Merge remote-tracking branch 'origin/master'

This commit is contained in:
no
2021-06-17 14:44:06 +02:00
131 changed files with 197 additions and 3 deletions

View File

@ -9,13 +9,15 @@ public class HorizontalProgressBar extends ObjectGl {
private float max;
private float current;
private int leftToRight;
private boolean useHeight;
public HorizontalProgressBar(float z, float w, float h, float size, float current, float max, boolean leftToRight) {
super(z, w, h, size, null, new Vector3f(0f, 1f, 0f));
this.max = max;
this.current = current;
this.leftToRight = leftToRight ? 1 : 0;
this.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBar.glsl");
this.useHeight = false;
this.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarFrag.glsl");
}
public void setCurrent(float newCurrent) {
@ -26,6 +28,10 @@ public class HorizontalProgressBar extends ObjectGl {
this.max = newMax;
}
public void setUseHeight(boolean b){
this.useHeight = b;
}
protected void uniformInjection() {
if (this.useTime) this.shader.setUniform1f("time", (float) glfwGetTime());
@ -35,6 +41,10 @@ public class HorizontalProgressBar extends ObjectGl {
this.shader.setUniform1f("fill", Math.abs(((this.current / this.max) * this.getWidth()) - this.getWidth()));
}
if (this.useHeight) {
this.shader.setUniform1f("height", this.height);
}
this.shader.setUniform1i("leftToRight", this.leftToRight);
this.shader.setUniformMat4f("projection", projection);

View File

@ -190,7 +190,8 @@ public class match {
engine.add_uiElement(coordP2);
// Barre de vie
healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
healthBarP1Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));
healthBarP1Obj.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
healthBarP1Obj.setUseHeight(true);
healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
healthBarP2Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));
@ -249,7 +250,7 @@ public class match {
//end round
case 11:
endRound();
if(roundsWonP1 >= 2||roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more
if(roundsWonP1 >= 2 || roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more
else{acCode = 0;}
break;