BurritOS/src/kernel/synch.rs
2023-04-19 18:09:08 +02:00

292 lines
9.8 KiB
Rust

use crate::utility::list::List;
use crate::kernel::thread::Thread;
use crate::simulator::interrupt::InterruptStatus::InterruptOff;
use crate::simulator::machine::Machine;
use std::cell::RefCell;
use std::rc::Rc;
use super::thread_manager::ThreadManager;
/// Structure of a Semaphore used for synchronisation
#[derive(PartialEq)]
pub struct Semaphore {
/// Counter of simultanous Semaphore
pub counter:i32,
/// QUeue of Semaphore waiting to be exucated
pub waiting_queue:List<Rc<RefCell<Thread>>>,
}
impl Semaphore {
/// Initializes a semaphore, so that it can be used for synchronization.
///
/// ### Parameters
/// - *counter* initial value of counter
/// - *thread_manager* Thread manager which managing threads
pub fn new(counter: i32) -> Semaphore{
Semaphore { counter, waiting_queue: List::default() }
}
}
/// Lock used for synchronisation, can be interpreted has a Semaphore with a
/// counter of 1
/// It's used for critical parts
#[derive(PartialEq)]
#[derive(Clone)]
pub struct Lock {
/// Thread owning the lock
pub owner: Option<Rc<RefCell<Thread>>>,
/// The queue of threads waiting for execution
pub waiting_queue:List<Rc<RefCell<Thread>>>,
/// A boolean definig if the lock is free or not
pub free: bool
}
impl Lock {
/// Initialize a Lock, so that it can be used for synchronization.
/// The lock is initialy free
///
/// ### Parameters
/// - **thread_manager** Thread manager which managing threads
pub fn new() -> Lock {
Lock { owner: None, waiting_queue: List::default(), free: true }
}
/// Wait until the lock become free. Checking the
/// state of the lock (free or busy) and modify it must be done
/// atomically, so we need to disable interrupts before checking
/// the value of free.
///
/// Note that thread_manager::thread_seep assumes that interrupts are disabled
/// when it is called.
///
/// ### Parameters
/// - **current_thread** the current thread
/// - **machine** the machine where the threads are executed
pub fn acquire(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
let old_status = machine.interrupt.set_status(InterruptOff);
if self.free {
self.free = false;
self.owner = Option::Some(match thread_manager.get_g_current_thread() {
Some(th) => {
Rc::clone(&th)
},
None => unreachable!()
});
} else {
match thread_manager.get_g_current_thread() {
Some(x) => {
let x = Rc::clone(&x);
self.waiting_queue.push(Rc::clone(&x));
thread_manager.thread_sleep(machine, Rc::clone(&x));
},
None => unreachable!("Current thread should not be None")
}
}
machine.interrupt.set_status(old_status);
}
/// Wake up a waiter if necessary, or release it if no thread is waiting.
/// We check that the lock is held by the g_current_thread.
/// As with Acquire, this operation must be atomic, so we need to disable
/// interrupts. scheduler::ready_to_run() assumes that threads
/// are disabled when it is called.
///
/// ### Parameters
/// - **machine** the machine where the code is executed
/// - **scheduler** the scheduler which determine which thread to execute
pub fn release(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
let old_status = machine.interrupt.set_status(InterruptOff);
match thread_manager.get_g_current_thread() {
Some(_) => {
if self.held_by_current_thread(thread_manager) {
match self.waiting_queue.pop() {
Some(thread) => {
self.owner = Some(thread);
match &self.owner {
Some(x) => thread_manager.ready_to_run(Rc::clone(&x)),
None => ()
}
},
None => {
self.free = true;
self.owner = None;
}
}
}
}
None => ()
}
machine.interrupt.set_status(old_status);
}
/// True if the current thread holds this lock.
/// Useful for checking in Release, and in Condition operations below.
pub fn held_by_current_thread(&mut self, thread_manager: &mut ThreadManager) -> bool {
match &self.owner {
Some(x) =>
match thread_manager.get_g_current_thread() {
Some(thread) => Rc::ptr_eq(x, thread),
None => false
}
None => false
}
}
}
/// Structure of a condition used for synchronisation
#[allow(unused)] // -> No enough time to implement it
pub struct Condition{
/// The queue of threads waiting for execution
waiting_queue:List<Rc<RefCell<Thread>>>,
}
impl Condition {
/// Initializes a Condition, so that it can be used for synchronization.
///
/// ### Parameters
/// - *thread_manager* Thread manager which managing threads
#[allow(unused)]
pub fn new() -> Condition {
Condition{ waiting_queue: List::default()}
}
/// Block the calling thread (put it in the wait queue).
/// This operation must be atomic, so we need to disable interrupts.
///
/// ### Parameters
/// - **current_thread** the current thread
/// - **machine** the machine where threads are executed
#[allow(unused)]
pub fn wait(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
let old_status = machine.interrupt.set_status(InterruptOff);
match thread_manager.get_g_current_thread() {
Some(thread) => {
let rc1 = Rc::clone(thread);
let rc2 = Rc::clone(thread);
self.waiting_queue.push(rc1);
thread_manager.thread_sleep(machine, rc2);
},
None => unreachable!()
}
machine.interrupt.set_status(old_status);
}
/// Wake up the first thread of the wait queue (if any).
/// This operation must be atomic, so we need to disable interrupts.
///
/// ### Parameters
/// - **machine** the machine where the code is executed
/// - **scheduler** the scheduler which determine which thread to execute
#[allow(unused)]
pub fn signal(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
let old_status = machine.interrupt.set_status(InterruptOff);
match self.waiting_queue.pop() {
Some(thread) => thread_manager.ready_to_run(thread),
None => ()
}
machine.interrupt.set_status(old_status);
}
/// Wake up all threads waiting in the waitqueue of the condition
/// This operation must be atomic, so we need to disable interrupts.
///
/// ### Parameters
/// - **machine** the machine where the code is executed
/// - **scheduler** the scheduler which determine which thread to execute
#[allow(unused)]
pub fn broadcast(&mut self, machine: &mut Machine, thread_manager: &mut ThreadManager) {
let old_status = machine.interrupt.set_status(InterruptOff);
match self.waiting_queue.pop() {
Some(thread) => thread_manager.ready_to_run(thread),
None => ()
}
machine.interrupt.set_status(old_status);
}
}
#[cfg(test)]
mod test {
use std::{rc::Rc, cell::RefCell};
use crate::{kernel::{thread::Thread, synch::Lock, thread_manager::ThreadManager}, simulator::machine::Machine, utility::cfg::get_debug_configuration};
#[test]
fn test_lock_simple() {
let mut machine = Machine::new(true, get_debug_configuration());
let mut tm = ThreadManager::new(true);
let thread = Rc::new(RefCell::new(Thread::new("test_lock")));
tm.ready_to_run(Rc::clone(&thread));
tm.set_g_current_thread(Some(Rc::clone(&thread)));
let mut lock = Lock::new();
assert!(lock.free);
lock.acquire(&mut machine, &mut tm);
assert!(lock.held_by_current_thread(&mut tm));
assert!(!lock.free);
lock.release(&mut machine, &mut tm);
assert!(!lock.held_by_current_thread(&mut tm));
assert!(lock.free);
}
#[test]
fn test_lock_multiple() {
let thread1 = Rc::new(RefCell::new(Thread::new("test_lock1")));
let thread2 = Rc::new(RefCell::new(Thread::new("test_lock2")));
let mut machine = Machine::new(true, get_debug_configuration());
let mut tm = ThreadManager::new(true);
tm.ready_to_run(Rc::clone(&thread1));
tm.ready_to_run(Rc::clone(&thread2));
tm.set_g_current_thread(Some(Rc::clone(&thread1)));
let mut lock = Lock::new();
assert!(lock.free);
lock.acquire(&mut machine, &mut tm);
assert!(lock.held_by_current_thread(&mut tm));
assert!(!lock.free);
tm.set_g_current_thread(Some(Rc::clone(&thread2)));
lock.acquire(&mut machine, &mut tm);
tm.set_g_current_thread(Some(Rc::clone(&thread1)));
assert!(lock.held_by_current_thread(&mut tm));
assert!(lock.waiting_queue.iter().count() == 1);
assert!(!lock.free);
lock.release(&mut machine, &mut tm);
assert!(!lock.held_by_current_thread(&mut tm));
tm.set_g_current_thread(Some(Rc::clone(&thread2)));
assert!(lock.held_by_current_thread(&mut tm));
assert!(!lock.free);
lock.release(&mut machine, &mut tm);
assert!(!lock.held_by_current_thread(&mut tm));
assert!(lock.free);
}
}