Correct camera:
l'espace de jeu est compris entre les coordonnées -1000:1000 et -1000*aspectRatio:1000*aspectRatio Peut-être fixé l'aspect ratio du jeu pour ne pas avoir certains problèmes
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@ -38,7 +38,7 @@ public class Engine {
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this.objectsGl = new ArrayList<>();
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this.objectsGl = new ArrayList<>();
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this.width = width;
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this.width = width;
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this.height = height;
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this.height = height;
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ObjectGl.projection = Matrix4f.orthographic(-width, width, -width * aspectRatio, width * aspectRatio, 0.1f, 100.0f);
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ObjectGl.projection = Matrix4f.orthographic(-1000, 1000, -1000 * aspectRatio, 1000 * aspectRatio, 0.1f, 100.0f);
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ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f,0.0f,1.0f));
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ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f,0.0f,1.0f));
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}
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}
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