left joystick control ( textures update)

This commit is contained in:
Léo 2021-05-21 17:26:35 +02:00
parent 7bcbad5792
commit 3e12e98010

View File

@ -216,28 +216,32 @@ public class Engine {
// if (Input.isKeyDown(GLFW.GLFW_KEY_S))token.translate(new Vector3f ( 0.0f,speed * -5.0f, 0.0f)); // if (Input.isKeyDown(GLFW.GLFW_KEY_S))token.translate(new Vector3f ( 0.0f,speed * -5.0f, 0.0f));
// if (Input.isKeyDown(GLFW.GLFW_KEY_D))token.translate(new Vector3f (speed * 5.0f, 0.0f, 0.0f)); // if (Input.isKeyDown(GLFW.GLFW_KEY_D))token.translate(new Vector3f (speed * 5.0f, 0.0f, 0.0f));
// } // }
private static void gamepadInput(ObjectGl token, int speed) { private static void gamepadInput(ObjectGlTex token, int speed) {
ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1); ByteBuffer gamepadButton = glfwGetJoystickButtons(GLFW_JOYSTICK_1);
FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1); FloatBuffer gamepadAxes = glfwGetJoystickAxes(GLFW_JOYSTICK_1);
String name = GLFW.glfwGetJoystickName(GLFW_JOYSTICK_1); String name = GLFW.glfwGetJoystickName(GLFW_JOYSTICK_1);
//System.out.println("GamePad Name :" + name); //System.out.println("GamePad Name :" + name);
for (int i =0 ; i < gamepadAxes.capacity(); i++) { // for (int i =0 ; i < gamepadAxes.capacity(); i++) {
System.out.println(i + " :" + gamepadAxes.get(i)); // System.out.println(i + " :" + gamepadAxes.get(i));
} // }
System.out.flush();
if (gamepadButton.get(0) ==1 ) { // appuie sur croix(PlayStation) A (Xbox) if (gamepadButton.get(0) ==1 ) { // appuie sur croix(PlayStation) A (Xbox)
token.translate(new Vector3f (speed *-5.0f, 0.0f, 0.0f)); token.translate(new Vector3f ( 0.0f, speed * 5.0f, 0.0f));
} }
if ( (gamepadAxes.get(2) < -0.1 || gamepadAxes.get(2) > 0.1) ) { // de droite à gauche if ( (gamepadAxes.get(2) < -0.1 || gamepadAxes.get(2) > 0.1) ) { // de droite à gauche //joystick gauche
token.translate(new Vector3f (5*speed * gamepadAxes.get(2), 0.0f, 0.0f)); token.translate(new Vector3f (5*speed * gamepadAxes.get(2), 0.0f, 0.0f));
if ( gamepadAxes.get(2) < -0.1 ){
token.setTextureWrap(121,0,57,80);
}else if (gamepadAxes.get(2) > 0.1) {
token.setTextureWrap(178,0,62,82);
}
} }
if ( (gamepadAxes.get(3) < -0.1 || gamepadAxes.get(3) > 0.1) ) { // de haut en bas if ( (gamepadAxes.get(3) < -0.1 || gamepadAxes.get(3) > 0.1) ) { // de haut en bas //joystick gauche
token.translate(new Vector3f (0.0f, -5* speed * gamepadAxes.get(3), 0.0f)); token.translate(new Vector3f (0.0f, -5* speed * gamepadAxes.get(3), 0.0f));
} }
/* Buttons /* Buttons