Stick now used in Inputs.java

This commit is contained in:
Antoine
2021-06-17 16:56:16 +02:00
parent 7392978c9e
commit 1eaa149d69
3 changed files with 18 additions and 13 deletions

View File

@ -79,11 +79,11 @@ public class GamepadInput {
if (magnitude < 0.3) return CENTER;
if (angle < 22.5 && angle > -22.5) return RIGHT;
else if (angle > -67.5 && angle < -22.5) return UPPER_RIGHT;
else if (angle > -112.5 && angle < -67.5) return UP;
else if (angle > -112.5 && angle < -67.5) return UP_STICK;
else if (angle > -157.5 && angle < -112.5) return UPPER_LEFT;
else if (angle < -157.5 || angle > 157.5) return LEFT;
else if (angle < 157.5 && angle > 112.5) return LOWER_LEFT;
else if (angle < 112.5 && angle > 67.5) return DOWN;
else if (angle < 112.5 && angle > 67.5) return DOWN_STICK;
else if (angle < 67.5 && angle > 22.5) return LOWER_RIGHT;
return -1; // TEST

View File

@ -12,6 +12,6 @@ public class InputConst {
*/
public final static int leftJoyX_Axe = 0, leftJoyY_Axe = 1, rightJoyX_Axe = 2, rightJoyY_Axe = 3, LT = 4, RT = 5;
public final static int RIGHT = 0, UPPER_RIGHT = 1, UP = 2, UPPER_LEFT = 3, LEFT = 4, LOWER_LEFT = 5,
DOWN = 6, LOWER_RIGHT = 7, CENTER = 8;
public final static int RIGHT = 0, UPPER_RIGHT = 1, UP_STICK = 2, UPPER_LEFT = 3, LEFT = 4, LOWER_LEFT = 5,
DOWN_STICK = 6, LOWER_RIGHT = 7, CENTER = 8;
}