corrected guarding check. Guard should now be working correctly.

This commit is contained in:
Azra Victor 2021-06-24 00:19:22 +02:00 committed by no
parent 3f9beb1198
commit 20788b59c7

View File

@ -651,7 +651,7 @@ public class match {
*/ */
private static void getHit(Character c, attackPart aP, Inputs inputs) { private static void getHit(Character c, attackPart aP, Inputs inputs) {
boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR) || (c.getStatus() == Status.FALLING) boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR) || (c.getStatus() == Status.FALLING)
|| inputs.containsInput(ButtonIG.BACK) || !inputs.containsInput(ButtonIG.BACK)
|| (aP.isLow() && !inputs.containsInput(ButtonIG.DOWN)) || (aP.isLow() && !inputs.containsInput(ButtonIG.DOWN))
|| (aP.isOverHead() && inputs.containsInput(ButtonIG.DOWN)); || (aP.isOverHead() && inputs.containsInput(ButtonIG.DOWN));
Frame[] nextFrames; Frame[] nextFrames;