Added fullscreen support to Engine

This commit is contained in:
François Autin
2021-06-23 16:26:17 +02:00
parent a9ef37eeaf
commit 058ee337ca
4 changed files with 23 additions and 7 deletions

View File

@ -28,6 +28,7 @@ public class Engine {
private final int width;
private final int height;
private final boolean fullscreen;
private float viewXPos;
private float viewYPos;
@ -45,7 +46,7 @@ public class Engine {
* Initial projection is -1000;1000 in width and -1000*aspectRatio; 1000*aspectRatio
* Initial Camera position is (0, 0, -1) //TODO vérifiez
*/
public Engine(int width, int height, Vector3f aspectRatio) {
public Engine(int width, int height, boolean fullscreen, Vector3f aspectRatio) {
this.running = false;
this.objectsGl = new ArrayList<>();
this.uiElements = new ArrayList<>();
@ -57,6 +58,7 @@ public class Engine {
ObjectGl.view = Matrix4f.translate(new Vector3f(0.0f, 0.0f, 1.0f));
this.transformationView = new Vector3f();
this.tracking = null;
this.fullscreen = fullscreen;
}
/**
@ -79,7 +81,11 @@ public class Engine {
int width = this.width;
int height = this.height;
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
if (fullscreen) {
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", glfwGetPrimaryMonitor(), NULL));
} else {
this.setWindow(glfwCreateWindow(width, height, "Boulevard Combattant", NULL, NULL));
}
assert getWindow() != NULL;
// On récupère les informations du moniteur principal

View File

@ -36,7 +36,7 @@ public class TestEngine {
/*
Engine Init
*/
Engine engine = new Engine(1280, 720, new Vector3f(4.0f, 3.0f));
Engine engine = new Engine(1280, 720, false, new Vector3f(4.0f, 3.0f));
int speed = 10; //vitesse d<>placement Object
engine.init();