diff --git a/src/gameplay/Characters/Blue/BlueBaseFrames.java b/src/gameplay/Characters/Blue/BlueBaseFrames.java index c92b837..91c58fc 100644 --- a/src/gameplay/Characters/Blue/BlueBaseFrames.java +++ b/src/gameplay/Characters/Blue/BlueBaseFrames.java @@ -12,6 +12,37 @@ import java.util.ArrayList; public class BlueBaseFrames { + /* + TO COPY PASTE FOR EASY frame function generation : + + private static Frame ExampleFrame(){ + //movement data + double moveX = 0.0; + double moveY = 0.0; + + //cancelData + boolean normalC = false; + boolean specialC = false; + boolean jumpC = false; + boolean moveC = false; + boolean dashC = false; + + //hitbox lists + ArrayList ahb = new ArrayList(); + ArrayList athb = new ArrayList; + ArrayList phb = new ArrayList(); + ArrayList pthb = new ArrayList(); + + //generate hitboxes here and then use ArrayList add method to add them to the correct list + Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500); + + Frame f = new Frame(moveX,moveY,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC); + + //set sprite data on sheet + f.setSpriteWrap(0,0,138,138); + return f; + } + */ private static Frame generateStandFrame1(){ Passive_HitBox bStandPHB1 = new Passive_HitBox(70,70,150,500); Passive_throw_HitBox bStandPTHB1 = new Passive_throw_HitBox(70,400,150,100);