Cleanup GamepadInput.java

This commit is contained in:
Antoine 2021-06-03 20:36:50 +02:00
parent c5883540f8
commit 516f18c99c

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@ -39,66 +39,10 @@ public class GamepadInput {
private ByteBuffer gamepadButton;
private FloatBuffer gamepadAxes;
public boolean buttonA_pressed ;
public boolean buttonB_pressed ;
public boolean buttonY_pressed ;
public boolean buttonX_pressed;
public boolean LB_pressed ;
public boolean RB_pressed ;
public boolean select_pressed;
public boolean start_pressed;
public boolean R_JoyClick_pressed;
public boolean L_JoyClick_pressed;
public boolean up_pressed ;
public boolean down_pressed;
public boolean left_pressed ;
public boolean right_pressed;
public boolean leftJoyRight;
public boolean leftJoyLeft;
public boolean leftJoyDown;
public boolean leftJoyUp;
public boolean rightJoyLeft;
public boolean rightJoyRight;
public boolean rightJoyDown ;
public boolean rightJoyUp;
public boolean LT_pressed ;
public boolean RT_pressed;
public GamepadInput (int gamepadNum){
this.gamepadNum = gamepadNum;
this.gamepadAxes = null;
this.gamepadButton = null;
this.buttonA_pressed = false;
this.buttonB_pressed = false;
this.buttonY_pressed = false;
this.buttonX_pressed = false;
this.LB_pressed = false;
this.RB_pressed = false;
this.select_pressed = false;
this.start_pressed = false;
this.R_JoyClick_pressed = false;
this.L_JoyClick_pressed = false;
this.up_pressed = false;
this.down_pressed = false;
this.left_pressed = false;
this.right_pressed = false;
this.leftJoyRight = false;
this.leftJoyLeft = false;
this.leftJoyDown = false;
this.leftJoyUp = false;
this.rightJoyLeft = false;
this.rightJoyRight = false;
this.rightJoyDown = false;
this.rightJoyUp = false;
this.LT_pressed = false;
this.RT_pressed = false;
}
public void inputRefresh() {
@ -109,52 +53,6 @@ public class GamepadInput {
assert gamepadAxes != null;
assert gamepadButton != null;
// A B X Y
buttonA_pressed = gamepadButton.get(buttonA) == 1;
buttonB_pressed = gamepadButton.get(buttonB) == 1;
buttonY_pressed = gamepadButton.get(buttonY) == 1;
buttonX_pressed = gamepadButton.get(buttonX) == 1;
// LB RB
LB_pressed = gamepadButton.get(LB) == 1;
RB_pressed = gamepadButton.get(RB) == 1;
//start select
start_pressed = gamepadButton.get(start) == 1;
select_pressed = gamepadButton.get(select) == 1;
//R & L JoystickClick
R_JoyClick_pressed = gamepadButton.get(R_JoystickClick) == 1;
L_JoyClick_pressed = gamepadButton.get(L_JoystickClick) == 1;
//up, down, left, right
up_pressed = gamepadButton.get(up) == 1;
down_pressed = gamepadButton.get(down) == 1;
left_pressed = gamepadButton.get(left) == 1;
right_pressed = gamepadButton.get(right) == 1;
//Left Joystick
leftJoyRight = gamepadAxes.get(leftJoyX_Axe) > 0.1;
leftJoyLeft = gamepadAxes.get(leftJoyX_Axe) < -0.1;
leftJoyDown = gamepadAxes.get(leftJoyY_Axe) > 0.1;
leftJoyUp = gamepadAxes.get(leftJoyY_Axe) < -0.1;
//Right Joystick
rightJoyRight = gamepadAxes.get(rightJoyX_Axe) > 0.1;
rightJoyLeft = gamepadAxes.get(rightJoyX_Axe) < -0.1;
rightJoyDown = gamepadAxes.get(rightJoyY_Axe) > 0.1;
rightJoyUp = gamepadAxes.get(rightJoyY_Axe) < -0.1;
//LT RT
LT_pressed = gamepadButton.get(LT) == 1;
RT_pressed = gamepadButton.get(RT) == 1;
}
public boolean checkPressed(int keyCode){