Première implémentation des pushBox
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0a34a66a5d
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7f2a4800c6
@ -392,13 +392,13 @@ public class match {
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//Update of the current frame of each character
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case 22:
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if(p1.getCurrentframe().islastFrameOfHit()) {
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p1.removeFirstAttackPart();
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}
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if(p2.getCurrentframe().islastFrameOfHit()) {
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p2.removeFirstAttackPart();
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}
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nextFrame(p1,inputsP1);
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nextFrame(p2,inputsP2);
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@ -406,6 +406,8 @@ public class match {
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updatePos(p1,p1LooksRight);
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updatePos(p2,!p1LooksRight);
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pushBox();
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if(p1LooksRight) {
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f = p1.getCurrentframe();
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@ -633,6 +635,7 @@ public class match {
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}
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}
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/**
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* Handles a character getting hit by an attack part.
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* @param c the character that's getting hit
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@ -736,6 +739,27 @@ public class match {
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else {c.setPos((int)(c.getPosX()-c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
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}
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private static void pushBox(){
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Push_HitBox phb1 = p1.getCurrentframe().getPushHitBox();
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Push_HitBox phb2 = p2.getCurrentframe().getPushHitBox();
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// Check if there is an intersection only on the x axis, if we push on the y axis character could get stuck in the air
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boolean lookRight = p1.getPosX() < p2.getPosX();
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float sizeIntersection = lookRight ? p1.getPosX() + phb1.getPosX() + phb1.getSize_x() - p2.getPosX() - phb2.getPosX()
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: p2.getPosX() + phb2.getPosX() + phb2.getSize_x() - p1.getPosX() - phb1.getPosX();
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boolean col = 0 < sizeIntersection;
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boolean colV = (phb1.getPosY() + p1.getPosY() - phb1.getSize_y() < phb2.getPosY() + p2.getPosY()) && (phb1.getPosY() + p1.getPosY() > phb2.getPosY() + p2.getPosY() - phb2.getSize_y());
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if (col && colV){
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if(lookRight){
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p1.setPos((int) (p1.getPosX() - sizeIntersection/2), p1.getPosY());
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p2.setPos((int) (p2.getPosX() + sizeIntersection/2), p2.getPosY());
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} else {
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p1.setPos((int) (p1.getPosX() + sizeIntersection/2), p1.getPosY());
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p2.setPos((int) (p2.getPosX() - sizeIntersection/2), p2.getPosY());
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}
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}
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}
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/*
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HITBOX DEBUG METHOD
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*/
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