♻️ Simplified imports and moved Register struct to own file
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@ -1,10 +1,15 @@
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use std::{ops::{Add, Sub}, io::Write};
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use crate::simulator::{print, error::MachineError};
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use super::{decode::{Instruction, decode}, interrupt::Interrupt};
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use super::global::*;
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use std::fs::File;
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use std::{
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io::Write,
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fs::File
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};
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use crate::simulator::{
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print,
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error::MachineError,
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decode::*,
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interrupt::Interrupt,
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global::*,
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register::*
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};
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/// Exceptions
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/// todo: is this really supposed to stand in machine.rs?
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@ -39,59 +44,6 @@ pub const PAGE_SIZE : u64 = 128;
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/// Must be a multiple of PAGE_SIZE
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pub const MEM_SIZE : usize = (PAGE_SIZE*NUM_PHY_PAGE*100) as usize;
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pub trait RegisterNum: Add<Output=Self> + Sub<Output=Self> + PartialEq + Copy {}
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impl RegisterNum for i64 {}
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impl RegisterNum for f32 {}
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#[derive(PartialEq)]
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pub struct Register<U: RegisterNum> {
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register: [U; 32]
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}
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impl<U: RegisterNum> Register<U> {
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pub fn get_reg(&self, position: u8) -> U {
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self.register[position as usize]
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}
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}
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impl Register<i64> {
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pub fn init() -> Register<i64> {
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Register {
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register: [0i64; 32]
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}
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}
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pub fn set_reg(&mut self, position: usize, value: i64) {
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if position != 0 {
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self.register[position] = value;
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} else {
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// Panic ou rien ? (dans le doute pour le moment panic)
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// unreachable!("You can't write to zero register")
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}
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}
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}
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impl Register<f32> {
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pub fn init() -> Register<f32> {
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Register {
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register: [0f32; 32]
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}
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}
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pub fn set_reg(&mut self, position: usize, value: f32) {
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self.register[position] = value;
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}
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}
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#[derive(PartialEq)]
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pub struct Machine {
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pub pc : u64,
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@ -7,6 +7,7 @@ pub mod loader;
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pub mod interrupt;
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pub mod translationtable;
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pub mod mmu;
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pub mod register;
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pub mod global {
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51
src/simulator/register.rs
Normal file
51
src/simulator/register.rs
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@ -0,0 +1,51 @@
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use std::ops::{Add, Sub};
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pub trait RegisterNum: Add<Output=Self> + Sub<Output=Self> + PartialEq + Copy {}
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impl RegisterNum for i64 {}
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impl RegisterNum for f32 {}
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/// Machine register array
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#[derive(PartialEq)]
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pub struct Register<U: RegisterNum> {
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/// 32 available registers of type U
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register: [U; 32]
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}
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impl<U: RegisterNum> Register<U> {
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/// Returns the current value held in register *position*
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pub fn get_reg(&self, position: u8) -> U {
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self.register[position as usize]
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}
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/// Set value of register *position* to *value*
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pub fn set_reg(&mut self, position: usize, value: U) {
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self.register[position] = value;
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}
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}
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impl Register<i64> {
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/// i64 register constructor
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pub fn init() -> Register<i64> {
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Register {
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register: [0i64; 32]
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}
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}
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}
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impl Register<f32> {
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/// f32 register constructor
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pub fn init() -> Register<f32> {
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Register {
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register: [0f32; 32]
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}
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}
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}
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