Modification du constructeur d'Engine ajout de la largeur et la hauteur de la fenêtre ainsi que l'aspect ratio
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@ -18,14 +18,14 @@ void main()
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vec2 fragCoordTemp = fragCoord;
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fragCoordTemp = 8. * fragCoordTemp / fragCoordTemp.y-vec2(7,4);
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perlinNoise = sin(perlinNoise + time);
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perlinNoise = sin(perlinNoise + time*15);
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perlinNoise = mix(perlinNoise,color,0.5f);
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vec4 tex = texture(texture1, texCoord);
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if (tex.a == 0.0){
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FragColor = tex;
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} else{
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FragColor = mix(tex, perlinNoise, 0.5);
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FragColor = mix(tex, perlinNoise, 0.5f);
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FragColor.a = 1.0f;
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}
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}
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@ -27,14 +27,18 @@ public class Engine {
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private boolean running;
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private final int width;
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private final int height;
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/**
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* Create the engine and initial attributes use .init() to start the engine
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*/
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public Engine() {
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public Engine(int width, int height, float aspectRatio) {
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this.running = false;
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this.objectsGl = new ArrayList<>();
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float width = 1280.0f;
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ObjectGl.projection = Matrix4f.orthographic(-width, width, -width * 9.0f / 16.0f, width * 9.0f / 16.0f, 0.1f, 100.0f);
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this.width = width;
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this.height = height;
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ObjectGl.projection = Matrix4f.orthographic(-width, width, -width * aspectRatio, width * aspectRatio, 0.1f, 100.0f);
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ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f,0.0f,1.0f));
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}
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@ -54,8 +58,8 @@ public class Engine {
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); //Compatible MAC
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //Le core profile est l'interface 'avancé' d'openGL
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int width = 1280;
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int height = 720;
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int width = this.width;
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int height = this.height;
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this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
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assert getWindow() != NULL;
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@ -115,7 +119,7 @@ public class Engine {
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/**
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* Add obj to the render queue
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* @param obj
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* @param obj ObjectGl to render
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*/
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public void add_objectGl(ObjectGl obj){
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objectsGl.add(obj);
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@ -157,7 +161,7 @@ public class Engine {
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};
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public static void main(String[] args) {
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Engine engine = new Engine();
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Engine engine = new Engine(1280, 720, 9.0f/16.0f);
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int speed = 10 ; //vitesse déplacement Object
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engine.init();
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@ -170,7 +174,7 @@ public class Engine {
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zangief.setTextureWrap(58,0,62,84, ObjectGl.STICK_TOP);
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engine.add_objectGl(zangief);
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zangief.translate(new Vector3f(-5000.0f,500.0f,10.0f));
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zangief.setColor(new Vector3f(0.0f, 0.0f, 1.0f));
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zangief.setColor(new Vector3f(1.0f, 1.0f, 1.0f));
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zangief.useTime = true;
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zangief.setShader("shaders/StylishShaders/BasicVert.glsl","shaders/StylishShaders/PerlinNoise.glsl");
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