Affiche le controleur utilisé par chaque joueur
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@ -107,4 +107,8 @@ public class GamepadInput {
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return new Vector3f(x,y);
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return new Vector3f(x,y);
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}
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}
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public String getGamepadName(){
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return glfwGetJoystickName(this.gamepadNum);
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}
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}
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}
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@ -100,7 +100,6 @@ public class match {
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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System.out.println(Joystick1Present);
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String path = "textures/Sprite.png";
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String path = "textures/Sprite.png";
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String pathToBG = "textures/background_beach.png";
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String pathToBG = "textures/background_beach.png";
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@ -128,10 +127,12 @@ public class match {
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if(Joystick1Present) {
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if(Joystick1Present) {
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gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
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gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
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gamepad1.inputRefresh();
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gamepad1.inputRefresh();
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System.out.println("P1 Controller: " + gamepad1.getGamepadName());
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}
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}
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if(Joystick2Present) {
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if(Joystick2Present) {
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gamepad2 = new GamepadInput(GLFW_JOYSTICK_2);
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gamepad2 = new GamepadInput(GLFW_JOYSTICK_2);
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gamepad2.inputRefresh();
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gamepad2.inputRefresh();
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System.out.println("P2 Controller: " + gamepad2.getGamepadName());
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}
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}
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while(frameCount < 5940 && engine.getRunning()) {
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while(frameCount < 5940 && engine.getRunning()) {
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