Refactored launcher.Settings to use new configuration.Config
Simpler, safer design.
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@ -3,162 +3,38 @@ package launcher;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.util.HashMap;
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import configuration.*;
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public class Settings {
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private class Player {
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private Config config;
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private int controller_id;
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private String character;
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private int color;
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public Player(int cid, String ch, int col) {
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controller_id = cid;
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character = ch;
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color = col;
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}
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protected int getController_id() {
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return controller_id;
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}
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protected void setController_id(int controller_id) {
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this.controller_id = controller_id;
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}
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protected String getCharacter() {
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return character;
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}
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protected void setCharacter(String character) {
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this.character = character;
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}
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protected int getColor() {
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return color;
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}
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protected void setColor(int color) {
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this.color = color;
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}
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}
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private FileInputStream f_is;
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private int width, height, r_x, r_y, rounds;
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private boolean fullscreen;
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private String stage;
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private Player p1, p2;
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public Settings() throws Exception {
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public Settings() {
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try {
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f_is = new FileInputStream("game.set");
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} catch (FileNotFoundException e) {
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File f = new File("game.set");
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f.createNewFile();
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} finally {
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f_is = new FileInputStream("game.set");
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config = new Config();
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(1);
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}
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try {
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parseSettings();
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} finally {
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setDefaultSettings();
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}
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}
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private void parseSettings() throws Exception {
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//TODO: parseSettings() (Needs settings syntax fixed)
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}
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public void setSettings() throws Exception {
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//TODO: parseSettings() (Needs settings syntax fixed)
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}
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HashMap<String, Object> set = Launcher.pointer.getArraysettings();
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int width = (Integer) set.get("width");
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int height = (Integer) set.get("height");
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int rounds = (Integer) set.get("rounds");
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boolean fullscreen = (Boolean) set.get("fullscreen");
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String character1 = (String) set.get("character1");
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String character2 = (String) set.get("character2");
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String stage = (String) set.get("stage");
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private void setDefaultSettings() {
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width = 800;
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height = 600;
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r_x = 4;
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r_y = 3;
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rounds = 3;
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fullscreen = false;
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p1 = new Player(0, "base", 0);
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p2 = new Player(0, "base", 0);
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}
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protected FileInputStream getF_is() {
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return f_is;
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}
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protected int getWidth() {
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return width;
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}
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protected int getHeight() {
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return height;
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}
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protected int getR_x() {
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return r_x;
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}
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protected int getR_y() {
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return r_y;
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}
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protected int getRounds() {
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return rounds;
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}
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protected boolean isFullscreen() {
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return fullscreen;
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}
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protected String getStage() {
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return stage;
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}
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protected Player getP1() {
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return p1;
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}
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protected Player getP2() {
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return p2;
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}
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protected void setF_is(FileInputStream f_is) {
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this.f_is = f_is;
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}
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protected void setWidth(int width) {
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this.width = width;
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}
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protected void setHeight(int height) {
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this.height = height;
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}
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protected void setR_x(int r_x) {
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this.r_x = r_x;
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}
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protected void setR_y(int r_y) {
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this.r_y = r_y;
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}
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protected void setRounds(int rounds) {
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this.rounds = rounds;
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}
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protected void setFullscreen(boolean fullscreen) {
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this.fullscreen = fullscreen;
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}
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protected void setStage(String stage) {
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this.stage = stage;
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}
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protected void setP1(Player p1) {
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this.p1 = p1;
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}
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protected void setP2(Player p2) {
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this.p2 = p2;
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try {
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config.write(width, height, rounds, fullscreen, character1, character2, stage);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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