Made input recognition more accurate.
Adjusted light rising punch movement.
This commit is contained in:
@ -106,7 +106,7 @@ public class BlueSpecials {
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/*
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frame creation
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*/
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Frame f = new Frame(3.0,3.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(8.0,5.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(714,0,102,120);
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@ -139,7 +139,7 @@ public class BlueSpecials {
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/*
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frame creation
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*/
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Frame f = new Frame(3.0,0.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(8.0,0.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(714,0,102,120);
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@ -172,7 +172,7 @@ public class BlueSpecials {
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/*
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frame creation
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*/
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Frame f = new Frame(-3.0,0.0,phb,ahb,pthb,athb,pushB,
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Frame f = new Frame(-8.0,0.0,phb,ahb,pthb,athb,pushB,
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//cancels (in order : normal, special, jump, move, dash)
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false,false,false,false,false);
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f.setSpriteWrap(714,0,102,120);
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