windows size
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@ -23,24 +23,36 @@ import gameplay.entities.Character;
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import gameplay.input.Inputs;
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import gameplay.input.ButtonIG;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.ArrayList;
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Main class that describes the base structure of the match, with characters, timer and such
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* Main class that describes the base structure of the match, with characters,
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* timer and such
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*
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* @author Victor Azra
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*
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*/
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public class match {
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/**
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* the number of inputs read for each character, a.k.a. for how many frames the inputs are saved in memory.
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* the number of inputs read for each character, a.k.a. for how many frames the
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* inputs are saved in memory.
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*/
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private static final int inputBufferSize = 120;
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/**
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* the level of the "ground", used to determine if a character is in the air or not.
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* the level of the "ground", used to determine if a character is in the air or
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* not.
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*/
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private static final int groundLevel = 180;
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@ -67,40 +79,63 @@ public class match {
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private static Engine engine;
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private static Frame f;
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private static int acCode = 0;
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private static int height, width;
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/**
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* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
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* Starts a new round, by placing the timer back at base value, characters back
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* at full hp and such.
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*/
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private static void startNewRound() {
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timer = 99;
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inputsP1 = new InputBuffer(inputBufferSize);
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inputsP2 = new InputBuffer(inputBufferSize);
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p1.setPos(-750, groundLevel); // TODO : change to better values if needed
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); // TODO : change to better
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// values if needed
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objP1.translate(new Vector3f(p1.getPosX(), p1.getPosY(), 0));
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objP2.translate(new Vector3f(p2.getPosX(), p2.getPosY(), 0));
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}
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/**
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* Ends the round.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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* Ends the round. Used for playing animations and such. TODO : Implement this
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* once we know what to do.
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*/
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private static void endRound() {
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}
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/**
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* Ends the match.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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* Ends the match. Used for playing animations and such. TODO : Implement this
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* once we know what to do.
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*/
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private static void endMatch() {
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}
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public static void parse() throws FileNotFoundException {
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JSONParser jsonP = new JSONParser();
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try {
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JSONObject jsonO = (JSONObject) jsonP.parse(new FileReader("game.set"));
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JSONArray game = (JSONArray) jsonO.get("game");
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JSONObject settings = (JSONObject) game.get(0);
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height = Integer.parseInt((String) settings.get("height"));
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width = Integer.parseInt((String) settings.get("width"));
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} catch (FileNotFoundException e) {
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e.printStackTrace();
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} catch (IOException e) {
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e.printStackTrace();
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} catch (ParseException e) {
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e.printStackTrace();
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}
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}
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public static void main(String[] args) throws Exception {
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engine = new Engine(640, 480, new Vector3f(4.0f, 3.0f));
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parse();
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engine = new Engine(width, height, new Vector3f(4.0f, 3.0f));
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engine.init();
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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@ -141,17 +176,21 @@ public class match {
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}
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// GUI setup
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 1f, 80f, engine);
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coordP1 = new UIElementText(
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"objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() + ":" + p1.getPosY(), 5f,
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0f, 1f, 80f, engine);
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engine.add_uiElement(coordP1);
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coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.9f, 80f, engine);
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coordP2 = new UIElementText(
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"objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() + ":" + p2.getPosY(), 5f,
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0f, 0.9f, 80f, engine);
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engine.add_uiElement(coordP2);
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while (frameCount < 5940 && engine.getRunning()) {
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ac(acCode);
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if(engine.shouldClose()) engine.setRunning(false);
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if (engine.shouldClose())
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engine.setRunning(false);
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}
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}
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private static void ac(int i) {
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@ -173,17 +212,26 @@ public class match {
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oldPosYp1 = p1.getPosY();
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oldPosYp2 = p2.getPosY();
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if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { acCode = 11;}
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else if(p1.getCurrentHP() <= 0) { acCode = 12;}
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else if(p2.getCurrentHP() <= 0) { acCode = 13;}
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else { acCode = 20;}
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if (p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) {
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acCode = 11;
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} else if (p1.getCurrentHP() <= 0) {
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acCode = 12;
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} else if (p2.getCurrentHP() <= 0) {
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acCode = 13;
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} else {
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acCode = 20;
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}
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break;
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// end round
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case 11:
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endRound();
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if(roundsWonP1 >= 2||roundsWonP2 >= 2) { endMatch();} //TODO : will probably need to specify more
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else{acCode = 0;}
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if (roundsWonP1 >= 2 || roundsWonP2 >= 2) {
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endMatch();
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} // TODO : will probably need to specify more
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else {
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acCode = 0;
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}
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break;
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// if p1 is at 0 health
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@ -219,11 +267,14 @@ public class match {
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case 21:
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try {
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handleThrows(p1, p2);
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} catch (IndexOutOfBoundsException e) {}
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} catch (IndexOutOfBoundsException e) {
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}
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try {
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handleHits(p1, p2, inputsP2);
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handleHits(p2, p1, inputsP1);
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}catch (IndexOutOfBoundsException e) {};
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} catch (IndexOutOfBoundsException e) {
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}
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;
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acCode = 22;
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break;
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@ -242,7 +293,6 @@ public class match {
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updatePos(p1, p1LooksRight);
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updatePos(p2, !p1LooksRight);
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if (p1LooksRight) {
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f = p1.getCurrentframe();
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@ -259,7 +309,6 @@ public class match {
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p2.setCurrentFrame(nf);
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objP2.flipTextureWrapH();
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} else {
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Frame p1f = p1.getCurrentframe();
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@ -281,11 +330,14 @@ public class match {
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acCode = 23;
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break;
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//Waits the end of 1/60th of a second since start of frame then loops back to start
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// Waits the end of 1/60th of a second since start of frame then loops back to
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// start
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case 23:
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// GUI update here
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coordP1.setText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY());
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coordP2.setText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() +":" + p2.getPosY());
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coordP1.setText(
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"objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() + ":" + p1.getPosY());
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coordP2.setText(
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"objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() + ":" + p2.getPosY());
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timeStamp2 = System.currentTimeMillis();
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while (timeStamp2 - timeStamp1 < (1000 / 60)) {
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timeStamp2 = System.currentTimeMillis();
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@ -299,15 +351,18 @@ public class match {
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}
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/**
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* Will handle the inputs recorder and have the character do a corresponding action if possible
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* Order of priority is Throw > Special > Normal > Jump > Dash > Crouch > Move > do nothing
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* Will handle the inputs recorder and have the character do a corresponding
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* action if possible Order of priority is Throw > Special > Normal > Jump >
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* Dash > Crouch > Move > do nothing
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*
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* @param c
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* @param input
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*/
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private static void handleInputs(Character c, InputBuffer input) {
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Inputs latestIn = input.getLatestInputs();
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boolean actionSet = false;
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if(latestIn.containsButtonTab(c.getNormalthrow().getCommand()[0]) && c.getCurrentframe().isNormalCancellable()) {
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if (latestIn.containsButtonTab(c.getNormalthrow().getCommand()[0])
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&& c.getCurrentframe().isNormalCancellable()) {
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c.clearNextFrames();
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c.addNextFramesList(c.getNormalthrow().getFrame());
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actionSet = true;
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@ -364,7 +419,8 @@ public class match {
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} else if (input.getLatestInputs().containsInput(ButtonIG.BACK)) {
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c.clearNextFrames();
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c.addNextFrames(c.getBackWalkFrames());
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} if(input.getLatestInputs().containsInput(ButtonIG.FORWARD)) {
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}
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if (input.getLatestInputs().containsInput(ButtonIG.FORWARD)) {
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c.clearNextFrames();
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c.addNextFrames(c.getForwardWalkFrames());
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}
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@ -372,12 +428,13 @@ public class match {
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}
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}
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private static void handleThrows(Character p1, Character p2) {
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ArrayList<Active_throw_Hitbox> activeP1 = new ArrayList<Active_throw_Hitbox>(p1.getCurrentframe().getActThrowHitBox());
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ArrayList<Passive_throw_HitBox> passiveP2 = new ArrayList<Passive_throw_HitBox>(p2.getCurrentframe().getPassThrowHitBox());
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ArrayList<Active_throw_Hitbox> activeP1 = new ArrayList<Active_throw_Hitbox>(
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p1.getCurrentframe().getActThrowHitBox());
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ArrayList<Passive_throw_HitBox> passiveP2 = new ArrayList<Passive_throw_HitBox>(
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p2.getCurrentframe().getPassThrowHitBox());
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ArrayList<ThrowPart> tP = new ArrayList<ThrowPart>(p1.getNextThrowParts());
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ThrowPart hit = new ThrowPart(tP.get(0).getFrames());
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hit.clone(tP.get(0));
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@ -385,12 +442,13 @@ public class match {
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for (Passive_throw_HitBox ptH : passiveP2) {
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if (!hit.hasHit()) {
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boolean p1LooksRight = p1.getPosX() < p2.getPosX();
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boolean touchH = (p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() > ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
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&& (atH.getPosX() < ptH.getPosX()))
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|| (!p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() < ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
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&& (atH.getPosX() > ptH.getPosX()));
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boolean touchH = (p1LooksRight && (atH.getPosX() + p1.getPosX() + atH.getSize_x() > ptH.getPosX()
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+ p2.getPosX() + ptH.getSize_x()) && (atH.getPosX() < ptH.getPosX()))
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|| (!p1LooksRight && (atH.getPosX() + p1.getPosX() + atH.getSize_x() < ptH.getPosX()
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+ p2.getPosX() + ptH.getSize_x()) && (atH.getPosX() > ptH.getPosX()));
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boolean touchV = (atH.getPosY() - atH.getSize_y() < ptH.getPosY()) && (atH.getPosY() > ptH.getPosY() - ptH.getSize_y());
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boolean touchV = (atH.getPosY() - atH.getSize_y() < ptH.getPosY())
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&& (atH.getPosY() > ptH.getPosY() - ptH.getSize_y());
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if (touchH && touchV) {
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hit.setHasHit(true);
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tP.set(0, hit);
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@ -403,6 +461,7 @@ public class match {
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/**
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* handles the if the first character hits the second one
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*
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* @param p1 the character whose hits to handle
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* @param p2 the character who is or isn't hit
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* @param inputsP2 the inputs of the player 2, used to see if they're guarding
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@ -417,12 +476,13 @@ public class match {
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for (Passive_HitBox pH : passiveP2) {
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if (!hit.hasHit()) {
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boolean p1LooksRight = p1.getPosX() < p2.getPosX();
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boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
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&& (aH.getPosX() < pH.getPosX()))
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|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
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&& (aH.getPosX() > pH.getPosX()));
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boolean touchH = (p1LooksRight && (aH.getPosX() + p1.getPosX() + aH.getSize_x() > pH.getPosX()
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+ p2.getPosX() + pH.getSize_x()) && (aH.getPosX() < pH.getPosX()))
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|| (!p1LooksRight && (aH.getPosX() + p1.getPosX() + aH.getSize_x() < pH.getPosX()
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+ p2.getPosX() + pH.getSize_x()) && (aH.getPosX() > pH.getPosX()));
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boolean touchV = (aH.getPosY() - aH.getSize_y() < pH.getPosY()) && (aH.getPosY() > pH.getPosY() - pH.getSize_y());
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boolean touchV = (aH.getPosY() - aH.getSize_y() < pH.getPosY())
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&& (aH.getPosY() > pH.getPosY() - pH.getSize_y());
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if (touchH && touchV) {
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getHit(p2, hit, inputsP2.getLatestInputs());
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hit.setHasHit(true);
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@ -436,20 +496,23 @@ public class match {
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/**
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* Handles a character getting hit by an attack part.
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*
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* @param c the character that's getting hit
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* @param aP the attackPart hitting the character
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* @param inputs the current inputs of c
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*/
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private static void getHit(Character c, attackPart aP, Inputs inputs) {
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boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR) || (c.getStatus() == Status.FALLING)
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|| inputs.containsInput(ButtonIG.BACK)
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boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR)
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|| (c.getStatus() == Status.FALLING) || inputs.containsInput(ButtonIG.BACK)
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|| (aP.isLow() && !inputs.containsInput(ButtonIG.DOWN))
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|| (aP.isOverHead() && inputs.containsInput(ButtonIG.DOWN));
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Frame[] nextFrames;
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c.clearNextFrames();
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if (getsHit) {
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switch (c.getStatus()) {
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case JUMPING: case HITINAIR: case FALLING :
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case JUMPING:
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case HITINAIR:
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case FALLING:
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nextFrames = new Frame[20];
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for (int i = 0; i < nextFrames.length; i++) {
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@ -500,6 +563,7 @@ public class match {
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/**
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* Sets the character to its next logical frame
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*
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* @param c the character
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* @param in the input buffer corresponding to the character
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*/
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@ -509,7 +573,8 @@ public class match {
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c.goToNextFrames();
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} catch (NullPointerException e) {
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switch (c.getStatus()) {
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case FALLING:case HITINAIR:
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case FALLING:
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case HITINAIR:
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if (c.getPosY() > groundLevel) {
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c.setStatus(Status.FALLING);
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c.setCurrentFrame(c.getFallingframe());
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@ -523,15 +588,22 @@ public class match {
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c.setStatus(Status.NORMAL);
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if (in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
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c.addNextFrames(c.getDefaultCrouchingFrames());
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} else {c.addNextFrames(c.getDefaultStandingFrames());}
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} else {
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c.addNextFrames(c.getDefaultStandingFrames());
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}
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break;
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}
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}
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}
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private static void updatePos(Character c, boolean looksRight) {
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if(looksRight) {c.setPos((int)(c.getPosX()+c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
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else {c.setPos((int)(c.getPosX()-c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
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if (looksRight) {
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c.setPos((int) (c.getPosX() + c.getCurrentframe().getMove_x()),
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(int) (c.getPosY() + c.getCurrentframe().getMove_y()));
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} else {
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c.setPos((int) (c.getPosX() - c.getCurrentframe().getMove_x()),
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(int) (c.getPosY() + c.getCurrentframe().getMove_y()));
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}
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}
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}
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