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# Conflicts: # src/gameplay/Characters/Blue/BlueNormals.java
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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When we speak of free software, we are referring to freedom, not
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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All rights granted under this License are granted for the term of
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No covered work shall be deemed part of an effective technological
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You may convey a covered work in object code form under the terms
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b) Convey the object code in, or embodied in, a physical product
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conveying of source, or (2) access to copy the
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|
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|
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|
||||||
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Corresponding Source, you remain obligated to ensure that it is
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|
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|
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|
||||||
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you inform other peers where the object code and Corresponding
|
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Source of the work are being offered to the general public at no
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charge under subsection 6d.
|
||||||
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|
||||||
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A separable portion of the object code, whose source code is excluded
|
||||||
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|
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|
||||||
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A "User Product" is either (1) a "consumer product", which means any
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typical or common use of that class of product, regardless of the status
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commercial, industrial or non-consumer uses, unless such uses represent
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||||||
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the only significant mode of use of the product.
|
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|
||||||
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"Installation Information" for a User Product means any methods,
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||||||
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|
||||||
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|
||||||
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suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
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|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
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part of a transaction in which the right of possession and use of the
|
||||||
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User Product is transferred to the recipient in perpetuity or for a
|
||||||
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fixed term (regardless of how the transaction is characterized), the
|
||||||
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Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
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if neither you nor any third party retains the ability to install
|
||||||
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modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
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|
||||||
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The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
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for a work that has been modified or installed by the recipient, or for
|
||||||
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the User Product in which it has been modified or installed. Access to a
|
||||||
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network may be denied when the modification itself materially and
|
||||||
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adversely affects the operation of the network or violates the rules and
|
||||||
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protocols for communication across the network.
|
||||||
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|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
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|
||||||
|
7. Additional Terms.
|
||||||
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|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
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License by making exceptions from one or more of its conditions.
|
||||||
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Additional permissions that are applicable to the entire Program shall
|
||||||
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|
||||||
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that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
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this License without regard to the additional permissions.
|
||||||
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|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
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it. (Additional permissions may be written to require their own
|
||||||
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removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
Boulevard Combattant
|
||||||
|
Copyright (C) 2021 François Autin
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) 2021 François Autin
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
@ -28,6 +28,7 @@ public class Engine {
|
|||||||
|
|
||||||
private final int width;
|
private final int width;
|
||||||
private final int height;
|
private final int height;
|
||||||
|
private final boolean fullscreen;
|
||||||
|
|
||||||
private float viewXPos;
|
private float viewXPos;
|
||||||
private float viewYPos;
|
private float viewYPos;
|
||||||
@ -45,7 +46,7 @@ public class Engine {
|
|||||||
* Initial projection is -1000;1000 in width and -1000*aspectRatio; 1000*aspectRatio
|
* Initial projection is -1000;1000 in width and -1000*aspectRatio; 1000*aspectRatio
|
||||||
* Initial Camera position is (0, 0, -1) //TODO vérifiez
|
* Initial Camera position is (0, 0, -1) //TODO vérifiez
|
||||||
*/
|
*/
|
||||||
public Engine(int width, int height, Vector3f aspectRatio) {
|
public Engine(int width, int height, boolean fullscreen, Vector3f aspectRatio) {
|
||||||
this.running = false;
|
this.running = false;
|
||||||
this.objectsGl = new ArrayList<>();
|
this.objectsGl = new ArrayList<>();
|
||||||
this.uiElements = new ArrayList<>();
|
this.uiElements = new ArrayList<>();
|
||||||
@ -57,6 +58,7 @@ public class Engine {
|
|||||||
ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f, 0.0f, 1.0f));
|
ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f, 0.0f, 1.0f));
|
||||||
this.transformationView = new Vector3f();
|
this.transformationView = new Vector3f();
|
||||||
this.tracking = null;
|
this.tracking = null;
|
||||||
|
this.fullscreen = fullscreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -79,7 +81,11 @@ public class Engine {
|
|||||||
|
|
||||||
int width = this.width;
|
int width = this.width;
|
||||||
int height = this.height;
|
int height = this.height;
|
||||||
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
|
if (fullscreen) {
|
||||||
|
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", glfwGetPrimaryMonitor(), NULL));
|
||||||
|
} else {
|
||||||
|
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
|
||||||
|
}
|
||||||
assert getWindow() != NULL;
|
assert getWindow() != NULL;
|
||||||
|
|
||||||
// On récupère les informations du moniteur principal
|
// On récupère les informations du moniteur principal
|
||||||
|
@ -36,7 +36,7 @@ public class TestEngine {
|
|||||||
/*
|
/*
|
||||||
Engine Init
|
Engine Init
|
||||||
*/
|
*/
|
||||||
Engine engine = new Engine(1280, 720, new Vector3f(4.0f, 3.0f));
|
Engine engine = new Engine(1280, 720, false, new Vector3f(4.0f, 3.0f));
|
||||||
int speed = 10; //vitesse d<EFBFBD>placement Object
|
int speed = 10; //vitesse d<EFBFBD>placement Object
|
||||||
engine.init();
|
engine.init();
|
||||||
|
|
||||||
|
@ -748,7 +748,7 @@ public class BlueBaseFrames {
|
|||||||
|
|
||||||
|
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
Engine engine = new Engine(640, 480, new Vector3f(4.0f, 3.0f));
|
Engine engine = new Engine(640, 480, false, new Vector3f(4.0f, 3.0f));
|
||||||
engine.init();
|
engine.init();
|
||||||
|
|
||||||
Vector3f BLUE = new Vector3f(0f,0f,1f); //passive_hit
|
Vector3f BLUE = new Vector3f(0f,0f,1f); //passive_hit
|
||||||
|
@ -147,7 +147,7 @@ public class BlueNormals {
|
|||||||
return(new attackPart(15,0,4,4,8,3,f,false,false,false));
|
return(new attackPart(15,0,4,4,8,3,f,false,false,false));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Attack blueCrouchJab() {
|
protected static Attack blueCrouchJab() {
|
||||||
ButtonIG[][] cmd = {{DOWN,A}};
|
ButtonIG[][] cmd = {{DOWN,A}};
|
||||||
boolean isSpecial = false;
|
boolean isSpecial = false;
|
||||||
Status rS = Status.NORMAL;
|
Status rS = Status.NORMAL;
|
||||||
@ -334,14 +334,280 @@ public class BlueNormals {
|
|||||||
return(new attackPart(90,0,13,29,12,5,f,false,false,false));
|
return(new attackPart(90,0,13,29,12,5,f,false,false,false));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Attack blueCrouchFierce() {
|
protected static Attack blueCrouchFierce() {
|
||||||
ButtonIG[][] cmd = {{DOWN,C}};
|
ButtonIG[][] cmd = {{DOWN,C}};
|
||||||
boolean isSpecial = false;
|
boolean isSpecial = false;
|
||||||
Status rS = Status.NORMAL;
|
Status rS = Status.NORMAL;
|
||||||
attackPart[] parts = {blueCrouchCstartup(),blueCrouchCactive(),blueCrouchCrecovery()};
|
attackPart[] parts = {blueCrouchCstartup(),blueCrouchCactive(),blueCrouchCrecovery()};
|
||||||
return new Attack(isSpecial,rS,cmd,parts);
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Frame crouchBFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*2),0,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame crouchBFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 8.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*4),(138*14),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame crouchBFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 8.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*2),0,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueCrouchBstartup() {
|
||||||
|
Frame[] f = new Frame[3];
|
||||||
|
f[0] = crouchBFrame1();
|
||||||
|
f[1] = crouchBFrame1();
|
||||||
|
f[2] = crouchBFrame1();
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueCrouchBrecovery() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
f[0] = crouchBFrame3();
|
||||||
|
f[1] = crouchBFrame3();
|
||||||
|
f[2] = crouchBFrame3();
|
||||||
|
f[3] = crouchBFrame3();
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueCrouchBactive() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
f[0] = crouchBFrame2();
|
||||||
|
f[1] = crouchBFrame2();
|
||||||
|
f[2] = crouchBFrame2();
|
||||||
|
f[3] = crouchBFrame2();
|
||||||
|
return(new attackPart(15,0,9,8,10,5,f,false,false,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueCrouchShort() {
|
||||||
|
ButtonIG[][] cmd = {{DOWN,B}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.NORMAL;
|
||||||
|
attackPart[] parts = {blueCrouchBstartup(),blueCrouchBactive(),blueCrouchBrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame crouchDFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = true;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*7),(138*5),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame crouchDFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*7),(138*6),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame crouchDFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*7),(138*7),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame crouchDFrame4() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*7),(138*8),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueCrouchDstartup() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
f[0] = crouchDFrame1();
|
||||||
|
f[1] = crouchDFrame1();
|
||||||
|
f[2] = crouchDFrame1();
|
||||||
|
f[3] = crouchDFrame1();
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueCrouchDrecovery() {
|
||||||
|
Frame[] f = new Frame[25];
|
||||||
|
for(int i = 0; i < 15; i++) {
|
||||||
|
f[i] = crouchDFrame3();
|
||||||
|
}
|
||||||
|
for(int i = 15; i < f.length; i++) {
|
||||||
|
f[i] = crouchDFrame4();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueCrouchDactive() {
|
||||||
|
Frame[] f = new Frame[6];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = crouchAFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(120,0,31,10,30,15,f,true,false,true));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueCrouchRoundHouse() {
|
||||||
|
ButtonIG[][] cmd = {{DOWN,D}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.NORMAL;
|
||||||
|
attackPart[] parts = {blueCrouchDstartup(),blueCrouchDactive(),blueCrouchDrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
protected static Frame standAFrame1(){
|
protected static Frame standAFrame1(){
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -469,7 +735,7 @@ public class BlueNormals {
|
|||||||
return(new attackPart(80,0,4,4,8,3,f,false,false,false));
|
return(new attackPart(80,0,4,4,8,3,f,false,false,false));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Attack blueStandJab() {
|
protected static Attack blueStandJab() {
|
||||||
ButtonIG[][] cmd = {{A}};
|
ButtonIG[][] cmd = {{A}};
|
||||||
boolean isSpecial = false;
|
boolean isSpecial = false;
|
||||||
Status rS = Status.NORMAL;
|
Status rS = Status.NORMAL;
|
||||||
@ -477,6 +743,153 @@ public class BlueNormals {
|
|||||||
return new Attack(isSpecial,rS,cmd,parts);
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Frame StandCFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap(0,0,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame StandCFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = true;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*3),(138*2),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame StandCFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap(138,(138*6),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame StandCFrame4() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = true;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox pB1 = new Push_HitBox(200,-150,160,400);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,pB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap(138,(138*7),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueStandCstartup() {
|
||||||
|
Frame[] f = new Frame[6];
|
||||||
|
for(int i = 0; i < 3; i++) {
|
||||||
|
f[i] = StandCFrame1();
|
||||||
|
}
|
||||||
|
for(int i = 3; i < 6; i++) {
|
||||||
|
f[i] = StandCFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueStandCrecovery() {
|
||||||
|
Frame[] f = new Frame[22];
|
||||||
|
for(int i = 0; i < 22; i++) {
|
||||||
|
f[i] = StandCFrame4();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueStandCactive() {
|
||||||
|
Frame[] f = new Frame[6];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = StandCFrame3();
|
||||||
|
}
|
||||||
|
return(new attackPart(100,0,28,14,10,5,f,false,false,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueStandFierce() {
|
||||||
|
ButtonIG[][] cmd = {{C}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.NORMAL;
|
||||||
|
attackPart[] parts = {blueStandCstartup(),blueStandCactive(),blueStandCrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
protected static Frame standDFrame1(){
|
protected static Frame standDFrame1(){
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -643,6 +1056,39 @@ public class BlueNormals {
|
|||||||
return f;
|
return f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Frame standDFrame5(){
|
||||||
|
|
||||||
|
/*
|
||||||
|
Hitboxes lists creation
|
||||||
|
*/
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
|
||||||
|
/*
|
||||||
|
Individual hitboxes creation
|
||||||
|
*/
|
||||||
|
Passive_HitBox phb1 = new Passive_HitBox(70,70,150,500);
|
||||||
|
Passive_throw_HitBox pthb1 = new Passive_throw_HitBox(70,400,150,100);
|
||||||
|
Push_HitBox pushB = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
/*
|
||||||
|
adding hitboxes to lists
|
||||||
|
*/
|
||||||
|
phb.add(phb1);
|
||||||
|
pthb.add(pthb1);
|
||||||
|
|
||||||
|
/*
|
||||||
|
frame creation
|
||||||
|
*/
|
||||||
|
Frame f = new Frame(0.0,3.0,phb,ahb,pthb,athb,pushB,
|
||||||
|
//cancels (in order : normal, special, jump, move, dash)
|
||||||
|
false,false,false,false,false);
|
||||||
|
f.setSpriteWrap((138*4),0,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
protected static attackPart blueStandDstartup() {
|
protected static attackPart blueStandDstartup() {
|
||||||
Frame[] f = new Frame[8];
|
Frame[] f = new Frame[8];
|
||||||
for(int i = 0; i < 5; i++) {
|
for(int i = 0; i < 5; i++) {
|
||||||
@ -664,20 +1110,142 @@ public class BlueNormals {
|
|||||||
|
|
||||||
protected static attackPart blueStandDrecovery() {
|
protected static attackPart blueStandDrecovery() {
|
||||||
Frame[] f = new Frame[18];
|
Frame[] f = new Frame[18];
|
||||||
for(int i = 0; i < f.length; i++) {
|
for(int i = 0; i < 10; i++) {
|
||||||
f[i] = standDFrame4();
|
f[i] = standDFrame4();
|
||||||
}
|
}
|
||||||
|
for(int i = 10; i < f.length; i++) {
|
||||||
|
f[i] = standDFrame5();
|
||||||
|
}
|
||||||
return(new attackPart(f));
|
return(new attackPart(f));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Attack blueStandHeavyKick() {
|
protected static Attack blueStandHeavyKick() {
|
||||||
ButtonIG[][] cmd = {{D}};
|
ButtonIG[][] cmd = {{D}};
|
||||||
boolean isSpecial = false;
|
boolean isSpecial = false;
|
||||||
Status rS = Status.NORMAL;
|
Status rS = Status.NORMAL;
|
||||||
attackPart[] parts = {blueStandDstartup(),blueStandDactive(),blueStandDrecovery()};
|
attackPart[] parts = {blueStandDstartup(),blueStandDactive(),blueStandDrecovery()};
|
||||||
return new Attack(isSpecial,rS,cmd,parts);
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
}
|
}
|
||||||
protected static Frame ForwardDFrame0() {
|
|
||||||
|
private static Frame StandBFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 3.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = true;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*5),(138*5),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame StandBFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = true;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*6),(138*5),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame StandBFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = true;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*7),(138*5),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueStandBstartup() {
|
||||||
|
Frame[] f = new Frame[6];
|
||||||
|
for(int i = 0; i < 6; i++) {
|
||||||
|
f[i] = StandBFrame1();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueStandBactive() {
|
||||||
|
Frame[] f = new Frame[6];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = StandBFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(80,0,11,8,8,5,f,false,false,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueStandBrecovery() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
for(int i = 0; i < 4; i++) {
|
||||||
|
f[i] = StandBFrame3();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueStandShort() {
|
||||||
|
ButtonIG[][] cmd = {{B}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.NORMAL;
|
||||||
|
attackPart[] parts = {blueStandBstartup(),blueStandBactive(),blueStandBrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private static Frame ForwardDFrame0() {
|
||||||
//movement data
|
//movement data
|
||||||
double moveX = 3.0;
|
double moveX = 3.0;
|
||||||
double moveY = 0.0;
|
double moveY = 0.0;
|
||||||
@ -885,7 +1453,7 @@ public class BlueNormals {
|
|||||||
return(new attackPart(70,0,11,3,8.0,4.0,f,false,true,false));
|
return(new attackPart(70,0,11,3,8.0,4.0,f,false,true,false));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Attack blueFordwardRoundHouse() {
|
protected static Attack blueFordwardRoundHouse() {
|
||||||
ButtonIG[][] cmd = {{FORWARD,D}};
|
ButtonIG[][] cmd = {{FORWARD,D}};
|
||||||
boolean isSpecial = false;
|
boolean isSpecial = false;
|
||||||
Status rS = Status.NORMAL;
|
Status rS = Status.NORMAL;
|
||||||
@ -893,4 +1461,467 @@ public class BlueNormals {
|
|||||||
return new Attack(isSpecial,rS,cmd,parts);
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Frame JumpAFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*12),(138*3),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpAFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*13),(138*3),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpAFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = true;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*14),(138*3),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpAstartup() {
|
||||||
|
Frame[] f = new Frame[3];
|
||||||
|
for(int i = 0; i < 3; i++) {
|
||||||
|
f[i] = JumpAFrame1();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpAactive() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpAFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(80,0,10,5,8,3,f,false,true,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpArecovery() {
|
||||||
|
Frame[] f = new Frame[5];
|
||||||
|
for(int i = 0; i < 5; i++) {
|
||||||
|
f[i] = JumpAFrame3();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueJumpJab() {
|
||||||
|
ButtonIG[][] cmd = {{A}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.JUMPING;
|
||||||
|
attackPart[] parts = {blueJumpAstartup(),blueJumpAactive(),blueJumpArecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpCFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*12),(138*3),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpCFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*13),(138*3),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpCFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = true;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*14),(138*3),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpCstartup() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpCFrame1();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpCactive() {
|
||||||
|
Frame[] f = new Frame[8];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpCFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(115,0,30,5,13,5,f,false,true,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpCrecovery() {
|
||||||
|
Frame[] f = new Frame[15];
|
||||||
|
for(int i = 0; i < 15; i++) {
|
||||||
|
f[i] = JumpCFrame3();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueJumpFierce() {
|
||||||
|
ButtonIG[][] cmd = {{C}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.JUMPING;
|
||||||
|
attackPart[] parts = {blueJumpCstartup(),blueJumpCactive(),blueJumpCrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpBFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*14),138,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpBFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*13),138,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpBFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*14),138,138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpBstartup() {
|
||||||
|
Frame[] f = new Frame[3];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpBFrame1();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpBactive() {
|
||||||
|
Frame[] f = new Frame[40];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpBFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(80,0,30,15,25,10,f,false,true,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpBrecovery() {
|
||||||
|
Frame[] f = new Frame[6];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpBFrame3();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueJumpShort() {
|
||||||
|
ButtonIG[][] cmd = {{B}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.JUMPING;
|
||||||
|
attackPart[] parts = {blueJumpBstartup(),blueJumpBactive(),blueJumpBrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpDFrame1() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = true;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*11),(138*6),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpDFrame2() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = false;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*10),(138*6),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Frame JumpDFrame3() {
|
||||||
|
//movement data
|
||||||
|
double moveX = 0.0;
|
||||||
|
double moveY = 0.0;
|
||||||
|
|
||||||
|
//cancelData
|
||||||
|
boolean normalC = false;
|
||||||
|
boolean specialC = true;
|
||||||
|
boolean jumpC = false;
|
||||||
|
boolean moveC = false;
|
||||||
|
boolean dashC = false;
|
||||||
|
|
||||||
|
//hitbox lists
|
||||||
|
ArrayList<Active_HitBox> ahb = new ArrayList<Active_HitBox>();
|
||||||
|
ArrayList<Active_throw_Hitbox> athb = new ArrayList<Active_throw_Hitbox>();
|
||||||
|
ArrayList<Passive_HitBox> phb = new ArrayList<Passive_HitBox>();
|
||||||
|
ArrayList<Passive_throw_HitBox> pthb = new ArrayList<Passive_throw_HitBox>();
|
||||||
|
|
||||||
|
//generate hitboxes here and then use ArrayList add method to add them to the correct list
|
||||||
|
Push_HitBox bStandPB1 = new Push_HitBox(70,70,150,500);
|
||||||
|
|
||||||
|
Frame f = new Frame(moveY,moveX,phb,ahb,pthb,athb,bStandPB1,normalC,specialC,jumpC,moveC,dashC);
|
||||||
|
|
||||||
|
//set sprite data on sheet
|
||||||
|
f.setSpriteWrap((138*11),(138*6),138,138);
|
||||||
|
return f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpDstartup() {
|
||||||
|
Frame[] f = new Frame[4];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpDFrame1();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpDactive() {
|
||||||
|
Frame[] f = new Frame[8];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpDFrame2();
|
||||||
|
}
|
||||||
|
return(new attackPart(115,0,50,20,45,15,f,false,true,false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static attackPart blueJumpDrecovery() {
|
||||||
|
Frame[] f = new Frame[36];
|
||||||
|
for(int i = 0; i < f.length; i++) {
|
||||||
|
f[i] = JumpDFrame3();
|
||||||
|
}
|
||||||
|
return(new attackPart(f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Attack blueJumpRoundHouse() {
|
||||||
|
ButtonIG[][] cmd = {{D}};
|
||||||
|
boolean isSpecial = false;
|
||||||
|
Status rS = Status.JUMPING;
|
||||||
|
attackPart[] parts = {blueJumpDstartup(),blueJumpDactive(),blueJumpDrecovery()};
|
||||||
|
return new Attack(isSpecial,rS,cmd,parts);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,7 +31,10 @@ public class CharacterBlue {
|
|||||||
Jump nJ = new Jump(njcmd,nJumpF);
|
Jump nJ = new Jump(njcmd,nJumpF);
|
||||||
Jump bJ = new Jump(bjcmd,bJumpF);
|
Jump bJ = new Jump(bjcmd,bJumpF);
|
||||||
|
|
||||||
Attack[] atks = {blueLDP(),blueFordwardRoundHouse(),blueCrouchFierce(),blueCrouchJab(),blueStandHeavyKick(),blueStandJab(),blueFordwardRoundHouse()};
|
Attack[] atks = {blueLDP(),blueJumpJab(),blueJumpFierce(),blueJumpShort(),blueJumpRoundHouse(),
|
||||||
|
blueFordwardRoundHouse(),
|
||||||
|
blueCrouchFierce(),blueCrouchJab(),blueCrouchShort(),blueCrouchRoundHouse(),
|
||||||
|
blueStandHeavyKick(),blueStandJab(),blueStandFierce(),blueStandShort()};
|
||||||
|
|
||||||
Frame shf = BlueMisc.blueStandHit();
|
Frame shf = BlueMisc.blueStandHit();
|
||||||
Frame chf = BlueMisc.blueCrouchHit();
|
Frame chf = BlueMisc.blueCrouchHit();
|
||||||
|
@ -94,8 +94,13 @@ public class match {
|
|||||||
private static Engine engine;
|
private static Engine engine;
|
||||||
private static Frame f;
|
private static Frame f;
|
||||||
private static int acCode = 0;
|
private static int acCode = 0;
|
||||||
private static int height, width;
|
private static boolean roundP1=false;
|
||||||
private static boolean roundP1=false ;
|
|
||||||
|
// Settings
|
||||||
|
private static int height, width, rounds;
|
||||||
|
private static String character1, character2, stage;
|
||||||
|
private static boolean fullscreen;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
|
* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
|
||||||
@ -154,6 +159,11 @@ public class match {
|
|||||||
|
|
||||||
height = Integer.parseInt((String) settings.get("height"));
|
height = Integer.parseInt((String) settings.get("height"));
|
||||||
width = Integer.parseInt((String) settings.get("width"));
|
width = Integer.parseInt((String) settings.get("width"));
|
||||||
|
fullscreen = Boolean.parseBoolean((String) settings.get("fullscreen"));
|
||||||
|
rounds = Integer.parseInt((String) settings.get("rounds"));
|
||||||
|
character1 = (String) settings.get("character1");
|
||||||
|
character2 = (String) settings.get("character2");
|
||||||
|
stage = (String) settings.get("stage");
|
||||||
} catch (ParseException | IOException e) {
|
} catch (ParseException | IOException e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
@ -161,7 +171,7 @@ public class match {
|
|||||||
|
|
||||||
public static void main(String[] args) throws Exception {
|
public static void main(String[] args) throws Exception {
|
||||||
parse();
|
parse();
|
||||||
engine = new Engine(width, height, new Vector3f(4.0f, 3.0f));
|
engine = new Engine(width, height, fullscreen, new Vector3f(4.0f, 3.0f));
|
||||||
engine.init();
|
engine.init();
|
||||||
|
|
||||||
boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||||
|
@ -71,12 +71,19 @@ public class Config {
|
|||||||
System.out.println("button for up is : " + up); */
|
System.out.println("button for up is : " + up); */
|
||||||
|
|
||||||
} catch (FileNotFoundException e) {
|
} catch (FileNotFoundException e) {
|
||||||
e.printStackTrace();
|
File f = new File("game.set");
|
||||||
|
try {
|
||||||
|
f.createNewFile();
|
||||||
|
} catch (IOException e1) {
|
||||||
|
// TODO Auto-generated catch block
|
||||||
|
e1.printStackTrace();
|
||||||
|
System.exit(1);
|
||||||
|
}
|
||||||
|
parse();
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
} catch (ParseException e) {
|
} catch (ParseException e) {
|
||||||
e.printStackTrace();
|
System.out.println("Empty config file");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,6 +16,9 @@ import javafx.collections.ObservableList;
|
|||||||
import javafx.scene.Parent;
|
import javafx.scene.Parent;
|
||||||
import javafx.scene.Scene;
|
import javafx.scene.Scene;
|
||||||
import javafx.scene.control.ChoiceBox;
|
import javafx.scene.control.ChoiceBox;
|
||||||
|
import javafx.scene.image.Image;
|
||||||
|
import javafx.scene.image.ImageView;
|
||||||
|
import javafx.scene.layout.VBox;
|
||||||
import javafx.scene.control.CheckBox;
|
import javafx.scene.control.CheckBox;
|
||||||
import javafx.stage.Stage;
|
import javafx.stage.Stage;
|
||||||
import javafx.stage.StageStyle;
|
import javafx.stage.StageStyle;
|
||||||
@ -23,6 +26,7 @@ import javafx.fxml.*;
|
|||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
public class Launcher extends Application {
|
public class Launcher extends Application {
|
||||||
|
|
||||||
public static Launcher pointer;
|
public static Launcher pointer;
|
||||||
@ -45,7 +49,6 @@ public class Launcher extends Application {
|
|||||||
* Start method is used by Launcher as an implementation of the Application class to create a JavaFX thread to display the GUI window
|
* Start method is used by Launcher as an implementation of the Application class to create a JavaFX thread to display the GUI window
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@SuppressWarnings("unchecked")
|
|
||||||
public void start(Stage primaryStage) throws Exception {
|
public void start(Stage primaryStage) throws Exception {
|
||||||
|
|
||||||
FXMLLoader loader = new FXMLLoader(getClass().getResource("launcher.fxml"));
|
FXMLLoader loader = new FXMLLoader(getClass().getResource("launcher.fxml"));
|
||||||
@ -72,7 +75,21 @@ public class Launcher extends Application {
|
|||||||
fs.setSelected(false);
|
fs.setSelected(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VBox v1 = (VBox) namespace.get("p1");
|
||||||
|
ChoiceBox<String> b1 = (ChoiceBox<String>) v1.getChildren().get(1);
|
||||||
|
VBox v2 = (VBox) namespace.get("p2");
|
||||||
|
ChoiceBox<String> b2 = (ChoiceBox<String>) v2.getChildren().get(1);
|
||||||
|
ObservableList<String> availablechar = FXCollections.observableArrayList("Blue");
|
||||||
|
b1.setItems(availablechar);
|
||||||
|
b2.setItems(availablechar);
|
||||||
|
|
||||||
|
if(setter.getChar1().equals("blue")) {
|
||||||
|
b1.setValue("Blue");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(setter.getChar2().equals("blue")) {
|
||||||
|
b2.setValue("Blue");
|
||||||
|
}
|
||||||
|
|
||||||
primaryStage.initStyle(StageStyle.UNDECORATED);
|
primaryStage.initStyle(StageStyle.UNDECORATED);
|
||||||
primaryStage.setTitle("Boulevard Combattant");
|
primaryStage.setTitle("Boulevard Combattant");
|
||||||
@ -81,12 +98,10 @@ public class Launcher extends Application {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@SuppressWarnings("unchecked")
|
|
||||||
@FXML
|
@FXML
|
||||||
public void runGame() {
|
public void runGame() {
|
||||||
try {
|
try {
|
||||||
int width, height;
|
int width, height;
|
||||||
System.out.println(namespace.size());
|
|
||||||
ChoiceBox<String> cb = (ChoiceBox<String>) namespace.get("resolution");
|
ChoiceBox<String> cb = (ChoiceBox<String>) namespace.get("resolution");
|
||||||
switch (cb.getValue()) {
|
switch (cb.getValue()) {
|
||||||
case "640x480":
|
case "640x480":
|
||||||
@ -127,8 +142,15 @@ public class Launcher extends Application {
|
|||||||
CheckBox fs = (CheckBox) namespace.get("fullscreen");
|
CheckBox fs = (CheckBox) namespace.get("fullscreen");
|
||||||
pointer.arraysettings.put("fullscreen", fs.isSelected());
|
pointer.arraysettings.put("fullscreen", fs.isSelected());
|
||||||
pointer.arraysettings.put("rounds", 3);
|
pointer.arraysettings.put("rounds", 3);
|
||||||
pointer.arraysettings.put("character1", "default");
|
|
||||||
pointer.arraysettings.put("character2", "default");
|
VBox vp1 = (VBox) namespace.get("p1");
|
||||||
|
ChoiceBox<String> p1 = (ChoiceBox<String>) vp1.getChildren().get(1);
|
||||||
|
pointer.arraysettings.put("character1", p1.getValue().toLowerCase());
|
||||||
|
|
||||||
|
VBox vp2 = (VBox) namespace.get("p2");
|
||||||
|
ChoiceBox<String> p2 = (ChoiceBox<String>) vp2.getChildren().get(1);
|
||||||
|
pointer.arraysettings.put("character2", p2.getValue().toLowerCase());
|
||||||
|
|
||||||
pointer.arraysettings.put("stage", "default");
|
pointer.arraysettings.put("stage", "default");
|
||||||
setter.setSettings();
|
setter.setSettings();
|
||||||
match.main(null);
|
match.main(null);
|
||||||
@ -153,6 +175,36 @@ public class Launcher extends Application {
|
|||||||
public void website() {
|
public void website() {
|
||||||
getHostServices().showDocument("https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat");
|
getHostServices().showDocument("https://gitlab.istic.univ-rennes1.fr/fautin/jeu-de-combat");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@FXML
|
||||||
|
public void chp1() {
|
||||||
|
VBox v1 = (VBox) namespace.get("p1");
|
||||||
|
ImageView iv1 = (ImageView) v1.getChildren().get(0);
|
||||||
|
ChoiceBox<String> b1 = (ChoiceBox<String>) v1.getChildren().get(1);
|
||||||
|
switch (b1.getValue()) {
|
||||||
|
case "Blue":
|
||||||
|
iv1.setImage(new Image("/launcher/charfaces/blue.png"));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
iv1.setImage(new Image("/launcher/default.png"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@FXML
|
||||||
|
public void chp2() {
|
||||||
|
VBox v1 = (VBox) namespace.get("p2");
|
||||||
|
ImageView iv1 = (ImageView) v1.getChildren().get(0);
|
||||||
|
ChoiceBox<String> b1 = (ChoiceBox<String>) v1.getChildren().get(1);
|
||||||
|
switch (b1.getValue()) {
|
||||||
|
case "Blue":
|
||||||
|
iv1.setImage(new Image("/launcher/charfaces/blue.png"));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
iv1.setImage(new Image("/launcher/default.png"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public HashMap<String, Object> getArraysettings() {
|
public HashMap<String, Object> getArraysettings() {
|
||||||
return arraysettings;
|
return arraysettings;
|
||||||
|
@ -27,7 +27,7 @@ public class Settings {
|
|||||||
String stage = (String) set.get("stage");
|
String stage = (String) set.get("stage");
|
||||||
config.write(width, height, rounds, fullscreen, character1, character2, stage);
|
config.write(width, height, rounds, fullscreen, character1, character2, stage);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
config.write(800, 600, 3, false, "default", "default", "default");
|
config.write(800, 600, 3, false, "blue", "blue", "default");
|
||||||
System.out.println("Incorrect config file");
|
System.out.println("Incorrect config file");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -39,5 +39,13 @@ public class Settings {
|
|||||||
public boolean getFullscreen() {
|
public boolean getFullscreen() {
|
||||||
return config.fullscreen;
|
return config.fullscreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public String getChar1() {
|
||||||
|
return config.p1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getChar2() {
|
||||||
|
return config.p2;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
BIN
src/launcher/charfaces/blue.png
Normal file
BIN
src/launcher/charfaces/blue.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
src/launcher/default.png
Normal file
BIN
src/launcher/default.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 212 KiB |
@ -19,7 +19,7 @@
|
|||||||
<children>
|
<children>
|
||||||
|
|
||||||
<VBox fx:id="sidepanel"
|
<VBox fx:id="sidepanel"
|
||||||
prefWidth="200" prefHeight="1280">
|
minWidth="280" prefHeight="1280">
|
||||||
<children>
|
<children>
|
||||||
|
|
||||||
<ImageView fx:id="logo" fitHeight="120" fitWidth="120">
|
<ImageView fx:id="logo" fitHeight="120" fitWidth="120">
|
||||||
@ -61,18 +61,24 @@
|
|||||||
|
|
||||||
<HBox fx:id="picker">
|
<HBox fx:id="picker">
|
||||||
<children>
|
<children>
|
||||||
<VBox fx:id="p1" styleClass="pane_p">
|
<VBox fx:id="p1" styleClass="pane_p" prefWidth="500" prefHeight="720">
|
||||||
<children>
|
<children>
|
||||||
<ImageView/>
|
<ImageView styleClass="char_img" fitHeight="400" fitWidth="400">
|
||||||
<ChoiceBox styleClass="char_box" />
|
<image>
|
||||||
<ChoiceBox styleClass="contr_box" />
|
<Image url="/launcher/default.png"/>
|
||||||
|
</image>
|
||||||
|
</ImageView>
|
||||||
|
<ChoiceBox styleClass="char_box" onAction="#chp1"/>
|
||||||
</children>
|
</children>
|
||||||
</VBox>
|
</VBox>
|
||||||
<VBox fx:id="p2" styleClass="pane_p">
|
<VBox fx:id="p2" styleClass="pane_p" prefWidth="500" prefHeight="720">
|
||||||
<children>
|
<children>
|
||||||
<ImageView/>
|
<ImageView styleClass="char_img" fx:id="char_p2" fitHeight="400" fitWidth="400">
|
||||||
<ChoiceBox styleClass="char_box" />
|
<image>
|
||||||
<ChoiceBox styleClass="contr_box" />
|
<Image url="/launcher/default.png"/>
|
||||||
|
</image>
|
||||||
|
</ImageView>
|
||||||
|
<ChoiceBox styleClass="char_box" onAction="#chp2"/>
|
||||||
</children>
|
</children>
|
||||||
</VBox>
|
</VBox>
|
||||||
</children>
|
</children>
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#window {
|
#window {
|
||||||
-fx-background-color: #131320;
|
-fx-background-color: #131320;
|
||||||
|
-fx-font-size: 1.25em;
|
||||||
}
|
}
|
||||||
|
|
||||||
Text, Label {
|
Text, Label {
|
||||||
@ -19,7 +20,7 @@ Text, Label {
|
|||||||
/* Logo */
|
/* Logo */
|
||||||
.title {
|
.title {
|
||||||
-fx-font-weight: bold;
|
-fx-font-weight: bold;
|
||||||
-fx-font-size: 1.35em;
|
-fx-font-size: 1.5em;
|
||||||
-fx-padding: 1;
|
-fx-padding: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -47,7 +48,7 @@ Text, Label {
|
|||||||
|
|
||||||
/* Settings */
|
/* Settings */
|
||||||
|
|
||||||
.res_box Label {
|
ChoiceBox Label {
|
||||||
-fx-fill: #000000;
|
-fx-fill: #000000;
|
||||||
-fx-text-fill: #000000;
|
-fx-text-fill: #000000;
|
||||||
}
|
}
|
||||||
@ -65,4 +66,16 @@ Text, Label {
|
|||||||
/* Link to project */
|
/* Link to project */
|
||||||
Hyperlink:visited {
|
Hyperlink:visited {
|
||||||
-fx-text-fill: #0095c8;
|
-fx-text-fill: #0095c8;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**********/
|
||||||
|
/* Picker */
|
||||||
|
/**********/
|
||||||
|
|
||||||
|
#picker {
|
||||||
|
-fx-alignment: top-center;
|
||||||
|
}
|
||||||
|
|
||||||
|
#picker VBox {
|
||||||
|
-fx-alignment: top-center;
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user