jeu-de-combat/shaders/PowerUpShader/FragEnergyWave.glsl

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2021-05-26 17:23:13 +02:00
#version 410
out vec4 FragColor;
in vec4 color;
in vec4 position;
in vec2 texCoord;
uniform sampler2D texture1;
uniform float time;
void main()
{ // Pas fini c'est moche
vec4 colorPoweredUp = vec4(color.xyz * sin(position.y + time*40) * cos(position.x + time*40), 1.0);
vec4 tex = texture(texture1, texCoord);
if (tex.a == 0.0){
FragColor = tex;
} else{
FragColor = mix(tex, colorPoweredUp, 0.5);
}
}