Ordered files and folders a bit
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12
GamePlay/Entities/Entity.java
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12
GamePlay/Entities/Entity.java
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package Entities;
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/**
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* Entity class, which is the main class regrouping characters and projectiles
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* @author Victor
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*
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*/
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public class Entity {
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private int posx;
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private int posy;
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private .Frame currentFrame = new Entityframe();
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}
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14
GamePlay/Frames/Frame.java
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14
GamePlay/Frames/Frame.java
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package Frames;
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/**
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* Main class for frames
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* @author Victor Azra
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*
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*/
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public class Frame {
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//TODO: to implement
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public Frame() {
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//TODO : to implement
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}
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}
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@ -1,3 +1,4 @@
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package Hitboxes;
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public class Active_HitBox extends HitBox {
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public class Active_HitBox extends HitBox {
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@ -1,3 +1,4 @@
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package Hitboxes;
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public class Active_throw_Hitbox extends HitBox {
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public class Active_throw_Hitbox extends HitBox {
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@ -1,3 +1,4 @@
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package Hitboxes;
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public class HitBox {
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public class HitBox {
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@ -1,3 +1,4 @@
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package Hitboxes;
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public class Passive_HitBox extends HitBox {
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public class Passive_HitBox extends HitBox {
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@ -1,3 +1,4 @@
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package Hitboxes;
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public class Passive_throw_HitBox extends HitBox {
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public class Passive_throw_HitBox extends HitBox {
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@ -1,3 +1,4 @@
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package Hitboxes;
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public class Push_HitBox extends HitBox {
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public class Push_HitBox extends HitBox {
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@ -19,6 +19,9 @@ public class match {
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private int hpP1, hpP2;
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private int hpP1, hpP2;
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private int roundsWonP1, roundsWonP2;
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private int roundsWonP1, roundsWonP2;
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/**
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* base constructor of the match class
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*/
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public match() {
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public match() {
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this.timer = 99;
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this.timer = 99;
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this.inputsP1 = new input.InputBuffer(inputBufferSize);
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this.inputsP1 = new input.InputBuffer(inputBufferSize);
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