♻️ Simplified imports and moved Register struct to own file

This commit is contained in:
François Autin 2023-03-24 17:44:24 +01:00
parent c74c99499e
commit 03cc8e17c6
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GPG Key ID: 343F5D382E1DD77C
3 changed files with 64 additions and 60 deletions

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@ -1,10 +1,15 @@
use std::{ops::{Add, Sub}, io::Write};
use crate::simulator::{print, error::MachineError};
use super::{decode::{Instruction, decode}, interrupt::Interrupt};
use super::global::*;
use std::fs::File;
use std::{
io::Write,
fs::File
};
use crate::simulator::{
print,
error::MachineError,
decode::*,
interrupt::Interrupt,
global::*,
register::*
};
/// Exceptions
/// todo: is this really supposed to stand in machine.rs?
@ -39,59 +44,6 @@ pub const PAGE_SIZE : u64 = 128;
/// Must be a multiple of PAGE_SIZE
pub const MEM_SIZE : usize = (PAGE_SIZE*NUM_PHY_PAGE*100) as usize;
pub trait RegisterNum: Add<Output=Self> + Sub<Output=Self> + PartialEq + Copy {}
impl RegisterNum for i64 {}
impl RegisterNum for f32 {}
#[derive(PartialEq)]
pub struct Register<U: RegisterNum> {
register: [U; 32]
}
impl<U: RegisterNum> Register<U> {
pub fn get_reg(&self, position: u8) -> U {
self.register[position as usize]
}
}
impl Register<i64> {
pub fn init() -> Register<i64> {
Register {
register: [0i64; 32]
}
}
pub fn set_reg(&mut self, position: usize, value: i64) {
if position != 0 {
self.register[position] = value;
} else {
// Panic ou rien ? (dans le doute pour le moment panic)
// unreachable!("You can't write to zero register")
}
}
}
impl Register<f32> {
pub fn init() -> Register<f32> {
Register {
register: [0f32; 32]
}
}
pub fn set_reg(&mut self, position: usize, value: f32) {
self.register[position] = value;
}
}
#[derive(PartialEq)]
pub struct Machine {
pub pc : u64,

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@ -7,6 +7,7 @@ pub mod loader;
pub mod interrupt;
pub mod translationtable;
pub mod mmu;
pub mod register;
pub mod global {

51
src/simulator/register.rs Normal file
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@ -0,0 +1,51 @@
use std::ops::{Add, Sub};
pub trait RegisterNum: Add<Output=Self> + Sub<Output=Self> + PartialEq + Copy {}
impl RegisterNum for i64 {}
impl RegisterNum for f32 {}
/// Machine register array
#[derive(PartialEq)]
pub struct Register<U: RegisterNum> {
/// 32 available registers of type U
register: [U; 32]
}
impl<U: RegisterNum> Register<U> {
/// Returns the current value held in register *position*
pub fn get_reg(&self, position: u8) -> U {
self.register[position as usize]
}
/// Set value of register *position* to *value*
pub fn set_reg(&mut self, position: usize, value: U) {
self.register[position] = value;
}
}
impl Register<i64> {
/// i64 register constructor
pub fn init() -> Register<i64> {
Register {
register: [0i64; 32]
}
}
}
impl Register<f32> {
/// f32 register constructor
pub fn init() -> Register<f32> {
Register {
register: [0f32; 32]
}
}
}