BurritOS/src/kernel/system.rs

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use std::cell::RefCell;
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use crate::simulator::machine::Machine;
use super::thread_manager::ThreadManager;
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/// # System
///
/// This structure represents the state of the threads running on the operating system.
/// It contains references to the following:
///
/// - The simulated machine
/// - The current running thread
/// - The list of active threads
/// - The thread to be destroyed next
/// - The scheduler which acts upon these threads
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#[derive(PartialEq)]
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pub struct System<'a> {
g_machine: RefCell<Machine>,
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thread_manager: ThreadManager<'a>
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}
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impl<'a> System<'a> {
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/// System constructor
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pub fn new(machine: Machine) -> System<'a> {
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Self {
g_machine: RefCell::new(machine),
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thread_manager: ThreadManager::new()
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}
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}
pub fn freeze(&'a mut self) {
self.thread_manager.system.set(Option::Some(self));
}
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// GETTERS
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/// Returns the Machine
///
/// Useful to access RAM, devices, ...
pub fn get_g_machine(&self) -> &RefCell<Machine> {
&self.g_machine
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}
// Setters
/// Assign a machine to the system
pub fn set_g_machine(&mut self, machine: RefCell<Machine>) {
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self.g_machine = machine
}
}
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#[derive(PartialEq)]
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pub enum ObjectType {
SemaphoreType,
LockType,
ConditionType,
FileType,
ThreadType,
InvalidType
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}