diff --git a/pom.xml b/pom.xml
index 6a80a64..5593d30 100644
--- a/pom.xml
+++ b/pom.xml
@@ -34,7 +34,7 @@
3.2.3
- natives-linux
+ natives-windows
11
diff --git a/src/gameplay/Characters/Blue/BlueBaseFrames.java b/src/gameplay/Characters/Blue/BlueBaseFrames.java
index 284e4ca..d8ebe93 100644
--- a/src/gameplay/Characters/Blue/BlueBaseFrames.java
+++ b/src/gameplay/Characters/Blue/BlueBaseFrames.java
@@ -35,7 +35,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList(),pthb,new ArrayList(),
bStandPB1,true,true,true,true,true);
- blueStandframe1.setSpriteWrap(112,0,112,120);
+ blueStandframe1.setSpriteWrap(0,0,112,120);
return blueStandframe1;
}
diff --git a/src/gameplay/frames/nextFrameBuffer.java b/src/gameplay/frames/nextFrameBuffer.java
index 49c3b06..7c1b8a6 100644
--- a/src/gameplay/frames/nextFrameBuffer.java
+++ b/src/gameplay/frames/nextFrameBuffer.java
@@ -40,8 +40,13 @@ public class nextFrameBuffer {
}
public void goToNext() {
- this.current = this.next.current;
- this.next = this.next.next;
+ try {
+ this.current = this.next.current;
+ this.next = this.next.next;
+ } catch (NullPointerException n) {
+ this.setCurrentFrame(null);
+ this.setNext(new nextFrameBuffer());
+ }
}
public Frame getCurrentFrame() {
diff --git a/src/gameplay/input/InputBuffer.java b/src/gameplay/input/InputBuffer.java
index c7323c8..097cb4d 100644
--- a/src/gameplay/input/InputBuffer.java
+++ b/src/gameplay/input/InputBuffer.java
@@ -112,7 +112,7 @@ public class InputBuffer {
} catch (ArrayIndexOutOfBoundsException e ) {
return true;
}
- for(int i = command.length - 2; i <= 0 && ret; i--) {
+ for(int i = command.length - 2; i >= 0 && ret; i--) {
backCounter = 1;
if(startFrameCount - backCounter < 0) {frameToCheck = this.size - (backCounter - startFrameCount);}
else {frameToCheck = startFrameCount - backCounter;}
@@ -122,7 +122,7 @@ public class InputBuffer {
ret = true;
search = false;
} else {
- if(backCounter == pastFramesToCheck) {
+ if(backCounter >= pastFramesToCheck) {
ret = false;
search = false;
}
@@ -132,8 +132,9 @@ public class InputBuffer {
else {frameToCheck = startFrameCount - backCounter;}
}
}
- startFrameCount = frameToCheck;
+
}
+ startFrameCount = frameToCheck;
}
return ret;
diff --git a/src/gameplay/match/match.java b/src/gameplay/match/match.java
index 77b9f62..3c6329b 100644
--- a/src/gameplay/match/match.java
+++ b/src/gameplay/match/match.java
@@ -41,7 +41,7 @@ public class match {
/**
* the level of the "ground", used to determine if a character is in the air or not.
*/
- private static final int groundLevel = 200;
+ private static final int groundLevel = 1700;
private static int timer;
private static InputBuffer inputsP1, inputsP2;
@@ -70,9 +70,9 @@ public class match {
inputsP1 = new InputBuffer(inputBufferSize);
inputsP2 = new InputBuffer(inputBufferSize);
p1.setPos(-750, groundLevel); //TODO : change to better values if needed
- p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
+ p2.setPos(-750, groundLevel); //TODO : change to better values if needed
objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
- objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
+ objP1.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
}
/**
@@ -178,10 +178,10 @@ public class match {
engine.add_objectGl(objP2);
f = p1.getCurrentframe();
- objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
+ objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
f = p2.getCurrentframe();
- objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
+ objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
objP2.flipTextureWrapH();
if (Joystick1Present) {
@@ -197,7 +197,7 @@ public class match {
}
private static void ac(int i) {
-// System.out.println(i);
+ System.out.println(i);
switch (i) {
//initiate a round
@@ -278,12 +278,11 @@ public class match {
updatePos(p1);
updatePos(p2);
f = p1.getCurrentframe();
- objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
- objP1.translate(new Vector3f(p1.getPosX() - oldPosXp1,p1.getPosY() - oldPosYp1,0));
+ objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
+ objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
f = p2.getCurrentframe();
- objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.DEFAULT);
- objP2.translate(new Vector3f(p2.getPosX() - oldPosXp2,p2.getPosY() - oldPosYp2,0));
- System.out.println(p1.getPosX());
+ objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3], ObjectGl.STICK_TOP);
+ objP2.translate(new Vector3f(p2.getPosX()-oldPosXp2,p2.getPosY()-oldPosYp2,0));
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
if(p1LooksRight) {