Petit fix, corrige le fait que les 2 personnages crouch en même temps + dash constant
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@ -13,7 +13,7 @@ import static gameplay.input.ButtonIG.*;
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*/
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public class Inputs {
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private static final int numberOfInputs = 8;
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private static boolean[] tab;
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private boolean[] tab;
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public Inputs() {
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this.tab = new boolean[numberOfInputs];
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