Built a basic movement test, can't test because it doesn't recognize my gamepads.
This commit is contained in:
@ -1,7 +1,11 @@
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package gameplay.match;
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import engine.Engine;
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import engine.input.Button;
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import engine.input.GamepadInput;
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import engine.math.Vector3f;
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import engine.object.ObjectGl;
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import gameplay.Characters.Blue.CharacterBlue;
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import gameplay.actions.Attack;
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import gameplay.actions.attackPart;
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import gameplay.actions.Throw;
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@ -36,42 +40,36 @@ public class match {
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/**
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* the level of the "ground", used to determine if a character is in the air or not.
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*/
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private static final int groundLevel = 250;
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private static final int groundLevel = 200;
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private int timer;
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private InputBuffer inputsP1, inputsP2;
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private int roundsWonP1, roundsWonP2;
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private Character p1, p2; //characters of player 1 and 2
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private static int timer;
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private static InputBuffer inputsP1, inputsP2;
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private static int roundsWonP1, roundsWonP2;
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private static Character p1, p2; //characters of player 1 and 2
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private static long timeStamp1;
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private static long timeStamp2;
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private static int frameCount;
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private static int oldPosXp1;
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private static int oldPosXp2;
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private static int oldPosYp1;
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private static int oldPosYp2;
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private static GamepadInput gamepad1 = null;
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private static GamepadInput gamepad2 = null;
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/**
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* base constructor of the match class.
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* Initiates a new match with with two given characters
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*/
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public match(Character p1, Character p2) {
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this.timer = 99;
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this.inputsP1 = new InputBuffer(inputBufferSize);
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this.inputsP2 = new InputBuffer(inputBufferSize);
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this.p1 = p1;
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this.p2 = p2;
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this.roundsWonP1 = 0;
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this.roundsWonP2 = 0;
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}
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private static ObjectGl objP1,objP2;
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private static Engine engine;
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private static Frame f;
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/**
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* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
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*/
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private void startNewRound() {
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this.timer = 99;
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this.inputsP1 = new InputBuffer(inputBufferSize);
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this.inputsP2 = new InputBuffer(inputBufferSize);
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this.p1.setPos(-500, groundLevel); //TODO : change to better values if needed
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this.p2.setPos(500, groundLevel); //TODO : change to better values if needed
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private static void startNewRound() {
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timer = 99;
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inputsP1 = new InputBuffer(inputBufferSize);
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inputsP2 = new InputBuffer(inputBufferSize);
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p1.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos(-750, groundLevel); //TODO : change to better values if needed
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}
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/**
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@ -79,7 +77,7 @@ public class match {
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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*/
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private void endRound() {
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private static void endRound() {
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}
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@ -88,7 +86,7 @@ public class match {
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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*/
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private void endMatch() {
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private static void endMatch() {
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}
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@ -156,7 +154,32 @@ public class match {
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} */
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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match match = new match(new Character(),new Character()); //TODO : Change to not empty chars
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engine = new Engine(640, 480, new Vector3f(4.0f, 3.0f));
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engine.init();
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String path = "textures/Sprite.png";
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String pathToBG = "textures/background_beach.png";
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ObjectGl background = new ObjectGl(0f,1f,1f,10f, pathToBG, null);
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background.setTextureWrap(0,0,621, 224, ObjectGl.DEFAULT);
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background.translate(new Vector3f(-3011.0f, 1400.0f, 1.0f));
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engine.add_objectGl(background);
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p1 = CharacterBlue.generateCharBlue();
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p2 = CharacterBlue.generateCharBlue();
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objP1 = new ObjectGl(1f, 60f, 80f, 5f, path, null);
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objP2 = new ObjectGl(2f, 60f, 80f, 5f, path, null);
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engine.add_objectGl(objP1);
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engine.add_objectGl(objP2);
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f = p1.getCurrentframe();
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objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
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objP1.translate(new Vector3f(-750,200,0));
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f = p2.getCurrentframe();
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objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
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objP2.translate(new Vector3f(750,200,0));
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objP2.flipTextureWrapH();
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if (Joystick1Present) {
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gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
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@ -166,10 +189,12 @@ public class match {
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gamepad2 = new GamepadInput(GLFW_JOYSTICK_2);
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gamepad2.inputRefresh();
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}
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ac(0);
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}
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private void ac(int i) {
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private static void ac(int i) {
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System.out.println(i);
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switch (i) {
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//initiate a round
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@ -182,6 +207,11 @@ public class match {
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//checks if one or both of the chars are out of health
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case 10:
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oldPosXp1 = p1.getPosX();
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oldPosXp2 = p2.getPosX();
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oldPosYp1 = p1.getPosY();
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oldPosYp2 = p2.getPosY();
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if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { ac(11);}
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else if(p1.getCurrentHP() <= 0) { ac(12);}
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else if(p2.getCurrentHP() <= 0) { ac(13);}
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@ -210,8 +240,8 @@ public class match {
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//read both players inputs
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case 20:
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gamepad1.inputRefresh();
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gamepad2.inputRefresh();
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inputsP1.recordInputsFromGamepad(gamepad1, p1.getPosX() < p2.getPosX());
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gamepad2.inputRefresh();
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inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
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handleInputs(p1, inputsP1);
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handleInputs(p2, inputsP2);
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@ -238,18 +268,29 @@ public class match {
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nextFrame(p2,inputsP2);
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updatePos(p1);
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updatePos(p2);
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f = p1.getCurrentframe();
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objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
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objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
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f = p2.getCurrentframe();
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objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
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objP2.translate(new Vector3f(p2.getPosX()-oldPosXp2,p2.getPosY()-oldPosYp2,0));
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boolean p1LooksRight = p1.getPosX() < p2.getPosX();
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if(p1LooksRight) {
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Frame f = new Frame();
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f.clone(p2.getCurrentframe());
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f.invertHitBoxes();
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p2.setCurrentFrame(f);
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Frame nf = new Frame();
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nf.clone(p2.getCurrentframe());
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nf.invertHitBoxes();
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p2.setCurrentFrame(nf);
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objP2.flipTextureWrapH();
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} else {
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Frame f = new Frame();
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f.clone(p1.getCurrentframe());
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f.invertHitBoxes();
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p1.setCurrentFrame(f);
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Frame nf = new Frame();
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nf.clone(p1.getCurrentframe());
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nf.invertHitBoxes();
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p1.setCurrentFrame(nf);
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objP1.flipTextureWrapH();
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}
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engine.update();
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engine.render();
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ac(23);
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break;
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@ -472,7 +513,7 @@ public class match {
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* @param c the character
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* @param in the input buffer corresponding to the character
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*/
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private void nextFrame(Character c, InputBuffer in) {
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private static void nextFrame(Character c, InputBuffer in) {
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if(!c.getFrames().getNextframe().equals(null)){
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c.goToNextFrames();
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} else {
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@ -496,7 +537,7 @@ public class match {
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}
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}
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private void updatePos(Character c) {
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private static void updatePos(Character c) {
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c.setPos((int)(c.getPosX()+c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));
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}
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