small change in gameplay.inputbuffer to hopefully prevent stack overflows.

This commit is contained in:
no 2021-06-10 13:54:16 +02:00
parent 0d5aaad4f0
commit 4ad12a3a59

View File

@ -122,7 +122,7 @@ public class InputBuffer {
ret = true;
search = false;
} else {
if(backCounter == pastFramesToCheck) {
if(backCounter >= pastFramesToCheck) {
ret = false;
search = false;
}
@ -132,8 +132,9 @@ public class InputBuffer {
else {frameToCheck = startFrameCount - backCounter;}
}
}
startFrameCount = frameToCheck;
}
startFrameCount = frameToCheck;
}
return ret;