292 lines
9.8 KiB
Rust
292 lines
9.8 KiB
Rust
use crate::utility::list::List;
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use crate::kernel::thread::Thread;
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use crate::simulator::interrupt::InterruptStatus::InterruptOff;
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use crate::simulator::machine::Machine;
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use std::cell::RefCell;
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use std::rc::Rc;
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use super::thread_manager::ThreadManager;
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/// Structure of a Semaphore used for synchronisation
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#[derive(PartialEq)]
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pub struct Semaphore {
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/// Counter of simultanous Semaphore
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pub counter:i32,
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/// QUeue of Semaphore waiting to be exucated
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pub waiting_queue:List<Rc<RefCell<Thread>>>,
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}
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impl Semaphore {
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/// Initializes a semaphore, so that it can be used for synchronization.
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///
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/// ### Parameters
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/// - *counter* initial value of counter
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/// - *thread_manager* Thread manager which managing threads
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pub fn new(counter: i32) -> Semaphore{
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Semaphore { counter, waiting_queue: List::default() }
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}
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}
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/// Lock used for synchronisation, can be interpreted has a Semaphore with a
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/// counter of 1
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/// It's used for critical parts
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#[derive(PartialEq)]
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#[derive(Clone)]
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pub struct Lock {
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/// Thread owning the lock
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pub owner: Option<Rc<RefCell<Thread>>>,
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/// The queue of threads waiting for execution
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pub waiting_queue:List<Rc<RefCell<Thread>>>,
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/// A boolean definig if the lock is free or not
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pub free: bool
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}
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impl Lock {
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/// Initialize a Lock, so that it can be used for synchronization.
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/// The lock is initialy free
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///
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/// ### Parameters
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/// - **thread_manager** Thread manager which managing threads
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pub fn new() -> Lock {
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Lock { owner: None, waiting_queue: List::default(), free: true }
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}
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/// Wait until the lock become free. Checking the
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/// state of the lock (free or busy) and modify it must be done
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/// atomically, so we need to disable interrupts before checking
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/// the value of free.
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///
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/// Note that thread_manager::thread_seep assumes that interrupts are disabled
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/// when it is called.
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///
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/// ### Parameters
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/// - **current_thread** the current thread
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/// - **machine** the machine where the threads are executed
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pub fn acquire(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
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let old_status = machine.interrupt.set_status(InterruptOff);
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if self.free {
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self.free = false;
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self.owner = Option::Some(match thread_manager.get_g_current_thread() {
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Some(th) => {
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Rc::clone(&th)
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},
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None => unreachable!()
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});
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} else {
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match thread_manager.get_g_current_thread() {
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Some(x) => {
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let x = Rc::clone(&x);
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self.waiting_queue.push(Rc::clone(&x));
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thread_manager.thread_sleep(machine, Rc::clone(&x));
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},
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None => unreachable!("Current thread should not be None")
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}
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}
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machine.interrupt.set_status(old_status);
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}
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/// Wake up a waiter if necessary, or release it if no thread is waiting.
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/// We check that the lock is held by the g_current_thread.
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/// As with Acquire, this operation must be atomic, so we need to disable
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/// interrupts. scheduler::ready_to_run() assumes that threads
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/// are disabled when it is called.
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///
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/// ### Parameters
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/// - **machine** the machine where the code is executed
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/// - **scheduler** the scheduler which determine which thread to execute
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pub fn release(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
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let old_status = machine.interrupt.set_status(InterruptOff);
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match thread_manager.get_g_current_thread() {
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Some(_) => {
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if self.held_by_current_thread(thread_manager) {
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match self.waiting_queue.pop() {
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Some(thread) => {
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self.owner = Some(thread);
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match &self.owner {
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Some(x) => thread_manager.ready_to_run(Rc::clone(&x)),
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None => ()
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}
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},
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None => {
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self.free = true;
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self.owner = None;
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}
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}
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}
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}
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None => ()
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}
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machine.interrupt.set_status(old_status);
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}
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/// True if the current thread holds this lock.
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/// Useful for checking in Release, and in Condition operations below.
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pub fn held_by_current_thread(&mut self, thread_manager: &mut ThreadManager) -> bool {
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match &self.owner {
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Some(x) =>
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match thread_manager.get_g_current_thread() {
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Some(thread) => Rc::ptr_eq(x, thread),
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None => false
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}
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None => false
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}
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}
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}
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/// Structure of a condition used for synchronisation
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#[allow(unused)] // -> No enough time to implement it
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pub struct Condition{
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/// The queue of threads waiting for execution
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waiting_queue:List<Rc<RefCell<Thread>>>,
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}
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impl Condition {
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/// Initializes a Condition, so that it can be used for synchronization.
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///
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/// ### Parameters
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/// - *thread_manager* Thread manager which managing threads
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#[allow(unused)]
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pub fn new() -> Condition {
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Condition{ waiting_queue: List::default()}
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}
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/// Block the calling thread (put it in the wait queue).
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/// This operation must be atomic, so we need to disable interrupts.
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///
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/// ### Parameters
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/// - **current_thread** the current thread
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/// - **machine** the machine where threads are executed
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#[allow(unused)]
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pub fn wait(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
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let old_status = machine.interrupt.set_status(InterruptOff);
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match thread_manager.get_g_current_thread() {
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Some(thread) => {
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let rc1 = Rc::clone(thread);
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let rc2 = Rc::clone(thread);
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self.waiting_queue.push(rc1);
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thread_manager.thread_sleep(machine, rc2);
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},
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None => unreachable!()
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}
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machine.interrupt.set_status(old_status);
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}
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/// Wake up the first thread of the wait queue (if any).
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/// This operation must be atomic, so we need to disable interrupts.
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///
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/// ### Parameters
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/// - **machine** the machine where the code is executed
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/// - **scheduler** the scheduler which determine which thread to execute
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#[allow(unused)]
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pub fn signal(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
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let old_status = machine.interrupt.set_status(InterruptOff);
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match self.waiting_queue.pop() {
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Some(thread) => thread_manager.ready_to_run(thread),
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None => ()
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}
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machine.interrupt.set_status(old_status);
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}
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/// Wake up all threads waiting in the waitqueue of the condition
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/// This operation must be atomic, so we need to disable interrupts.
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///
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/// ### Parameters
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/// - **machine** the machine where the code is executed
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/// - **scheduler** the scheduler which determine which thread to execute
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#[allow(unused)]
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pub fn broadcast(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
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let old_status = machine.interrupt.set_status(InterruptOff);
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match self.waiting_queue.pop() {
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Some(thread) => thread_manager.ready_to_run(thread),
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None => ()
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}
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machine.interrupt.set_status(old_status);
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}
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}
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#[cfg(test)]
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mod test {
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use std::{rc::Rc, cell::RefCell};
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use crate::{kernel::{thread::Thread, synch::Lock, thread_manager::ThreadManager}, simulator::machine::Machine, utility::cfg::get_debug_configuration};
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#[test]
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fn test_lock_simple() {
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let mut machine = Machine::new(true, get_debug_configuration());
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let mut tm = ThreadManager::new(true);
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let thread = Rc::new(RefCell::new(Thread::new("test_lock")));
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tm.ready_to_run(Rc::clone(&thread));
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tm.set_g_current_thread(Some(Rc::clone(&thread)));
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let mut lock = Lock::new();
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assert!(lock.free);
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lock.acquire(&mut machine, &mut tm);
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assert!(lock.held_by_current_thread(&mut tm));
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assert!(!lock.free);
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lock.release(&mut machine, &mut tm);
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assert!(!lock.held_by_current_thread(&mut tm));
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assert!(lock.free);
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}
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#[test]
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fn test_lock_multiple() {
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let thread1 = Rc::new(RefCell::new(Thread::new("test_lock1")));
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let thread2 = Rc::new(RefCell::new(Thread::new("test_lock2")));
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let mut machine = Machine::new(true, get_debug_configuration());
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let mut tm = ThreadManager::new(true);
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tm.ready_to_run(Rc::clone(&thread1));
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tm.ready_to_run(Rc::clone(&thread2));
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tm.set_g_current_thread(Some(Rc::clone(&thread1)));
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let mut lock = Lock::new();
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assert!(lock.free);
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lock.acquire(&mut machine, &mut tm);
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assert!(lock.held_by_current_thread(&mut tm));
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assert!(!lock.free);
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tm.set_g_current_thread(Some(Rc::clone(&thread2)));
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lock.acquire(&mut machine, &mut tm);
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tm.set_g_current_thread(Some(Rc::clone(&thread1)));
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assert!(lock.held_by_current_thread(&mut tm));
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assert!(lock.waiting_queue.iter().count() == 1);
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assert!(!lock.free);
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lock.release(&mut machine, &mut tm);
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assert!(!lock.held_by_current_thread(&mut tm));
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tm.set_g_current_thread(Some(Rc::clone(&thread2)));
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assert!(lock.held_by_current_thread(&mut tm));
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assert!(!lock.free);
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lock.release(&mut machine, &mut tm);
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assert!(!lock.held_by_current_thread(&mut tm));
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assert!(lock.free);
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}
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} |