Hitbox added
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13
shaders/StylishShaders/HitboxFrag.glsl
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13
shaders/StylishShaders/HitboxFrag.glsl
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#version 410
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in vec3 color;
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in vec3 fragCoord;
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out vec4 FragColor;
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uniform float time;
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void main()
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{
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FragColor = vec4(color, 0.4f);
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}
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