
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@ -298,7 +328,7 @@ public class match {
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}
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}
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private static void ac(int i) {
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private static void ac(int i) throws InterruptedException {
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// System.out.println(i);
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// System.out.println(i);
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switch (i) {
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switch (i) {
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