Test
This commit is contained in:
parent
bf781060e2
commit
0d522685b7
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
/.idea/
|
||||||
|
/.gitignore
|
||||||
|
/jeu-de-combat.iml
|
||||||
|
/out/
|
||||||
|
/lwjgl-release-3.2.3-custom/
|
9
.idea/jeu-de-combat.iml
generated
Normal file
9
.idea/jeu-de-combat.iml
generated
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="JAVA_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||||
|
<exclude-output />
|
||||||
|
<content url="file://$MODULE_DIR$" />
|
||||||
|
<orderEntry type="inheritedJdk" />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
</module>
|
8
.idea/modules.xml
generated
Normal file
8
.idea/modules.xml
generated
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/jeu-de-combat.iml" filepath="$PROJECT_DIR$/jeu-de-combat.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
115
src/HelloWorld.java
Normal file
115
src/HelloWorld.java
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
import org.lwjgl.*;
|
||||||
|
import org.lwjgl.glfw.*;
|
||||||
|
import org.lwjgl.opengl.*;
|
||||||
|
import org.lwjgl.system.*;
|
||||||
|
|
||||||
|
import java.nio.*;
|
||||||
|
|
||||||
|
import static org.lwjgl.glfw.Callbacks.*;
|
||||||
|
import static org.lwjgl.glfw.GLFW.*;
|
||||||
|
import static org.lwjgl.opengl.GL11.*;
|
||||||
|
import static org.lwjgl.system.MemoryStack.*;
|
||||||
|
import static org.lwjgl.system.MemoryUtil.*;
|
||||||
|
|
||||||
|
public class HelloWorld {
|
||||||
|
|
||||||
|
// The window handle
|
||||||
|
private long window;
|
||||||
|
|
||||||
|
public void run() {
|
||||||
|
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
|
||||||
|
|
||||||
|
init();
|
||||||
|
loop();
|
||||||
|
|
||||||
|
// Free the window callbacks and destroy the window
|
||||||
|
glfwFreeCallbacks(window);
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
|
||||||
|
// Terminate GLFW and free the error callback
|
||||||
|
glfwTerminate();
|
||||||
|
glfwSetErrorCallback(null).free();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void init() {
|
||||||
|
// Setup an error callback. The default implementation
|
||||||
|
// will print the error message in System.err.
|
||||||
|
GLFWErrorCallback.createPrint(System.err).set();
|
||||||
|
|
||||||
|
// Initialize GLFW. Most GLFW functions will not work before doing this.
|
||||||
|
if ( !glfwInit() )
|
||||||
|
throw new IllegalStateException("Unable to initialize GLFW");
|
||||||
|
|
||||||
|
// Configure GLFW
|
||||||
|
glfwDefaultWindowHints(); // optional, the current window hints are already the default
|
||||||
|
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
|
||||||
|
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
|
||||||
|
|
||||||
|
// Create the window
|
||||||
|
window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL);
|
||||||
|
if ( window == NULL )
|
||||||
|
throw new RuntimeException("Failed to create the GLFW window");
|
||||||
|
|
||||||
|
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
|
||||||
|
glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
|
||||||
|
if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
|
||||||
|
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
|
||||||
|
});
|
||||||
|
|
||||||
|
// Get the thread stack and push a new frame
|
||||||
|
try ( MemoryStack stack = stackPush() ) {
|
||||||
|
IntBuffer pWidth = stack.mallocInt(1); // int*
|
||||||
|
IntBuffer pHeight = stack.mallocInt(1); // int*
|
||||||
|
|
||||||
|
// Get the window size passed to glfwCreateWindow
|
||||||
|
glfwGetWindowSize(window, pWidth, pHeight);
|
||||||
|
|
||||||
|
// Get the resolution of the primary monitor
|
||||||
|
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||||
|
|
||||||
|
// Center the window
|
||||||
|
glfwSetWindowPos(
|
||||||
|
window,
|
||||||
|
(vidmode.width() - pWidth.get(0)) / 2,
|
||||||
|
(vidmode.height() - pHeight.get(0)) / 2
|
||||||
|
);
|
||||||
|
} // the stack frame is popped automatically
|
||||||
|
|
||||||
|
// Make the OpenGL context current
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
// Enable v-sync
|
||||||
|
glfwSwapInterval(1);
|
||||||
|
|
||||||
|
// Make the window visible
|
||||||
|
glfwShowWindow(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loop() {
|
||||||
|
// This line is critical for LWJGL's interoperation with GLFW's
|
||||||
|
// OpenGL context, or any context that is managed externally.
|
||||||
|
// LWJGL detects the context that is current in the current thread,
|
||||||
|
// creates the GLCapabilities instance and makes the OpenGL
|
||||||
|
// bindings available for use.
|
||||||
|
GL.createCapabilities();
|
||||||
|
|
||||||
|
// Set the clear color
|
||||||
|
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
// Run the rendering loop until the user has attempted to close
|
||||||
|
// the window or has pressed the ESCAPE key.
|
||||||
|
while ( !glfwWindowShouldClose(window) ) {
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
|
||||||
|
|
||||||
|
glfwSwapBuffers(window); // swap the color buffers
|
||||||
|
|
||||||
|
// Poll for window events. The key callback above will only be
|
||||||
|
// invoked during this call.
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void main(String[] args) {
|
||||||
|
new HelloWorld().run();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user