Reorganized project to fit Maven's directory structure.
This commit is contained in:
877
src/main/java/gameplay/match/match.java
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877
src/main/java/gameplay/match/match.java
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@ -0,0 +1,877 @@
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package gameplay.match;
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import engine.Engine;
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import engine.gui.UIElement;
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import engine.gui.UIElementText;
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import engine.gui.UIInputList;
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import engine.input.GamepadInput;
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import engine.math.Vector3f;
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import engine.object.Hitbox;
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import engine.object.HorizontalProgressBar;
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import engine.object.ObjectGl;
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import engine.object.Sprite;
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import gameplay.Characters.Blue.CharacterBlue;
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import gameplay.actions.Attack;
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import gameplay.actions.attackPart;
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import gameplay.actions.ThrowPart;
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import gameplay.entities.Status;
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import gameplay.frames.Frame;
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import gameplay.hitboxes.*;
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import gameplay.input.InputBuffer;
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import gameplay.entities.Character;
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import gameplay.input.Inputs;
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import gameplay.input.ButtonIG;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Main class that describes the base structure of the match, with characters, timer and such
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* @author Victor Azra
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*
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*/
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public class match {
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/**
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* the number of inputs read for each character, a.k.a. for how many frames the inputs are saved in memory.
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*/
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private static final int inputBufferSize = 120;
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/**
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* the level of the "ground", used to determine if a character is in the air or not.
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*/
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private static final int groundLevel = 180;
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private static int timer;
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private static InputBuffer inputsP1, inputsP2;
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private static int roundsWonP1=0, roundsWonP2=0;
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private static Character p1, p2; //characters of player 1 and 2
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private static long timeStamp1;
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private static long timeStamp2;
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private static int frameCount;
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private static int oldPosXp1;
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private static int oldPosXp2;
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private static int oldPosYp1;
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private static int oldPosYp2;
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private static GamepadInput gamepad1 = null;
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private static GamepadInput gamepad2 = null;
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// GUI / HUD ?
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private static UIElementText coordP1;
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private static UIElementText coordP2;
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private static UIElement healthBarP1;
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private static UIElement healthBarP2;
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private static HorizontalProgressBar healthBarP1Obj;
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private static HorizontalProgressBar healthBarP2Obj;
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private static UIElementText timerUI;
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private static UIElementText fpsCounter;
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private static UIInputList inputListP1;
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private static UIElementText matchWon;
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// Debug
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public static boolean showP1Hitbox;
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public static boolean showP2Hitbox;
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private static List<Hitbox> listHitboxObj = new ArrayList<>();
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private static float slowFactor = 1f;
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private static long timeStampFpsCounter;
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private static int frameCounter;
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private static int roundCounter=0;
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private static Sprite objP1,objP2;
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private static Engine engine;
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private static Frame f;
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private static int acCode = 0;
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private static boolean roundP1=false;
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// Settings
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private static int height, width, rounds;
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private static String character1, character2, stage;
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private static boolean fullscreen;
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/**
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* Starts a new round, by placing the timer back at base value, characters back at full hp and such.
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*/
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private static void startNewRound() {
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timer = 99;
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inputsP1 = new InputBuffer(inputBufferSize);
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inputsP2 = new InputBuffer(inputBufferSize);
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p1.setPos(-750, groundLevel); //TODO : change to better values if needed
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p2.setPos((int) (750 - objP2.getWidth() * objP2.getScalingFactor()), groundLevel); //TODO : change to better values if needed
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p1.setCurrentHP(p1.getMaxHP());
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p2.setCurrentHP(p2.getMaxHP());
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objP1.translate(new Vector3f(p1.getPosX(),p1.getPosY(),0));
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objP2.translate(new Vector3f(p2.getPosX(),p2.getPosY(),0));
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// TODO meilleur implémentation possible
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objP1.getShadow().translate(new Vector3f(0f,p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,p2.getPosY(),0));
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// Crée l'InputList
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inputListP1 = new UIInputList(inputsP1, 10f, 0f, 0.85f, 110f, engine);
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engine.add_uiElement(inputListP1);
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inputListP1.init();
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}
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/**
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* Ends the round.
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* Used for playing animations and such.
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*/
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private static void endRound() {
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roundCounter++;
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String victoryTxt = roundP1 ? "Player1 won the round"+roundCounter : "Player2 won the round"+roundCounter;
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System.out.println(victoryTxt);
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matchWon = new UIElementText(victoryTxt, 5f, 0.25f, 0.5f, 200f, engine);
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matchWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true);
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engine.add_uiElement(matchWon);
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timeStamp1 = System.currentTimeMillis();
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while(System.currentTimeMillis() - timeStamp1 < 2500){
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engine.update();
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engine.render();
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}
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engine.remove_uiElement(matchWon);
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//replacement des sprites
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objP1.translate(new Vector3f(-p1.getPosX(), -p1.getPosY()));
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objP2.translate(new Vector3f(-p2.getPosX(), -p2.getPosY()));
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objP1.getShadow().translate(new Vector3f(0f,-p1.getPosY(),0));
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objP2.getShadow().translate(new Vector3f(0f,-p2.getPosY(),0));
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}
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/**
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* Ends the match.
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* Used for playing animations and such.
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* TODO : Implement this once we know what to do.
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*/
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private static void endMatch() {
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String victoryTxt = roundsWonP1 > roundsWonP2 ? "P1 won the match" : "P2 won the match";
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matchWon = new UIElementText(victoryTxt, 5f, 0.25f, 0.5f, 200f, engine);
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matchWon.setShader("shaders/StylishShaders/WavyTextVert.glsl", "shaders/StylishShaders/TextFrag.glsl", true, true);
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engine.add_uiElement(matchWon);
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timeStamp1 = System.currentTimeMillis();
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while(System.currentTimeMillis() - timeStamp1 < 2500){
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engine.update();
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engine.render();
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}
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engine.setRunning(false);
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}
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public static void parse() throws FileNotFoundException {
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JSONParser jsonP = new JSONParser();
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try {
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JSONObject jsonO = (JSONObject) jsonP.parse(new FileReader("game.set"));
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JSONArray game = (JSONArray) jsonO.get("game");
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JSONObject settings = (JSONObject) game.get(0);
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height = Integer.parseInt((String) settings.get("height"));
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width = Integer.parseInt((String) settings.get("width"));
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fullscreen = Boolean.parseBoolean((String) settings.get("fullscreen"));
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rounds = Integer.parseInt((String) settings.get("rounds"));
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character1 = (String) settings.get("character1");
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character2 = (String) settings.get("character2");
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stage = (String) settings.get("stage");
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showP1Hitbox = Boolean.parseBoolean((String) settings.get("hitboxes"));
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showP2Hitbox = showP1Hitbox;
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} catch (ParseException | IOException e) {
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e.printStackTrace();
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}
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}
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public static void main(String[] args) throws Exception {
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parse();
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engine = new Engine(width, height, fullscreen, new Vector3f(4.0f, 3.0f));
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engine.init();
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boolean Joystick1Present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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boolean Joystick2Present = glfwJoystickPresent(GLFW_JOYSTICK_2);
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String pathToBG = "";
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switch (stage) {
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case "arena1":
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pathToBG = "/textures/arena1.png";
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break;
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default:
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pathToBG = "/textures/arena1.png";
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}
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ObjectGl background = new ObjectGl(0f,1f,1f,2.5f, pathToBG, null);
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background.setTextureWrap(0, 0, 1914f, 701f);
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background.translate(new Vector3f(-1350f, 1000f, 0f));
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engine.add_objectGl(background);
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String pathp1 = "";
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String pathp2 = "";
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switch (character1) {
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case "blue":
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p1 = CharacterBlue.generateCharBlue();
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pathp1 = "/textures/Sprite_sans_grille_9comp.png";
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break;
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default:
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p1 = CharacterBlue.generateCharBlue();
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pathp1 = "/textures/Sprite_sans_grille_9comp.png";
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break;
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}
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switch (character2) {
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case "blue":
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p2 = CharacterBlue.generateCharBlue();
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pathp2 = "/textures/Sprite_sans_grille_9comp.png";
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break;
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default:
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p2 = CharacterBlue.generateCharBlue();
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pathp2 = "/textures/Sprite_sans_grille_9comp.png";
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break;
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}
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objP1 = new Sprite(14f, 5f, pathp1, null);
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objP2 = new Sprite(15f, 5f, pathp2, new Vector3f(1.0f,0.0f,1.0f));
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engine.add_objectGl(objP1);
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engine.add_objectGl(objP2);
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f = p1.getCurrentframe();
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objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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f = p2.getCurrentframe();
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objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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objP2.flipTextureWrapH();
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//Création des ombres
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objP1.setShadow();
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engine.add_objectGl(objP1.getShadow());
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objP2.setShadow();
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engine.add_objectGl(objP2.getShadow());
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if(Joystick1Present) {
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gamepad1 = new GamepadInput(GLFW_JOYSTICK_1);
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gamepad1.inputRefresh();
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System.out.println("P1 Controller: " + gamepad1.getGamepadName());
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}
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if(Joystick2Present) {
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gamepad2 = new GamepadInput(GLFW_JOYSTICK_2);
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gamepad2.inputRefresh();
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System.out.println("P2 Controller: " + gamepad2.getGamepadName());
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}
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/*
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GUI Setup
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*/
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coordP1 = new UIElementText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY(), 5f, 0f, 0.15f, 70f, engine);
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coordP1.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP1);
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coordP2 = new UIElementText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P1: " + p2.getPosX() +":" + p2.getPosY(), 5f, 0f, 0.1f, 70f, engine);
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coordP2.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(coordP2);
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// Barre de vie
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healthBarP1Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p1.getCurrentHP(), p1.getMaxHP(), false);
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healthBarP1Obj.setShader("/shaders/StylishShaders/BasicNoTexVert.glsl", "/shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
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healthBarP1Obj.setUseHeight(true);
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healthBarP1Obj.useTime = true;
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healthBarP1 = new UIElement(healthBarP1Obj, 0.0138f, 0.980f, engine);
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healthBarP2Obj = new HorizontalProgressBar(80f, 8.5f, 0.4f, 100f, p2.getCurrentHP(), p2.getMaxHP(), true);
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healthBarP2Obj.setShader("/shaders/StylishShaders/BasicNoTexVert.glsl", "/shaders/StylishShaders/HorizontalProgressBarGradientSquareFrag.glsl");
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healthBarP2Obj.setUseHeight(true);
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healthBarP2Obj.useTime = true;
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healthBarP2 = new UIElement(healthBarP2Obj, 0.563f, 0.980f, engine);
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engine.add_uiElement(healthBarP1);
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engine.add_uiElement(healthBarP2);
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// Habillage barre de vie
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ObjectGl healthBarP1Hab = new ObjectGl(81f, 1f, 1f, 1f, "/textures/health_bar.png", null);
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healthBarP1Hab.setTextureWrap(0,0, 883, 158);
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UIElement healthBarP1HabUI = new UIElement(healthBarP1Hab, 0.005f, 0.995f, engine);
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engine.add_uiElement(healthBarP1HabUI);
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ObjectGl healthBarP2Hab = new ObjectGl(81f, 1f, 1f, 1f, "/textures/health_bar.png", null);
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healthBarP2Hab.setTextureWrap(0,0, 883, 158);
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healthBarP2Hab.flipTextureWrapH();
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UIElement healthBarP2HabUI = new UIElement(healthBarP2Hab, 0.555f, 0.995f, engine);
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engine.add_uiElement(healthBarP2HabUI);
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// Timer
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timerUI = new UIElementText(timer + "", 10f, 0.453f, 0.995f, 85f, engine);
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engine.add_uiElement(timerUI);
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// FPS counter
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fpsCounter = new UIElementText("Boulevard Combattant", 5f, 0f, 0.04f, 100f, engine);
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fpsCounter.setBackground(new Vector3f(0f,0f,0f));
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engine.add_uiElement(fpsCounter);
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timeStampFpsCounter = System.currentTimeMillis();
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//SetTracking
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engine.setCameraTrackingSF3ThirdStrike(objP1, objP2);
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while(frameCount < 5940 && engine.getRunning()) {
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ac(acCode);
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if(engine.shouldClose()) engine.setRunning(false);
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}
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engine.setRunning(false);
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}
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private static void ac(int i) throws InterruptedException {
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// System.out.println(i);
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switch (i) {
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//initiate a round
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case 0 :
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startNewRound();
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timeStamp1 = System.currentTimeMillis();
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frameCount = 0;
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acCode = 10;
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break;
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//checks if one or both of the chars are out of health
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case 10:
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oldPosXp1 = p1.getPosX();
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oldPosXp2 = p2.getPosX();
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oldPosYp1 = p1.getPosY();
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oldPosYp2 = p2.getPosY();
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if(p1.getCurrentHP() <= 0 && p2.getCurrentHP() <= 0) { acCode = 11;}
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else if(p1.getCurrentHP() <= 0) { acCode = 12;}
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else if(p2.getCurrentHP() <= 0) { acCode = 13;}
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else { acCode = 20;}
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break;
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//end round
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case 11:
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endRound();
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if(roundsWonP1 >= (rounds/2 +1) || roundsWonP2 >= (rounds/2 +1)) { endMatch();} //TODO : will probably need to specify more
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acCode = 0;
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break;
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//if p1 is at 0 health
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case 12:
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roundsWonP2++;
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roundP1 =false;
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acCode = 11;
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break;
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//if p2 is at 0 health
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case 13:
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roundsWonP1++;
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roundP1=true;
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acCode = 11;
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break;
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//read both players inputs
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case 20:
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if (glfwJoystickPresent(GLFW_JOYSTICK_1)) {
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gamepad1.inputRefresh();
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inputsP1.recordInputsFromGamepad(gamepad1, p1.getPosX() < p2.getPosX());
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handleInputs(p1, inputsP1);
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}
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if (glfwJoystickPresent(GLFW_JOYSTICK_2)) {
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gamepad2.inputRefresh();
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inputsP2.recordInputsFromGamepad(gamepad2, p2.getPosX() <= p1.getPosX());
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handleInputs(p2, inputsP2);
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}
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//
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acCode = 21;
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break;
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//start of the handling of hitboxes
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case 21:
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try {
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handleThrows(p1, p2);
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handleThrows(p2,p1);
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} catch (IndexOutOfBoundsException e) {}
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try {
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handleHits(p1, p2, inputsP2);
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handleHits(p2, p1, inputsP1);
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}catch (IndexOutOfBoundsException e) {};
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acCode = 22;
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break;
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//Update of the current frame of each character
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case 22:
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if(p1.getCurrentframe().islastFrameOfHit()) {
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p1.removeFirstAttackPart();
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}
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if(p2.getCurrentframe().islastFrameOfHit()) {
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p2.removeFirstAttackPart();
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}
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nextFrame(p1,inputsP1);
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nextFrame(p2,inputsP2);
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boolean p1LooksRight = p1.getPosX() < p2.getPosX();
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||||
updatePos(p1,p1LooksRight);
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updatePos(p2,!p1LooksRight);
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pushBox();
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cameraPushBack();
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||||
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if(p1LooksRight) {
|
||||
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||||
f = p1.getCurrentframe();
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objP1.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
|
||||
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||||
f = p2.getCurrentframe();
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||||
objP2.setTextureWrap(f.getSprite()[0], f.getSprite()[1], f.getSprite()[2], f.getSprite()[3]);
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||||
objP2.translate(new Vector3f(p2.getPosX() - oldPosXp2,p2.getPosY()-oldPosYp2,0));
|
||||
|
||||
Frame nf = new Frame();
|
||||
nf.clone(p2.getCurrentframe());
|
||||
nf.invertHitBoxes();
|
||||
p2.setCurrentFrame(nf);
|
||||
objP2.flipTextureWrapH();
|
||||
|
||||
} else {
|
||||
|
||||
Frame p1f = p1.getCurrentframe();
|
||||
objP1.setTextureWrap(p1f.getSprite()[0], p1f.getSprite()[1], p1f.getSprite()[2], p1f.getSprite()[3]);
|
||||
objP1.translate(new Vector3f(p1.getPosX()-oldPosXp1,p1.getPosY()-oldPosYp1,0));
|
||||
|
||||
Frame p2f = p2.getCurrentframe();
|
||||
objP2.setTextureWrap(p2f.getSprite()[0], p2f.getSprite()[1], p2f.getSprite()[2], p2f.getSprite()[3]);
|
||||
objP2.translate(new Vector3f(p2.getPosX()-oldPosXp2,p2.getPosY()-oldPosYp2,0));
|
||||
|
||||
Frame nf = new Frame();
|
||||
nf.clone(p1.getCurrentframe());
|
||||
nf.invertHitBoxes();
|
||||
p1.setCurrentFrame(nf);
|
||||
objP1.flipTextureWrapH();
|
||||
}
|
||||
|
||||
engine.cameraTracking();
|
||||
|
||||
// Debug Hitbox Management
|
||||
removeHitboxEngine();
|
||||
if (showP1Hitbox){
|
||||
addHitbox(p1);
|
||||
} if (showP2Hitbox) {
|
||||
addHitbox(p2);
|
||||
}
|
||||
addHitboxEngine();
|
||||
|
||||
engine.update();
|
||||
engine.render();
|
||||
acCode = 23;
|
||||
break;
|
||||
|
||||
//Waits the end of 1/60th of a second since start of frame then loops back to start
|
||||
case 23:
|
||||
// GUI update here
|
||||
coordP1.setText("objP1: " + objP1.getXPos() + ":" + objP1.getYPos() + " P1: " + p1.getPosX() +":" + p1.getPosY());
|
||||
coordP2.setText("objP2: " + objP2.getXPos() + ":" + objP2.getYPos() + " P2: " + p2.getPosX() +":" + p2.getPosY());
|
||||
healthBarP1Obj.setCurrent(p1.getCurrentHP()); healthBarP1Obj.setMax(p1.getMaxHP());
|
||||
healthBarP2Obj.setCurrent(p2.getCurrentHP()); healthBarP2Obj.setMax(p2.getMaxHP());
|
||||
timerUI.setText(timer + "");
|
||||
|
||||
timer = 99 - frameCount/60;
|
||||
|
||||
timeStamp2 = System.currentTimeMillis();
|
||||
while(timeStamp2-timeStamp1<(1000/(60 * slowFactor))) {
|
||||
timeStamp2 = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
frameCounter++;
|
||||
if (System.currentTimeMillis() - timeStampFpsCounter >= 1000){
|
||||
fpsCounter.setText("FPS: " + frameCounter);
|
||||
frameCounter = 0;
|
||||
timeStampFpsCounter = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
frameCount++;
|
||||
timeStamp1 = System.currentTimeMillis();
|
||||
acCode=10;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Will handle the inputs recorder and have the character do a corresponding action if possible
|
||||
* Order of priority is Throw > Special > Normal > Jump > Dash > Crouch > Move > do nothing
|
||||
* @param c
|
||||
* @param input
|
||||
*/
|
||||
private static void handleInputs(Character c, InputBuffer input) {
|
||||
Inputs latestIn = input.getLatestInputs();
|
||||
boolean actionSet = false;
|
||||
if(latestIn.containsButtonTab(c.getNormalthrow().getCommand()[0]) && c.getCurrentframe().isNormalCancellable()) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(c.getNormalthrow().getFrame());
|
||||
actionSet = true;
|
||||
} else {
|
||||
int atkCount = 0;
|
||||
//do an attack if possible
|
||||
while(atkCount < c.getAttacks().length && !actionSet) {
|
||||
Attack atk = c.getAttacks()[atkCount];
|
||||
boolean attackIsPossible = input.commandRecognized(atk.getCommand())
|
||||
&& atk.getRequiredStatus().equals(c.getStatus())
|
||||
&& ((atk.isSpecial() && c.getCurrentframe().isSpecialCancellable())
|
||||
|| (!atk.isSpecial() && c.getCurrentframe().isNormalCancellable()));
|
||||
if(attackIsPossible) {
|
||||
if(c.getStatus() == Status.JUMPING) {
|
||||
ArrayList<Frame> af = new ArrayList<>(c.getFrames());
|
||||
c.clearNextFrames();
|
||||
for(int i = 0; (i < af.size() - 1) && (i < atk.getFrame().size()); i++) {
|
||||
Frame jumpf = af.get(i+1);
|
||||
jumpf.cloneWithoutMovement(atk.getFrame().get(i));
|
||||
c.addSingleFrame(jumpf);
|
||||
}
|
||||
c.setAttackPartsArray(atk.getParts());
|
||||
}
|
||||
else {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(atk.getFrame());
|
||||
c.setAttackPartsArray(atk.getParts());
|
||||
}
|
||||
actionSet = true;
|
||||
}
|
||||
atkCount++;
|
||||
}
|
||||
if(c.getCurrentframe().isJumpCancellable() && !actionSet) {
|
||||
if (input.commandRecognized(c.getForwardJump().getCommand())) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(c.getForwardJump().getFrame());
|
||||
actionSet = true;
|
||||
c.setStatus(Status.JUMPING);
|
||||
} else if (input.commandRecognized(c.getBackJump().getCommand())) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(c.getBackJump().getFrame());
|
||||
actionSet = true;
|
||||
c.setStatus(Status.JUMPING);
|
||||
} else if (input.commandRecognized(c.getNeutralJump().getCommand())) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(c.getNeutralJump().getFrame());
|
||||
actionSet = true;
|
||||
c.setStatus(Status.JUMPING);
|
||||
}
|
||||
}
|
||||
if(c.getCurrentframe().isDashCancellable() && !actionSet) {
|
||||
if (input.commandRecognized(c.getForwardDash().getCommand())) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(c.getForwardDash().getFrame());
|
||||
actionSet = true;
|
||||
} else if (input.commandRecognized(c.getBackDash().getCommand())) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFramesList(c.getBackDash().getFrame());
|
||||
actionSet = true;
|
||||
}
|
||||
}
|
||||
if(c.getCurrentframe().isMoveCancellable() && !actionSet) {
|
||||
if(input.getLatestInputs().containsInput(ButtonIG.DOWN)) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFrames(c.getDefaultCrouchingFrames());
|
||||
} else if(input.getLatestInputs().containsInput(ButtonIG.BACK)) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFrames(c.getBackWalkFrames());
|
||||
} if(input.getLatestInputs().containsInput(ButtonIG.FORWARD)) {
|
||||
c.clearNextFrames();
|
||||
c.addNextFrames(c.getForwardWalkFrames());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void handleThrows(Character p1, Character p2) {
|
||||
ArrayList<Active_throw_Hitbox> activeP1 = new ArrayList<>(p1.getCurrentframe().getActThrowHitBox());
|
||||
ArrayList<Passive_throw_HitBox> passiveP2 = new ArrayList<>(p2.getCurrentframe().getPassThrowHitBox());
|
||||
ArrayList<ThrowPart> tP = new ArrayList<>(p1.getNextThrowParts());
|
||||
ThrowPart hit = new ThrowPart(tP.get(0).getFrames());
|
||||
hit.clone(tP.get(0));
|
||||
for(Active_throw_Hitbox atH : activeP1) {
|
||||
for(Passive_throw_HitBox ptH : passiveP2) {
|
||||
if(!hit.hasHit()){
|
||||
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
|
||||
boolean touchH = (p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() > ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
|
||||
&& (atH.getPosX() < ptH.getPosX()))
|
||||
|| (!p1LooksRight && (atH.getPosX()+p1.getPosX()+ atH.getSize_x() < ptH.getPosX()+p2.getPosX()+ptH.getSize_x())
|
||||
&& (atH.getPosX() > ptH.getPosX()));
|
||||
|
||||
|
||||
boolean touchV = (atH.getPosY()+p1.getPosY() - atH.getSize_y() < ptH.getPosY()+p2.getPosY()) && (atH.getPosY()+p1.getPosY() > ptH.getPosY()+p2.getPosY() - ptH.getSize_y());
|
||||
|
||||
if(touchH && touchV) {
|
||||
hit.setHasHit(true);
|
||||
tP.set(0,hit);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* handles the if the first character hits the second one
|
||||
* @param p1 the character whose hits to handle
|
||||
* @param p2 the character who is or isn't hit
|
||||
* @param inputsP2 the inputs of the player 2, used to see if they're guarding
|
||||
*/
|
||||
private static void handleHits(Character p1, Character p2, InputBuffer inputsP2) {
|
||||
ArrayList<Active_HitBox> activeP1 = new ArrayList<>(p1.getCurrentframe().getActHitBox());
|
||||
ArrayList<Passive_HitBox> passiveP2 = new ArrayList<>(p2.getCurrentframe().getPassHitBox());
|
||||
ArrayList<attackPart> aP = new ArrayList<>(p1.getNextAttackParts());
|
||||
attackPart hit = new attackPart(aP.get(0).getFrames());
|
||||
hit.clone(aP.get(0));
|
||||
for(Active_HitBox aH : activeP1) {
|
||||
for(Passive_HitBox pH : passiveP2) {
|
||||
if(!hit.hasHit()){
|
||||
boolean p1LooksRight = p1.getPosX() < p2.getPosX();
|
||||
boolean touchH = (p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() > pH.getPosX()+p2.getPosX()+pH.getSize_x())
|
||||
&& (aH.getPosX() < pH.getPosX()))
|
||||
|| (!p1LooksRight && (aH.getPosX()+p1.getPosX()+ aH.getSize_x() < pH.getPosX()+p2.getPosX()+pH.getSize_x())
|
||||
&& (aH.getPosX() > pH.getPosX()));
|
||||
|
||||
|
||||
boolean touchV = (aH.getPosY()+p1.getPosY() - aH.getSize_y() < pH.getPosY()+p2.getPosY()) && (aH.getPosY()+p1.getPosY() > pH.getPosY()+p2.getPosY() - pH.getSize_y());
|
||||
|
||||
if(touchH && touchV) {
|
||||
getHit(p2,hit,inputsP2.getLatestInputs());
|
||||
hit.setHasHit(true);
|
||||
aP.set(0,hit);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles a character getting hit by an attack part.
|
||||
* @param c the character that's getting hit
|
||||
* @param aP the attackPart hitting the character
|
||||
* @param inputs the current inputs of c
|
||||
*/
|
||||
private static void getHit(Character c, attackPart aP, Inputs inputs) {
|
||||
boolean getsHit = (c.getStatus() == Status.JUMPING) || (c.getStatus() == Status.HITINAIR) || (c.getStatus() == Status.FALLING)
|
||||
|| !inputs.containsInput(ButtonIG.BACK)
|
||||
|| (aP.isLow() && !inputs.containsInput(ButtonIG.DOWN))
|
||||
|| (aP.isOverHead() && inputs.containsInput(ButtonIG.DOWN));
|
||||
Frame[] nextFrames;
|
||||
c.clearNextFrames();
|
||||
if(getsHit) {
|
||||
switch (c.getStatus()) {
|
||||
case JUMPING: case HITINAIR: case FALLING :
|
||||
|
||||
nextFrames = new Frame[20];
|
||||
for(int i = 0; i < nextFrames.length; i++) {
|
||||
nextFrames[i] = c.getHitInAirFrame();
|
||||
}
|
||||
c.addNextFrames(nextFrames);
|
||||
c.reduceHP(aP.getDamage());
|
||||
c.setStatus(Status.HITINAIR);
|
||||
break;
|
||||
default :
|
||||
c.clearNextFrames();
|
||||
if(!aP.knocksDown()) {
|
||||
nextFrames = new Frame[aP.getHitstun()];
|
||||
if (inputs.containsInput(ButtonIG.DOWN)) {
|
||||
for (int i = 0; i < nextFrames.length; i++) {
|
||||
nextFrames[i] = c.getCrouchHitFrame();
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < nextFrames.length; i++) {
|
||||
nextFrames[i] = c.getStandHitFrame();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
nextFrames = new Frame[c.getKnockedDownFrames().length];
|
||||
for (int i = 0; i < nextFrames.length; i++) {
|
||||
nextFrames[i] = c.getKnockedDownFrames()[i];
|
||||
}
|
||||
}
|
||||
c.addNextFrames(nextFrames);
|
||||
c.reduceHP(aP.getDamage());
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
nextFrames = new Frame[aP.getBlockstun()];
|
||||
if(inputs.containsInput(ButtonIG.DOWN)) {
|
||||
for(int i = 0; i < nextFrames.length; i++) {
|
||||
nextFrames[i] = c.getCrouchGuardFrame();
|
||||
}
|
||||
} else {
|
||||
for(int i = 0; i < nextFrames.length; i++) {
|
||||
nextFrames[i] = c.getStandGuardFrame();
|
||||
}
|
||||
}
|
||||
c.reduceHP(aP.getChipDamage());
|
||||
c.addNextFrames(nextFrames);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the character to its next logical frame
|
||||
* @param c the character
|
||||
* @param in the input buffer corresponding to the character
|
||||
*/
|
||||
private static void nextFrame(Character c, InputBuffer in) {
|
||||
c.goToNextFrames();
|
||||
if (c.getFrames().size() == 0) {
|
||||
switch(c.getStatus()) {
|
||||
case FALLING:case HITINAIR:
|
||||
if(c.getPosY() > groundLevel){
|
||||
c.setStatus(Status.FALLING);
|
||||
c.addSingleFrame(c.getFallingframe());
|
||||
} else {
|
||||
c.setPos(c.getPosX(),groundLevel);
|
||||
c.setStatus(Status.KNOCKEDDOWN);
|
||||
c.addNextFrames(c.getKnockedDownFrames());
|
||||
}
|
||||
break;
|
||||
case JUMPING:
|
||||
if(c.getPosY() > groundLevel) {
|
||||
c.addSingleFrame(c.getNeutralJump().getFrame().get(c.getNeutralJump().getFrame().size() - 1));
|
||||
} else {
|
||||
c.setPos(c.getPosX(),groundLevel);
|
||||
c.setStatus(Status.NORMAL);
|
||||
c.addNextFrames(c.getDefaultStandingFrames());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
c.setStatus(Status.NORMAL);
|
||||
if(in.getLatestInputs().containsInput(ButtonIG.DOWN)) {
|
||||
c.addNextFrames(c.getDefaultCrouchingFrames());
|
||||
}
|
||||
else {
|
||||
c.addNextFrames(c.getDefaultStandingFrames());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void updatePos(Character c, boolean looksRight) {
|
||||
if(looksRight) {c.setPos((int)(c.getPosX()+c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
|
||||
else {c.setPos((int)(c.getPosX()-c.getCurrentframe().getMove_x()),(int)(c.getPosY()+c.getCurrentframe().getMove_y()));}
|
||||
}
|
||||
|
||||
private static void pushBox(){
|
||||
int push = 100;
|
||||
Push_HitBox phb1 = p1.getCurrentframe().getPushHitBox();
|
||||
Push_HitBox phb2 = p2.getCurrentframe().getPushHitBox();
|
||||
// Check if there is an intersection only on the x axis, if we push on the y axis character could get stuck in the air
|
||||
boolean lookRight = p1.getPosX() < p2.getPosX();
|
||||
float sizeIntersection = lookRight ? p1.getPosX() + phb1.getPosX() + phb1.getSize_x() - p2.getPosX() - phb2.getPosX()
|
||||
: p2.getPosX() + phb2.getPosX() + phb2.getSize_x() - p1.getPosX() - phb1.getPosX();
|
||||
boolean col = 0 < sizeIntersection;
|
||||
boolean colV = (phb1.getPosY() + p1.getPosY() - phb1.getSize_y() < phb2.getPosY() + p2.getPosY()) && (phb1.getPosY() + p1.getPosY() > phb2.getPosY() + p2.getPosY() - phb2.getSize_y());
|
||||
if (col && colV){
|
||||
if(lookRight){
|
||||
p1.setPos((int) (p1.getPosX() - sizeIntersection/2), p1.getPosY());
|
||||
p2.setPos((int) (p2.getPosX() + sizeIntersection/2), p2.getPosY());
|
||||
} else {
|
||||
p1.setPos((int) (p1.getPosX() + sizeIntersection/2), p1.getPosY());
|
||||
p2.setPos((int) (p2.getPosX() - sizeIntersection/2), p2.getPosY());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private static void cameraPushBack(){
|
||||
boolean lookRight = p1.getPosX() < p2.getPosX();
|
||||
Character left;
|
||||
Character right;
|
||||
ObjectGl rightObj;
|
||||
if (lookRight) {
|
||||
left = p1;
|
||||
right = p2;
|
||||
rightObj = objP2;
|
||||
} else {
|
||||
left = p2;
|
||||
right = p1;
|
||||
rightObj = objP1;
|
||||
}
|
||||
|
||||
float leftOutOfView = left.getPosX() - (-engine.getViewXPos() - engine.getCamera().getDimension());
|
||||
float rightOutOfView = (right.getPosX() + rightObj.getWidth() * rightObj.getScalingFactor()) - (-engine.getViewXPos() + engine.getCamera().getDimension());
|
||||
|
||||
boolean leftOOB = left.getPosX() < -engine.getViewXPos() - engine.getCamera().getDimension();
|
||||
boolean rightOOB = right.getPosX() + rightObj.getWidth() * rightObj.getScalingFactor() > -engine.getViewXPos() + engine.getCamera().getDimension();
|
||||
|
||||
if(leftOOB && rightOutOfView - leftOutOfView > 0){
|
||||
left.setPos((int) (left.getPosX() - leftOutOfView), left.getPosY());
|
||||
}
|
||||
if(rightOOB && leftOutOfView - rightOutOfView < 0){
|
||||
right.setPos((int) (right.getPosX() - rightOutOfView), right.getPosY());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
HITBOX DEBUG METHOD
|
||||
*/
|
||||
|
||||
|
||||
private static void addHitboxEngine(){
|
||||
for (ObjectGl obj : listHitboxObj){
|
||||
engine.add_objectGl(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private static void removeHitboxEngine(){
|
||||
for (ObjectGl obj : listHitboxObj){ // Il faut le cast en ObjectGl
|
||||
engine.remove_objectGl(obj);
|
||||
}
|
||||
listHitboxObj = new ArrayList<>();
|
||||
}
|
||||
|
||||
private static void addHitbox(Character c){
|
||||
Frame f = c.getCurrentframe();
|
||||
Vector3f posC = new Vector3f(c.getPosX(), c.getPosY(), 100f);
|
||||
Vector3f darkBlue = new Vector3f(8f/255f, 29f/255f, 153f/255f);
|
||||
Vector3f green = new Vector3f(33f/255f, 135f/255f, 12f/255f);
|
||||
Vector3f red = new Vector3f(120f/255f, 19f/255f, 12f/255f);
|
||||
Vector3f lightBlue = new Vector3f(32f/255f, 103f/255f, 201f/255f);
|
||||
Vector3f purple = new Vector3f(116f/255f, 52f/255f, 235f/255f);
|
||||
float offset = 0;
|
||||
Push_HitBox pushHitBox = f.getPushHitBox();
|
||||
if (pushHitBox != null){
|
||||
Hitbox hb = new Hitbox(100f + offset, pushHitBox.getSize_x(), pushHitBox.getSize_y(), 1f, purple);
|
||||
hb.translate(new Vector3f(pushHitBox.getPosX() + posC.x, pushHitBox.getPosY() + posC.y));
|
||||
listHitboxObj.add(hb);
|
||||
offset+=0.1f;
|
||||
}
|
||||
for (Passive_HitBox passive_hitBox : f.getPassHitBox()){
|
||||
Hitbox hb = new Hitbox(100f + offset, passive_hitBox.getSize_x(), passive_hitBox.getSize_y(), 1f, darkBlue);
|
||||
hb.translate(new Vector3f(passive_hitBox.getPosX() + posC.x, passive_hitBox.getPosY() + posC.y));
|
||||
listHitboxObj.add(hb);
|
||||
offset+=0.1f;
|
||||
}
|
||||
for (Passive_throw_HitBox passive_throw_hitBox : f.getPassThrowHitBox()){
|
||||
Hitbox hb = new Hitbox(100f + offset, passive_throw_hitBox.getSize_x(), passive_throw_hitBox.getSize_y(), 1f, green);
|
||||
hb.translate(new Vector3f(passive_throw_hitBox.getPosX() + posC.x, passive_throw_hitBox.getPosY() + posC.y));
|
||||
listHitboxObj.add(hb);
|
||||
offset+=0.1f;
|
||||
}
|
||||
for (Active_HitBox active_hitBox : f.getActHitBox()){
|
||||
Hitbox hb = new Hitbox(100f + offset, active_hitBox.getSize_x(), active_hitBox.getSize_y(), 1f, red);
|
||||
hb.translate(new Vector3f(active_hitBox.getPosX() + posC.x, active_hitBox.getPosY() + posC.y));
|
||||
listHitboxObj.add(hb);
|
||||
offset+=0.1f;
|
||||
}
|
||||
for (Active_throw_Hitbox active_throw_hitbox : f.getActThrowHitBox()){
|
||||
Hitbox hb = new Hitbox(100f + offset, active_throw_hitbox.getSize_x(), active_throw_hitbox.getSize_y(), 1f, lightBlue);
|
||||
hb.translate(new Vector3f(active_throw_hitbox.getPosX() + posC.x, active_throw_hitbox.getPosY() + posC.y));
|
||||
listHitboxObj.add(hb);
|
||||
offset+=1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user