detection of all of the inputs ( joysticks included)
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@ -25,7 +25,9 @@ public class Engine {
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private final List<ObjectGl> objectsGl;
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private final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7, L_JoystickClick = 8, R_JoystickClick =9, Up = 10, right = 11, down = 12, left = 13;
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private final static int buttonA=0, buttonB=1, buttonX=2, buttonY=3, LB = 4, RB = 5, select = 6, start = 7,
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L_JoystickClick = 8, R_JoystickClick =9, Up = 10, right = 11, down = 12, left = 13,
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leftJoyX_Axe = 0, leftJoyY_Axe = 1, rightJoyX_Axe = 2, rightJoyY_Axe = 3, LT = 4, RT = 5;
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private boolean running;
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@ -218,12 +220,14 @@ public class Engine {
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// Game logic should fit here
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if (present) { //sprite //bindings
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gamepadInput.gamepad(zangief, speed, buttonA, buttonB, buttonX, buttonY, LB, RB , select , start ,L_JoystickClick , R_JoystickClick , Up , right , down , left);
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gamepadInput.gamepad(zangief, speed, buttonA, buttonB, buttonX, buttonY, LB, RB , select , start ,
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L_JoystickClick , R_JoystickClick , Up , right , down , left,
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leftJoyX_Axe, leftJoyY_Axe, rightJoyX_Axe, rightJoyY_Axe, LT, RT);
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System.out.println( " \n A :" + gamepadInput.buttonA_pressed +
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" \n B :" + gamepadInput.buttonB_pressed +
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" \n Y :" + gamepadInput.buttonY_pressed +
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" \n X :" + gamepadInput.buttonX_pressed);
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System.out.println( " \n left :" + gamepadInput.leftJoyLeft +
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" \n right :" + gamepadInput.leftJoyRight +
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" \n down :" + gamepadInput.leftJoyDown +
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" \n up :" + gamepadInput.leftJoyUp);
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}
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// Input.keyboardInput(zangief, speed);
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@ -56,8 +56,25 @@ public class gamepadInput{
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public static boolean down_pressed = false;
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public static boolean left_pressed = false;
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public static boolean right_pressed = false;
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public static boolean leftJoyRight = false;
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public static boolean leftJoyLeft = false;
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public static boolean leftJoyDown = false;
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public static boolean leftJoyUp = false;
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public static boolean rightJoyLeft = false;
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public static boolean rightJoyRight = false;
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public static boolean rightJoyDown = false;
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public static boolean rightJoyUp = false;
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public static boolean LT_pressed = false;
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public static boolean RT_pressed = false;
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public static void gamepad(ObjectGl token, int speed,int ButtonA, int ButtonB, int ButtonX, int ButtonY, int LB, int RB , int select , int start ,int L_JoyClick ,int R_JoyClick ,int Up ,int right ,int down , int left) { //to update for more controlBinding
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public static void gamepad(ObjectGl token, int speed,int ButtonA, int ButtonB, int ButtonX, int ButtonY, int LB, int RB ,
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int select , int start ,int L_JoyClick ,int R_JoyClick ,int up ,int right ,int down , int left,
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int leftJoyX_Axe, int leftJoyY_Axe, int rightJoyX_Axe, int rightJoyY_Axe, int LT, int RT) { //to update for more controlBinding
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ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
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FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
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@ -69,15 +86,12 @@ public class gamepadInput{
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if (gamepadButton.get(ButtonA)==1 ) {
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buttonA_pressed = true;
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}else buttonA_pressed = false;
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if (gamepadButton.get(ButtonB)==1 ) {
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buttonB_pressed = true;
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}else buttonB_pressed = false;
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if (gamepadButton.get(ButtonY)==1 ) {
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buttonY_pressed = true;
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}else buttonY_pressed = false;
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if (gamepadButton.get(ButtonX)==1 ) {
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buttonX_pressed = true;
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}else buttonX_pressed = false;
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@ -96,7 +110,6 @@ public class gamepadInput{
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if (gamepadButton.get(start)==1 ) {
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start_pressed = true;
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}else start_pressed = false;
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if (gamepadButton.get(select)==1 ) {
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select_pressed = true;
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}else select_pressed = false;
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@ -112,25 +125,56 @@ public class gamepadInput{
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//up, down, left, right
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if (gamepadButton.get(select)==1 ) {
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if (gamepadButton.get(up)==1 ) {
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up_pressed = true;
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}else up_pressed = false;
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if (gamepadButton.get(select)==1 ) {
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if (gamepadButton.get(down)==1 ) {
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down_pressed = true;
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}else down_pressed = false;
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if (gamepadButton.get( left)==1 ) {
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left_pressed = true;
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}else left_pressed = false;
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if (gamepadButton.get(right)==1 ) {
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right_pressed = true;
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}else right_pressed = false;
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//Left Joystick
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if (gamepadAxes.get(leftJoyX_Axe)> 0.1 ) {
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leftJoyRight = true;
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}else leftJoyRight = false;
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if (gamepadAxes.get(leftJoyX_Axe)<-0.1 ) {
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leftJoyLeft = true;
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}else leftJoyLeft = false;
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if (gamepadAxes.get(leftJoyY_Axe)> 0.1 ) {
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leftJoyDown = true;
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}else leftJoyDown = false;
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if (gamepadAxes.get(leftJoyY_Axe)<-0.1 ) {
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leftJoyUp = true;
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}else leftJoyUp = false;
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//Right Joystick
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if (gamepadAxes.get(rightJoyX_Axe)> 0.1 ) {
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rightJoyRight = true;
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}else rightJoyRight = false;
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if (gamepadAxes.get(rightJoyX_Axe)<-0.1 ) {
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rightJoyLeft = true;
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}else rightJoyLeft = false;
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if (gamepadAxes.get(rightJoyY_Axe)> 0.1 ) {
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rightJoyDown = true;
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}else rightJoyDown = false;
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if (gamepadAxes.get(rightJoyY_Axe)<-0.1 ) {
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rightJoyUp = true;
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}else rightJoyUp = false;
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//LT RT
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if (gamepadButton.get(LT)==1 ) {
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LT_pressed = true;
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}else LT_pressed = false;
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if (gamepadButton.get(RT)==1 ) {
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RT_pressed = true;
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}else RT_pressed = false;
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