This commit is contained in:
keizaal 2021-06-17 15:43:03 +02:00
commit 4fa23e83fd
133 changed files with 393 additions and 60 deletions

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@ -0,0 +1,36 @@
#version 410
in vec4 color;
in vec2 fragCoord;
out vec4 FragColor;
uniform float time;
uniform float fill;
uniform bool leftToRight;
uniform float height;
void main()
{ //Rectangle plus large que haut
vec4 colorTemp = color;
float ouverture = 0.8f;
float lum = -pow(fragCoord.y + height/2f, 2f) * 5f /height + ouverture;
colorTemp.xyz *= lum;
if (leftToRight){
if (fill > fragCoord.x){
FragColor = colorTemp;
}
else {
FragColor = vec4(0f);
}
} else {
if (fill < fragCoord.x){
FragColor = colorTemp;
}
else {
FragColor = vec4(0f);
}
}
}

View File

@ -9,13 +9,15 @@ public class HorizontalProgressBar extends ObjectGl {
private float max;
private float current;
private int leftToRight;
private boolean useHeight;
public HorizontalProgressBar(float z, float w, float h, float size, float current, float max, boolean leftToRight) {
super(z, w, h, size, null, new Vector3f(0f, 1f, 0f));
this.max = max;
this.current = current;
this.leftToRight = leftToRight ? 1 : 0;
this.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBar.glsl");
this.useHeight = false;
this.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarFrag.glsl");
}
public void setCurrent(float newCurrent) {
@ -26,6 +28,10 @@ public class HorizontalProgressBar extends ObjectGl {
this.max = newMax;
}
public void setUseHeight(boolean b){
this.useHeight = b;
}
protected void uniformInjection() {
if (this.useTime) this.shader.setUniform1f("time", (float) glfwGetTime());
@ -35,6 +41,10 @@ public class HorizontalProgressBar extends ObjectGl {
this.shader.setUniform1f("fill", Math.abs(((this.current / this.max) * this.getWidth()) - this.getWidth()));
}
if (this.useHeight) {
this.shader.setUniform1f("height", this.height);
}
this.shader.setUniform1i("leftToRight", this.leftToRight);
this.shader.setUniformMat4f("projection", projection);

View File

@ -7,10 +7,42 @@ import engine.object.ObjectGl;
import gameplay.frames.Frame;
import gameplay.hitboxes.*;
import java.lang.reflect.Array;
import java.util.ArrayList;
public class BlueBaseFrames {
/*
TO COPY PASTE FOR EASY frame function generation :
private static Frame ExampleFrame(){
//movement data
double moveX = 0.0;
double moveY = 0.0;
//cancelData
boolean normalC = false;
boolean specialC = false;
boolean jumpC = false;
boolean moveC = false;
boolean dashC = false;
//hitbox lists
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>;
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
//generate hitboxes here and then use ArrayList add method to add them to the correct list
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
Frame f = new Frame(moveX,moveY,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
//set sprite data on sheet
f.setSpriteWrap(0,0,138,138);
return f;
}
*/
private static Frame generateStandFrame1(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
@ -21,7 +53,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(0,0,102,120);
blueStandframe1.setSpriteWrap(0,0,138,138);
return blueStandframe1;
}
@ -35,12 +67,18 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(0,0,102,120);
blueStandframe1.setSpriteWrap(138,0,138,138);
return blueStandframe1;
}
protected static Frame[] blueStandFrames() {
Frame[] sf = {generateStandFrame1(),generateStandFrame2()};
Frame[] sf = new Frame[6];
sf[0] = generateStandFrame1();
sf[1] = generateStandFrame1();
sf[2] = generateStandFrame1();
sf[3] = generateStandFrame2();
sf[4] = generateStandFrame2();
sf[5] = generateStandFrame2();
return sf;
}
@ -54,7 +92,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(102,120,102,120);
blueStandframe1.setSpriteWrap(138,138*3,138,138);
return blueStandframe1;
}
@ -73,7 +111,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(18.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(816,0,102,120);
blueStandframe1.setSpriteWrap(138*7,0,138,138);
return blueStandframe1;
}
@ -87,7 +125,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(-18.0,0.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(816,0,102,120);
blueStandframe1.setSpriteWrap(138*7,0,138,138);
return blueStandframe1;
}
@ -112,11 +150,39 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(18.0,10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(816,0,102,120);
blueStandframe1.setSpriteWrap(138*6,0,138,138);
return blueStandframe1;
}
private static Frame GenerateForwardJumpFrame2(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
phb.add(bStandPHB1);
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(9.0,10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(138*7,0,138,138);
return blueStandframe1;
}
private static Frame GenerateForwardJumpFrame3(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
phb.add(bStandPHB1);
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(-9.0,10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(138*7,0,138,138);
return blueStandframe1;
}
private static Frame GenerateForwardJumpFrame4(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
@ -126,18 +192,24 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(-18.0,10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(816,0,102,120);
blueStandframe1.setSpriteWrap(138*6,0,138,138);
return blueStandframe1;
}
protected static Frame[] blueForwardJump() {
Frame[] jF = new Frame[40];
for(int i = 0; i < jF.length/2; i++) {
for(int i = 0; i < jF.length/4; i++) {
jF[i] = GenerateForwardJumpFrame1();
}
for(int i = jF.length/2; i < jF.length; i++) {
for(int i = jF.length/4; i < jF.length/2; i++) {
jF[i] = GenerateForwardJumpFrame2();
}
for(int i = jF.length/2; i < jF.length/(3/4); i++) {
jF[i] = GenerateForwardJumpFrame3();
}
for(int i = jF.length/(3/4); i < jF.length; i++) {
jF[i] = GenerateForwardJumpFrame4();
}
return jF;
}
@ -151,21 +223,10 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(18.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(816,0,102,120);
blueStandframe1.setSpriteWrap(138*6,0,138,138);
return blueStandframe1;
}
protected static Frame[] blueBackJump() {
Frame[] jF = new Frame[40];
for(int i = 0; i < jF.length/2; i++) {
jF[i] = BackJumpFrame1();
}
for(int i = jF.length/2; i < jF.length; i++) {
jF[i] = BackJumpFrame2();
}
return jF;
}
private static Frame BackJumpFrame2(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
@ -174,12 +235,58 @@ public class BlueBaseFrames {
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
phb.add(bStandPHB1);
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(-18.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
Frame blueStandframe1 = new Frame(9.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(816,0,102,120);
blueStandframe1.setSpriteWrap(138*7,0,138,138);
return blueStandframe1;
}
private static Frame BackJumpFrame3(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
phb.add(bStandPHB1);
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(-9.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(138*7,0,138,138);
return blueStandframe1;
}
private static Frame BackJumpFrame4(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
phb.add(bStandPHB1);
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(-18.0,-10.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,false,false,false,false,false);
blueStandframe1.setSpriteWrap(138*6,0,138,138);
return blueStandframe1;
}
protected static Frame[] blueBackJump() {
Frame[] jF = new Frame[40];
for(int i = 0; i < jF.length/4; i++) {
jF[i] = BackJumpFrame1();
}
for(int i = jF.length/4; i < jF.length/2; i++) {
jF[i] = BackJumpFrame2();
}
for(int i = jF.length/2; i < jF.length/(3/4); i++) {
jF[i] = BackJumpFrame3();
}
for(int i = jF.length/(3/4); i < jF.length; i++) {
jF[i] = BackJumpFrame4();
}
return jF;
}
private static Frame walkForwardFrame1(){
Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500);
Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);
@ -190,7 +297,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(204,0,102,120);
blueStandframe1.setSpriteWrap(138*3,0,138,138);
return blueStandframe1;
}
@ -204,7 +311,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(306,0,102,120);
blueStandframe1.setSpriteWrap(138*3,0,138,138);
return blueStandframe1;
}
@ -218,7 +325,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(408,0,102,120);
blueStandframe1.setSpriteWrap(138*4,0,138,138);
return blueStandframe1;
}
@ -232,7 +339,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(510,0,102,120);
blueStandframe1.setSpriteWrap(138*5,0,138,138);
return blueStandframe1;
}
@ -265,7 +372,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,-8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(220,0,112,120);
blueStandframe1.setSpriteWrap(138*5,0,138,138);
return blueStandframe1;
}
@ -279,7 +386,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,-8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(330,0,112,120);
blueStandframe1.setSpriteWrap(138*4,0,138,138);
return blueStandframe1;
}
@ -293,7 +400,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,-8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(420,0,112,120);
blueStandframe1.setSpriteWrap(138*3,0,138,138);
return blueStandframe1;
}
@ -307,7 +414,7 @@ public class BlueBaseFrames {
pthb.add(bStandPTHB1);
Frame blueStandframe1 = new Frame(0.0,-8.0,phb,new ArrayList<Active_HitBox>(),pthb,new ArrayList<Active_throw_Hitbox>(),
bStandPB1,true,true,true,true,true);
blueStandframe1.setSpriteWrap(500,0,112,120);
blueStandframe1.setSpriteWrap(138*3,0,138,138);
return blueStandframe1;
}
@ -325,37 +432,69 @@ public class BlueBaseFrames {
Engine engine = new Engine(640, 480, new Vector3f(4.0f, 3.0f));
engine.init();
String path = "textures/Sprite.png";
String pathToBG = "textures/background_beach.png";
Vector3f BLUE = new Vector3f(0f,0f,1f); //passive_hit
Vector3f RED = new Vector3f(1f,0f,0f); //active_hit
Vector3f GREEN = new Vector3f(0f,1f,0f); //passive_throw
Vector3f YELLOW = new Vector3f(1f,1f,0f); //Active throw
Vector3f PURPLE = new Vector3f(1f,0f,1f); //pushbox
String path = "textures/Sprite_sans_grille_9comp.png";
String pathToBG = "textures/arena1.png";
Frame f = generateStandFrame1();
ObjectGl blue = new ObjectGl(0f, 60f, 80f, 5f, path, null);
ObjectGl blue = new ObjectGl(0f, 138f, 138f, 4f, path, null);
blue.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
blue.translate(new Vector3f(-750,200,0));
int posX = -750;
int posY = 200;
blue.translate(new Vector3f(posX,posY,0));
engine.add_objectGl(blue);
int counter = 0;
long ts1, ts2;
float posZ = 11;
while(counter < 1000) {
ts1 = System.currentTimeMillis();
posZ = 11;
float posZ = 11f;
for(Passive_HitBox h: f.getPassHitBox()){
Hitbox hh = new Hitbox(posZ,h.getSize_x(),h.getSize_y(),1f,BLUE);
engine.add_objectGl(hh);
hh.translate(new Vector3f(posX+h.getPosX(),posY+h.getPosY()));
posZ++;
}
for(Active_HitBox h: f.getActHitBox()){
Hitbox hh = new Hitbox(posZ,h.getSize_x(),h.getSize_y(),1f,RED);
engine.add_objectGl(hh);
hh.translate(new Vector3f(posX+h.getPosX(),posY+h.getPosY()));
posZ++;
}
for(Passive_throw_HitBox h: f.getPassThrowHitBox()){
Hitbox hh = new Hitbox(posZ,h.getSize_x(),h.getSize_y(),1f,GREEN);
engine.add_objectGl(hh);
hh.translate(new Vector3f(posX+h.getPosX(),posY+h.getPosY()));
posZ++;
}
for(Active_throw_Hitbox h: f.getActThrowHitBox()){
Hitbox hh = new Hitbox(posZ,h.getSize_x(),h.getSize_y(),1f,YELLOW);
engine.add_objectGl(hh);
hh.translate(new Vector3f(posX+h.getPosX(),posY+h.getPosY()));
posZ++;
}
Push_HitBox phb = f.getPushHitBox();
Hitbox hh = new Hitbox(posZ,phb.getSize_x(),phb.getSize_y(),1f,PURPLE);
engine.add_objectGl(hh);
hh.translate(new Vector3f(posX+phb.getPosX(),posY+phb.getPosY()));
engine.update();
engine.render();
counter++;
for(Passive_HitBox h: f.getPassHitBox()){
Hitbox hh = new Hitbox(posZ,h.getSize_x(),h.getSize_y(),5f,new Vector3f(1,0,0));
engine.add_objectGl(hh);
hh.translate(new Vector3f(-750+h.getPosY(),200+h.getPosY()));
}
blue.translate(new Vector3f(0,0,0));
ts2 = System.currentTimeMillis();
while(ts2-ts1 < 1000/20) {
double ts1 = System.currentTimeMillis();
double ts2 = System.currentTimeMillis();
while(ts2 - ts1 < 60000) {
ts2 = System.currentTimeMillis();
}
}
}
}

View File

@ -110,7 +110,7 @@ public class InputBuffer {
try {
ret = this.inputList[pos].containsButtonTab(command[command.length - 1]);
} catch (ArrayIndexOutOfBoundsException e ) {
return true;
return false;
}
for(int i = command.length - 2; i >= 0 && ret; i--) {
backCounter = 1;

View File

@ -190,7 +190,8 @@ public class match {
engine.add_uiElement(coordP2);
// Barre de vie
healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
healthBarP1Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));
healthBarP1Obj.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
healthBarP1Obj.setUseHeight(true);
healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
healthBarP2Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));

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@ -0,0 +1,147 @@
Hey there!
Hope you make good use of this pack. You can use all these assets in any project you want to (be it commercial or not).All of the assets are in the public domain under Creative Commons 0 (CC0)
In this pack you will find over 500 buttons including:
Xbox 360 Controller
Xbox One Controller + Diagram
Xbox Series X Controller + Diagram
Play Station 3 Controller
Play Station 4 Controller + Diagram
Play Station 5 Controller + Diagram
Play Station Move
PS Vita
Google Stadia Controller
Amazon Luna Controller
Vive Controller
Oculus Controllers & Remote
Wii Controller
Wii U Controller
Nintentdo Switch
Steam Controller (Updated to commercial version)
Ouya
Keyboard and mouse buttons (Both in dark and light variants including blanks)
Directional arrows for thumb sticks and movement keys
Touch Screen Gestures
----------------------------------
I am "Nicolae (Xelu) Berbece", I'm responsible for the development studio "Those Awesome Guys", developers of "Move or Die" and publishers of "Monster Prom".
You can contact me at nick@thoseawesomeguys.com or @xelubest
Feel free to credit me in case you use anything in this pack, but don't worry, I won't mind if you don't. ;)
Please share this pack with other fellow developers in need of such assets! In the spirit of good old chain mail, if you share this pack with 5 fellow devs, your game's steam review score will rise by 7% and a notable twitch streamer will pick it up for their stream.
Keep making awesome things!!!
~Nick
Here is a semi-regularly-updated list of games using these prompts:
----------------------------
Mega Man Legacy
Hunt: Showdown
Outter Wilds
Slay The Spire
A hat in Time
Forager
Wonder Boy the dragon's trap
Postal 2
Postal Redux
RWBY
PikuNiku
Shadow Warrior 2
Tiny Metal
Aztez
Disney Afternoon
Heat Signature
Turbo Dismount
Black Future 88
Fallen Legion
Fru
Blockships
20XX
Furi
Mike Dies
Snake Pass
Danger Scavenger
Roboquest
Rive
Faerie Afterlight
Obduction
Fractal Fall
Guild of Ascension
Avaria VS
Blast Zone! Tournament
100ft Robot Golf
Sockventure
Spellbreak
Zombie Rollerz
B.O.O.M . - You Win
Battle Chef Brigade
De Blob
Phantom Brigade
Wytchwood
Mulaka
Airheart - Tales of broken wings
Redirection
Pull Stay
Death Pedal
Defender's Quest
Akuto "Mad World"
Project Mobius
Whispering Willows
Vostok Inc.
Divine commander
Sbirz
Grashers
Remnants of Naezith
Mothergunship
Roundabout
Hunter of the Disowned
Cosmos Quickstop
West of Dead
Tune Tank
Rain on your Parade
Infinite Adventures
Arena 3D
Chroma Vaders
Hoverloop
Wrestling Revolution 3D
Altero
Super Comboman
Disc Jam
Cooking Simulator
Jelly is Sticky
The Hatching
World to the West
Mayan Death Robots
Sentris
Carto
Unbox
Fort Triumph
Insane Robots
Super Daryl Deluxe
Induction
Pawarumi
The Flock
Binary Trigger
Fractal Space
Deputy dangle
Bubsy: The Woolies Strike Back
Tumblestone
The chronicles of Kyra
Ghost Knight Victis
Solbrain Knight of Darkness
SSMP
Distance
Idarb
Earthlock
Everspace
Pylon Rogue
The Church in the darkness
Sword n' Board

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