reverse adjusted for size 5 sprite

This commit is contained in:
Antoine 2021-06-20 19:01:16 +02:00
parent ebf4c198ad
commit 32e1810352
3 changed files with 9 additions and 4 deletions

View File

@ -99,7 +99,7 @@ public class HitBox {
}
public void reverseHorizontally() {
this.position_x = 138*4 - position_x;
this.position_x = 138*5 - position_x;
this.size_x = -this.size_x;
}
}

View File

View File

@ -84,7 +84,7 @@ public class match {
private static boolean showP1Hitbox = true; // TODO modifier pour le rendre activable
private static boolean showP2Hitbox = true;
private static List<Hitbox> listHitboxObj = new ArrayList<>();
private static float slowFactor = 0.5f;
private static float slowFactor = 1f;
private static Sprite objP1,objP2;
private static Engine engine;
@ -207,7 +207,9 @@ public class match {
healthBarP1Obj.useTime = true;
healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
healthBarP2Obj.setColorVerticalGradient(new Vector3f(39f/255f, 201f/255f, 30f/255f), new Vector3f(19f/255f, 89f/255f, 15f/255f));
healthBarP2Obj.setShader("shaders/StylishShaders/BasicNoTexVert.glsl", "shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
healthBarP2Obj.setUseHeight(true);
healthBarP2Obj.useTime = true;
healthBarP2 = new UIElement(healthBarP2Obj, 0.563f, 0.980f, engine);
engine.add_uiElement(healthBarP1);
engine.add_uiElement(healthBarP2);
@ -624,7 +626,10 @@ public class match {
c.setStatus(Status.NORMAL);
if(in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
c.addNextFrames(c.getDefaultCrouchingFrames());
} else {c.addNextFrames(c.getDefaultStandingFrames());}
}
else {
c.addNextFrames(c.getDefaultStandingFrames());
}
break;
}
}