changed match.nextFrame so it works properly with the new nextFrameBuffer
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parent
9a8e13bfb5
commit
913ccd4de1
@ -707,10 +707,8 @@ public class match {
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* @param in the input buffer corresponding to the character
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* @param in the input buffer corresponding to the character
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*/
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*/
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private static void nextFrame(Character c, InputBuffer in) {
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private static void nextFrame(Character c, InputBuffer in) {
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try {
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c.goToNextFrames();
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//if(!c.getFrames().getNextframe().equals(null)){
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if (c.getFrames().size() == 0) {
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c.goToNextFrames();
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} catch (NullPointerException e) {
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switch(c.getStatus()) {
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switch(c.getStatus()) {
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case FALLING:case HITINAIR:
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case FALLING:case HITINAIR:
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if(c.getPosY() > groundLevel){
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if(c.getPosY() > groundLevel){
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@ -722,6 +720,15 @@ public class match {
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c.addNextFrames(c.getKnockedDownFrames());
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c.addNextFrames(c.getKnockedDownFrames());
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}
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}
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break;
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break;
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case JUMPING:
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if(c.getPosY() > groundLevel) {
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c.setCurrentFrame(c.getNeutralJump().getFrame().get(c.getNeutralJump().getFrame().size() - 1));
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} else {
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c.setPos(c.getPosX(),groundLevel);
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c.setStatus(Status.NORMAL);
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c.addNextFrames(c.getDefaultStandingFrames());
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}
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break;
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default:
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default:
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c.setStatus(Status.NORMAL);
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c.setStatus(Status.NORMAL);
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if(in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
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if(in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
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