14 lines
167 B
GLSL
14 lines
167 B
GLSL
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# version 330 core
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layout (location = 0) out vec4 color;
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in DATA {
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vec2 tc;
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} fs_in;
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uniform sampler2D tex;
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void main()
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{
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color = texture(tex, fs_in.tc);
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}
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