WavyTextVert.glsl + support des shaders dans UIElementText.java
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@ -7,7 +7,6 @@ in vec2 fragCoord;
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in vec2 texCoord;
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uniform sampler2D texture1;
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uniform int index;
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void main(){
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vec3 black = vec3(0.0f, 0.0f , 0.0f);
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27
shaders/StylishShaders/WavyTextVert.glsl
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27
shaders/StylishShaders/WavyTextVert.glsl
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@ -0,0 +1,27 @@
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#version 410 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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out vec2 fragCoord;
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out vec2 texCoord;
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out vec4 color;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 transform;
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uniform int index;
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uniform float time;
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void main()
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{
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float speed = 10f;
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float amplitude = 4f;
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vec3 newPos = aPos;
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newPos.y = newPos.y + (sin((time + index * 10f + newPos.x) * speed) * amplitude);
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gl_Position = projection * view * transform * vec4(newPos, 1.0);
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color = vec4(aColor, 1.0f);
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texCoord = aTexCoord;
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fragCoord = aPos.xy;
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}
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@ -77,6 +77,7 @@ public class TestEngine {
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UIElementText fpsTracker = new UIElementText("Boulevard Combattant", 5.0f, 0.0f,0.5f, 25.0f, engine);
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engine.add_uiElement(fpsTracker);
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fpsTracker.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true);
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UIElementText uiTextCoordP1 = new UIElementText("Boulevard Combattant", 7.0f, 0.0f,0.05f, 25.0f, engine);
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engine.add_uiElement(uiTextCoordP1);
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@ -2,6 +2,7 @@ package engine.gui;
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import engine.Engine;
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import engine.math.Vector3f;
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import engine.object.Letter;
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import engine.object.ObjectGl;
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import engine.object.Text;
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@ -12,7 +13,7 @@ import java.util.List;
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*/
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public class UIElementText extends UIDummy{
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private final List<ObjectGl> objs;
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private final List<Letter> objs;
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private final Text txt;
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/**
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@ -38,7 +39,9 @@ public class UIElementText extends UIDummy{
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* Ajouter l'element à la liste de rendu du moteur dont il est lié.
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*/
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public void init(){
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this.engine.add_objectsGl(objs);
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for (ObjectGl obj : this.txt.getCharList()){
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this.engine.add_objectGl(obj);
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}
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}
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/**
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@ -49,6 +52,14 @@ public class UIElementText extends UIDummy{
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this.txt.setNewText(txt);
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}
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public void setShader(String vert, String frag, boolean indexBasedShader, boolean useTime){
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for (Letter l : this.txt.getCharList()){
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l.setShader(vert, frag);
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l.setIndexBasedShader(indexBasedShader);
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l.useTime = useTime;
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}
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}
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protected void getObjInPosition(){
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int i = 0;
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for (ObjectGl obj : this.txt.getCharList()){
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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public class Text {
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private List<ObjectGl> charList;
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private List<Letter> charList;
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private final float size;
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private final Engine engine;
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private final float zPos;
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@ -40,13 +40,13 @@ public class Text {
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private void addCharListInEngine(){
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int i = 0;
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for (ObjectGl obj : this.charList){
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for (Letter obj : this.charList){
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addCharInEngine(i, obj);
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i++;
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}
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}
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private void addCharInEngine(int i, ObjectGl obj){
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private void addCharInEngine(int i, Letter obj){
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obj.translate(new Vector3f(i * 10.0f * this.size, 0.0f, 0.0f));
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obj.translate(transformation);
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this.engine.add_objectGl(obj);
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@ -57,13 +57,13 @@ public class Text {
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public void setNewText(String text){
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int i = 0;
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for (ObjectGl obj : this.charList) {
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for (Letter obj : this.charList) {
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ObjectGlSetCharWrap(text.charAt(i), obj);
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i++;
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if (i >= text.length()) break;
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}
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while (i < text.length()){
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ObjectGl obj = this.charToObjectGl(text.charAt(i), i);
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Letter obj = this.charToObjectGl(text.charAt(i), i);
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this.charList.add(obj);
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addCharInEngine(i, obj);
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i++;
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@ -91,7 +91,7 @@ public class Text {
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private void removeFromIndexToEnd(int i){
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int j = 0;
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for (ObjectGl objectGl : this.charList){
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for (Letter objectGl : this.charList){
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if (j >= i) {
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this.engine.remove_objectGl(objectGl);
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}
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@ -100,8 +100,8 @@ public class Text {
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this.charList = this.charList.subList(0, i);
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}
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private ObjectGl charToObjectGl(char a, int index){
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ObjectGl objectGl = new Letter(this.zPos, 1.0f, 1.0f, this.size, "textures/dejavu10x10_gs_tc.png", null, index);
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private Letter charToObjectGl(char a, int index){
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Letter objectGl = new Letter(this.zPos, 1.0f, 1.0f, this.size, "textures/dejavu10x10_gs_tc.png", null, index);
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objectGl.setShader("shaders/StylishShaders/BasicVert.glsl","shaders/StylishShaders/TextFrag.glsl");
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ObjectGlSetCharWrap(a, objectGl);
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return objectGl;
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@ -119,7 +119,7 @@ public class Text {
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}
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}
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public List<ObjectGl> getCharList(){
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public List<Letter> getCharList(){
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return this.charList;
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}
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