changed entity nextframesbuffer to a simpler ArrayList
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5e7e0e2f89
commit
2e67c94d40
@ -14,7 +14,7 @@ public class Entity {
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private int posx;
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private int posy;
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private nextFrameBuffer frames;
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private ArrayList<Frame> frames;
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/**
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* base constructor of the entity class
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@ -22,7 +22,7 @@ public class Entity {
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public Entity() {
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this.posx = 0;
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this.posy = 0;
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this.frames = new nextFrameBuffer();
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this.frames = new ArrayList<Frame>();
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}
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/**
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@ -34,8 +34,8 @@ public class Entity {
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public Entity(int posx, int posy, Frame f) {
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this.posx = posx;
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this.posy = posy;
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this.frames = new nextFrameBuffer();
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this.frames.setCurrentFrame(f);
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this.frames = new ArrayList<>();
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this.frames.add(f);
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}
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public void setPos(int x, int y) {
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@ -44,28 +44,30 @@ public class Entity {
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}
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public void setCurrentFrame(Frame f) {
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this.frames.setCurrentFrame(f);
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this.frames.set(0,f);
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}
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public int getPosX() {return this.posx;}
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public int getPosY() {return this.posy;}
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public Frame getCurrentframe() {return this.frames.getCurrentFrame();}
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public Frame getCurrentframe() {return this.frames.get(0);}
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public nextFrameBuffer getFrames() {
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public ArrayList<Frame> getFrames() {
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return this.frames;
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}
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public void setFrames(nextFrameBuffer nextFrames) {
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public void setFrames(ArrayList<Frame> nextFrames) {
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this.frames = nextFrames;
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}
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public void clearNextFrames() {
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this.frames.emptyQueue();
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Frame f = this.getCurrentframe();
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this.frames.clear();
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this.frames.add(f);
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}
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public void goToNextFrames() { this.frames.goToNext();}
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public void goToNextFrames() { this.frames.remove(0);}
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/**
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* adds frames to the character queue.
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@ -74,7 +76,7 @@ public class Entity {
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*/
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public void addNextFrames(Frame[] f) {
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for(int i = 0; i < f.length; i++) {
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this.frames.addFrameToQueue(f[i]);
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this.frames.add(f[i]);
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}
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}
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@ -85,9 +87,17 @@ public class Entity {
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*/
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public void addNextFramesList(ArrayList<Frame> f) {
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for(int i = 0; i < f.size(); i++) {
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this.frames.addFrameToQueue(f.get(i));
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this.frames.add(f.get(i));
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}
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}
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/**
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* Adds a single Frame to the character's list of next frames
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* @param f the frame to add at the end of the frames list
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*/
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public void addSingleFrame(Frame f) {
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this.frames.add(f);
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}
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}
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@ -514,14 +514,19 @@ public class match {
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|| (!atk.isSpecial() && c.getCurrentframe().isNormalCancellable()));
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if(attackIsPossible) {
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if(c.getStatus() == Status.JUMPING) {
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nextFrameBuffer nJumpFb = new nextFrameBuffer();
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nJumpFb.clone(c.getFrames());
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nJumpFb.changeFramesExceptForMove(atk.getFrame());
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c.setFrames(nJumpFb);
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c.clearNextFrames();
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for(int i = 0; (i < c.getFrames().size() - 1) || (i < atk.getFrame().size()); i++) {
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Frame jumpf = c.getFrames().get(i+1);
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jumpf.cloneWithoutMovement(atk.getFrame().get(i));
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c.addSingleFrame(jumpf);
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}
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c.setAttackPartsArray(atk.getParts());
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}
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else {
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c.clearNextFrames();
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c.addNextFramesList(atk.getFrame());
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c.setAttackPartsArray(atk.getParts());
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}
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c.clearNextFrames();
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c.addNextFramesList(atk.getFrame());
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c.setAttackPartsArray(atk.getParts());
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actionSet = true;
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}
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atkCount++;
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